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--------------------------------------------
-- House Tours Player Listings Manager -----
--------------------------------------------
end
ZO_COLLECTIBLE_DATA_MANAGER : RegisterCallback ( "PrimaryResidenceSet" , function ( ) self : MarkDirty ( ) end )
ZO_COLLECTIBLE_DATA_MANAGER : RegisterCallback ( "OnCollectibleUserFlagsUpdated" , function ( collectibleId )
end
end )
ZO_COLLECTIBLE_DATA_MANAGER : RegisterCallback ( "OnCollectionUpdated" , function ( ) self : MarkDirty ( ) end )
EVENT_MANAGER : RegisterForEvent ( "HouseTours_PlayerListings_Manager" , EVENT_HOUSE_TOURS_LISTING_OPERATION_COOLDOWN_STATE_CHANGED , ZO_GetEventForwardingFunction ( self , self . OnListingOperationCooldownStateChanged ) )
EVENT_MANAGER : RegisterForEvent ( "HouseTours_PlayerListings_Manager" , EVENT_HOUSE_TOURS_LISTING_OPERATION_RESPONSE , ZO_GetEventForwardingFunction ( self , self . OnListingOperationResponse ) )
EVENT_MANAGER : RegisterForEvent ( "HouseTours_PlayerListings_Manager" , EVENT_HOUSE_TOURS_LISTING_OPERATION_STARTED , ZO_GetEventForwardingFunction ( self , self . OnListingOperationStarted ) )
EVENT_MANAGER : RegisterForEvent ( "HouseTours_PlayerListings_Manager" , EVENT_PLAYER_ACTIVATED , ZO_GetEventForwardingFunction ( self , self . OnPlayerActivated ) )
if addOnName == "ZO_Ingame" then
end
end
EVENT_MANAGER : RegisterForEvent ( "HouseTours_PlayerListings_Manager" , EVENT_ADD_ON_LOADED , OnAddOnLoaded )
end
--The loading spinner dialog
{
canQueue = true ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . COOLDOWN ,
allowShowOnNextScene = true ,
} ,
title =
{
} ,
{
align = TEXT_ALIGN_CENTER ,
} ,
showLoadingIcon = true ,
--Since no choices are provided this forces the dialog to remain shown until programmaticly closed
mustChoose = true ,
buttons = { } ,
} )
--The operation result dialog
{
canQueue = true ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . BASIC ,
} ,
title =
{
} ,
{
align = TEXT_ALIGN_CENTER ,
} ,
buttons =
{
{
gamepadPreferredKeybind = "DIALOG_PRIMARY" ,
}
} ,
} )
end
return
end
local defaults = { }
self . savedVars = ZO_SavedVars : NewAccountWide ( "ZO_Ingame_SavedVariables" , 1 , "HouseToursPlayerListingsManager" , defaults )
end
end
if savedVars then
return savedVars [ key ]
end
return nil
end
if savedVars then
return true
end
return false
end
if savedTable == nil then
savedTable = { }
return nil
end
end
return savedTable
end
return houseIds
end
return houseIds
end
function ZO_HouseToursPlayerListings_Manager : SetNotificationHouseIdSuppressed ( houseId , isSuppressed )
if houseIds then
if isSuppressed then
houseIds [ houseId ] = true
else
houseIds [ houseId ] = nil
end
return true
end
return false
end
end
end
end
function ZO_HouseToursPlayerListings_Manager : OnListingOperationCooldownStateChanged ( isListingOperationOnCooldown )
end
function ZO_HouseToursPlayerListings_Manager : OnListingOperationResponse ( operationType , houseId , result )
if result == HOUSE_TOURS_LISTING_RESULT_SUCCESS then
else
-- The previously pending listing operation is used here to handle client-generated events properly.
end
if pendingListingOperation ~= HOUSE_TOURS_LISTING_OPERATION_TYPE_NONE then
-- We were awaiting a response to a request that we had submitted; show the appropriate dialog.
local textParams =
{
}
else
-- The response was for a timed out request or a request not submitted by this UI.
local NO_SOUND = nil
end
end
internalassert ( self . currentListingOperation == HOUSE_TOURS_LISTING_OPERATION_TYPE_NONE , "Attempting to start a listing operation when one is already in progress" )
local textParams =
{
mainTextParams = { GetString ( "SI_HOUSETOURSLISTINGOPERATIONTYPE_LOADINGDIALOGMESSAGE" , operationType ) } ,
}
end
end
end
end
end
end
function ZO_HouseToursPlayerListings_Manager : SetIsListingOperationOnCooldown ( isListingOperationOnCooldown )
end
-- Hide the processing dialog.
end
end
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