Back to Home

ESO Lua File v100035

ingame/housingeditor/gamepad/housingpreview_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
ZO_GAMEPAD_HOUSING_PREVIEW_IMAGE_TEXTURE_WIDTH = ZO_GAMEPAD_QUADRANT_2_3_WIDTH
ZO_GAMEPAD_HOUSING_PREVIEW_IMAGE_TEXTURE_HEIGHT = (ZO_GAMEPAD_HOUSING_PREVIEW_IMAGE_TEXTURE_WIDTH / ZO_HOUSING_PREVIEW_IMAGE_CANVAS_WIDTH) * ZO_HOUSING_PREVIEW_IMAGE_CANVAS_HEIGHT
ZO_GAMEPAD_HOUSING_PREVIEW_COMBO_BOX_HEIGHT = 58
local HousingPreviewDialog_Gamepad = ZO_HousingPreviewDialog_Shared:Subclass()
function HousingPreviewDialog_Gamepad:New(...)
    return ZO_HousingPreviewDialog_Shared.New(self, ...)
end
function HousingPreviewDialog_Gamepad:Initialize(control)
    ZO_HousingPreviewDialog_Shared.Initialize(self, control, "HOUSE_PREVIEW_PURCHASE_GAMEPAD")
    self.houseNameLabel = control:GetNamedChild("Title")
    self.houseDescriptionLabel = control:GetNamedChild("Text")
    self:InitializeFoci()
    SYSTEMS:RegisterGamepadObject("HOUSING_PREVIEW", self)
end
function HousingPreviewDialog_Gamepad:InitializeFoci()
    self.sectionSwitcher = ZO_GamepadFocus:New(self.templateComboBoxControl, nil, MOVEMENT_CONTROLLER_DIRECTION_VERTICAL)
    self.templateContainerFocusSwitcher = ZO_GamepadFocus:New(self.templateContainer, nil, MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL)
    self.purchaseOptionsFocusSwitcher = ZO_GamepadFocus:New(self.purchaseOptionsControl, nil, MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL)
    self.purchaseOptionsFocusSwitcher:SetFocusChangedCallback(function(...) self:OnPurchaseSelectionChanged(...) end)
    local templateFocusData =
    {
        activate = function()
            self.templateContainerFocusSwitcher:Activate()
        end,
        deactivate = function()
            self.templateContainerFocusSwitcher:Deactivate()
        end,
        control = self.templateContainer,
    }
    local purchaseOptionsFocusData =
    {
        activate = function()
            self.purchaseOptionsFocusSwitcher:Activate()
        end,
        deactivate = function()
            self.purchaseOptionsFocusSwitcher:Deactivate()
        end,
        control = self.purchaseOptionsControl,
    }
    self.sectionSwitcher:AddEntry(templateFocusData)
    self.sectionSwitcher:AddEntry(purchaseOptionsFocusData)
    templateComboBoxFocusData =
    {
        activate = function()
            self.templateComboBox:SetSelectedColor(ZO_SELECTED_TEXT)
        end,
        deactivate = function() 
            self.templateComboBox:Deactivate()
            self.templateComboBox:SetSelectedColor(ZO_DISABLED_TEXT)
        end,
        highlight = self.templateComboBoxControl:GetNamedChild("Highlight"),
        control = self.templateComboBox,
        callback = function() self.templateComboBox:Activate() end
    }
    templatePreviewButtonFocusData =
    {
        highlight = self.templatePreviewButton:GetNamedChild("Highlight"),
        control = self.templatePreviewButton,
        callback = function() self:PreviewSelectedTemplate() end
    }
    self.templateContainerFocusSwitcher:AddEntry(templateComboBoxFocusData)
    self.templateContainerFocusSwitcher:AddEntry(templatePreviewButtonFocusData)
    local function CreatePurchaseOptionFocusData(control, callback)
        local button = control.button
        control.focusData =
        {
            highlight = button:GetNamedChild("Highlight"),
            control = control,
            callback = function() callback(self, button) end
        }
    end
    CreatePurchaseOptionFocusData(self.goldPurchaseOptionControl, HousingPreviewDialog_Gamepad.BuyForGold)
    CreatePurchaseOptionFocusData(self.crownsPurchaseOptionControl, HousingPreviewDialog_Gamepad.BuyFromMarket)
    CreatePurchaseOptionFocusData(self.crownGemsPurchaseOptionControl, HousingPreviewDialog_Gamepad.BuyFromMarket)
end
function HousingPreviewDialog_Gamepad:InitializeTemplateComboBox()
    local comboBox = ZO_ComboBox_ObjectFromContainer(self.templateComboBoxControl:GetNamedChild("Dropdown"))
    comboBox:SetSelectedColor(ZO_DISABLED_TEXT)
    comboBox:SetSortsItems(false)
    comboBox:SetKeybindAlignment(KEYBIND_STRIP_ALIGN_CENTER)
    self.templateComboBox = comboBox
end
function HousingPreviewDialog_Gamepad:SelectFocusedPurchaseOption()
    local data = self.purchaseOptionsFocusSwitcher:GetFocusItem()
    if data then
        data.callback()
    end
end
function HousingPreviewDialog_Gamepad:SetupPurchaseOptionControl(control, currencyType, currencyLocation, price, priceAfterDiscount, discountPercent, requiredToBuyErrorText, getRemainingTimeFunction)
    ZO_HousingPreviewDialog_Shared.SetupPurchaseOptionControl(self, control, currencyType, currencyLocation, price, priceAfterDiscount, discountPercent, requiredToBuyErrorText, getRemainingTimeFunction)
    local highlightColor = errorStringId and ZO_DEFAULT_DISABLED_COLOR or ZO_DEFAULT_ENABLED_COLOR
    control.button:GetNamedChild("Highlight"):SetEdgeColor(highlightColor:UnpackRGB())
end
function HousingPreviewDialog_Gamepad:OnFilterChanged(entryData)
    ZO_HousingPreviewDialog_Shared.OnFilterChanged(self, entryData)
    local purchaseOptionsFocusSwitcher = self.purchaseOptionsFocusSwitcher
    purchaseOptionsFocusSwitcher:RemoveAllEntries()
    if not self.goldPurchaseOptionControl:IsControlHidden() then
        purchaseOptionsFocusSwitcher:AddEntry(self.goldPurchaseOptionControl.focusData)
    end
    if not self.crownsPurchaseOptionControl:IsControlHidden() then
        purchaseOptionsFocusSwitcher:AddEntry(self.crownsPurchaseOptionControl.focusData)
    end
    if not self.crownGemsPurchaseOptionControl:IsControlHidden() then
        purchaseOptionsFocusSwitcher:AddEntry(self.crownGemsPurchaseOptionControl.focusData)
    end
    -- if we are adding additional lines of text our combo box control may not be tall enough to fit it
    -- we we will have to adjust the height manually, but don't make it any shorter than our default height
    local comboBoxHeight = self.templateComboBox:GetHeight()
    local desiredComboBoxHeight = comboBoxHeight > ZO_GAMEPAD_HOUSING_PREVIEW_COMBO_BOX_HEIGHT and comboBoxHeight or ZO_GAMEPAD_HOUSING_PREVIEW_COMBO_BOX_HEIGHT
    self.templateComboBoxControl:SetHeight(desiredComboBoxHeight)
end
function HousingPreviewDialog_Gamepad:OnPurchaseSelectionChanged(selectionData)
    GAMEPAD_TOOLTIPS:ClearLines(GAMEPAD_QUAD1_TOOLTIP)
    if selectionData and selectionData.control then
        local button = selectionData.control.button
        if button.errorString then
            GAMEPAD_TOOLTIPS:LayoutTextBlockTooltip(GAMEPAD_QUAD1_TOOLTIP, button.errorString)
        end
    end
end
function HousingPreviewDialog_Gamepad:BuildDialogInfo()
    ZO_HousingPreviewDialog_Shared.BuildDialogInfo(self)
    self.dialogInfo.gamepadInfo = 
    {
        dialogType = GAMEPAD_DIALOGS.CUSTOM,
        allowShowOnNextScene = true,
        dontEndInWorldInteractions = true,
    }
    self.dialogInfo.canQueue = true
    self.dialogInfo.blockDialogReleaseOnPress = true
    self.dialogInfo.buttons =
    {
        {
            keybind = "DIALOG_PRIMARY",
            text = SI_GAMEPAD_SELECT_OPTION,
            clickSound = SOUNDS.DIALOG_ACCEPT,
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            callback =  function(dialog)
                if self.purchaseOptionsFocusSwitcher:IsActive() then
                    self:SelectFocusedPurchaseOption()
                else
                    local data = self.templateContainerFocusSwitcher:GetFocusItem()
                    if data then
                        data.callback()
                    end
                end
            end,
        },
        {
            keybind = "DIALOG_NEGATIVE",
            text = SI_GAMEPAD_BACK_OPTION,
            clickSound = SOUNDS.DIALOG_DECLINE,
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            callback = function(dialog)
                self:ReleaseDialog()
            end,
        },
        {
            keybind = "DIALOG_SECONDARY",
            text = SI_HOUSING_EDITOR_SAFE_LOC,
            clickSound = SOUNDS.DIALOG_ACCEPT,
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            callback = function(dialog)
                HousingEditorJumpToSafeLocation()
            end,
        },
    }
end
function HousingPreviewDialog_Gamepad:OnDialogShowing()
    ZO_HousingPreviewDialog_Shared.OnDialogShowing(self)
    self.sectionSwitcher:Activate()
    self.sectionSwitcher:SetFocusToMatchingEntry(self.templateComboBox)
    SCENE_MANAGER:SetInUIMode(true)
end
function HousingPreviewDialog_Gamepad:OnDialogReleased()
    ZO_HousingPreviewDialog_Shared.OnDialogReleased(self)
    self.sectionSwitcher:Deactivate()
    SCENE_MANAGER:SetInUIMode(false)
end
-- Global XML functions
    ZO_HOUSING_PREVIEW_DIALOG_GAMEPAD = HousingPreviewDialog_Gamepad:New(control)
end