ZO_HouseInformation_Gamepad = ZO_HouseInformation_Shared:Subclass() local CHILD_VERTICAL_PADDING = 15 local SECTION_VERTICAL_PADDING = 70 function ZO_HouseInformation_Gamepad:Initialize(control) HOUSE_INFORMATION_FRAGMENT_GAMEPAD = ZO_FadeSceneFragment:New(control) ZO_HouseInformation_Shared.Initialize(self, control:GetNamedChild("Container"), HOUSE_INFORMATION_FRAGMENT_GAMEPAD, "ZO_HousingFurnitureBrowser_Gamepad_Row", CHILD_VERTICAL_PADDING, SECTION_VERTICAL_PADDING) end function ZO_HouseInformation_Gamepad:GetNarrationForRow(rowControl) local narrations = {} if not rowControl:IsHidden() then ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(rowControl.nameText)) ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(rowControl.valueText)) end return narrations end function ZO_HouseInformation_Gamepad:GetNarrationText() local narrations = {} --Get the title narration ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_HOUSE_INFORMATION_TITLE))) --Get the narration for the name row ZO_AppendNarration(narrations, self:GetNarrationForRow(self.nameRow)) --Get the narration for the location row ZO_AppendNarration(narrations, self:GetNarrationForRow(self.locationRow)) --Get the narration for the owner row ZO_AppendNarration(narrations, self:GetNarrationForRow(self.ownerRow)) --Get the narration for the limit rows for i = HOUSING_FURNISHING_LIMIT_TYPE_ITERATION_BEGIN, HOUSING_FURNISHING_LIMIT_TYPE_ITERATION_END do ZO_AppendNarration(narrations, self:GetNarrationForRow(self.limitRows[i])) end --Get the narration for the primary residence ZO_AppendNarration(narrations, self:GetNarrationForRow(self.primaryResidenceRow)) --Get the narration for the population count ZO_AppendNarration(narrations, self:GetNarrationForRow(self.currentVisitorsRow)) if not self.overPopulationWarningLabel:IsHidden() then ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_HOUSING_CURRENT_RESIDENTS_OVER_POPULATION_TEXT))) end --Get the narration for the permissions rows ZO_AppendNarration(narrations, self:GetNarrationForRow(self.individualPermissionsRow)) ZO_AppendNarration(narrations, self:GetNarrationForRow(self.guildPermissionsRow)) return narrations end function ZO_HouseInformation_Gamepad_OnInitialize(control) HOUSE_INFORMATION_GAMEPAD = ZO_HouseInformation_Gamepad:New(control) end