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--[[Basic screen]]--local HELP_TUTORIAL_SEARCH_CONTEXT = "helpSearchContext" ZO_Gamepad_ParametricList_Search_Screen.Initialize(self, BACKGROUND_LIST_FILTER_TARGET_HELP_ID, HELP_TUTORIAL_SEARCH_CONTEXT, control, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, activateOnShow, scene) { }end endend if searchString and searchString ~= "" then else endend local DEFAULT_EQUALITY_FUNCTION = nil list:AddDataTemplate("ZO_GamepadSubMenuEntryTemplate", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction) list:AddDataTemplateWithHeader("ZO_GamepadSubMenuEntryTemplate", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, DEFAULT_EQUALITY_FUNCTION, "ZO_GamepadMenuEntryHeaderTemplate")endend--[[Tutorial Info Display]]-- local messageContainer = self.scrollContainer:GetNamedChild("ScrollChild"):GetNamedChild("HelpMessageContainer")end local _, description1, description2, image, gamepadDescription1, gamepadDescription2 = GetHelpInfo(helpCategoryIndex, helpIndex) description1 = gamepadDescription1 == "" and description1 or gamepadDescription1 description2 = gamepadDescription2 == "" and description2 or gamepadDescription2 if image then else end endendend--[[Overlay Dialog View]]--ESO_Dialogs["HELP_TUTORIALS_OVERLAY_DIALOG"] ={ gamepadInfo = { dialogType = GAMEPAD_DIALOGS.PARAMETRIC, allowRightStickPassThrough = true, }, title = { }, parametricList = {}, -- Generated Dynamically local parametricList = dialog.info.parametricList local passesSystemFilter = true if systemFilters and #systemFilters > 0 then if not ZO_IsElementInNumericallyIndexedTable(systemFilters, GetUISystemAssociatedWithHelpEntry(helpCategoryIndex, helpIndex)) then passesSystemFilter = false end end if passesSystemFilter then entryData.helpCategoryIndex = helpCategoryIndex entryData.helpIndex = helpIndex --TODO XAR: Do we want to somehow narrate the image as well? local _, description1, description2, image, gamepadDescription1, gamepadDescription2 = GetHelpInfo(listEntryData.helpCategoryIndex, listEntryData.helpIndex) description1 = gamepadDescription1 == "" and description1 or gamepadDescription1 description2 = gamepadDescription2 == "" and description2 or gamepadDescription2 return { SCREEN_NARRATION_MANAGER:CreateNarratableObject(listEntryData.text), SCREEN_NARRATION_MANAGER:CreateNarratableObject(description1), SCREEN_NARRATION_MANAGER:CreateNarratableObject(description2) } end local listItem = { template = "ZO_GamepadSubMenuEntryTemplate", entryData = entryData, } -- Clear so only the first one gets the header categoryName = nil end end end end local IS_VISIBLE = true end, if targetData then else end end, end, local IS_NOT_VISIBLE = false end, buttons = { { keybind = "DIALOG_NEGATIVE", end }, },}--[[Global XML]]--endlocal GAMEPAD_HELP_MAX_IMAGE_WIDTH = 767 -- when hidden we directly manipulate the height, so don't apply constraints in those cases endend |