Back to Home

ESO Lua File v101042

ingame/housingeditor/gamepad/housingpreview_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
ZO_GAMEPAD_HOUSING_PREVIEW_IMAGE_TEXTURE_WIDTH = ZO_GAMEPAD_QUADRANT_2_3_WIDTH
ZO_GAMEPAD_HOUSING_PREVIEW_IMAGE_TEXTURE_HEIGHT = (ZO_GAMEPAD_HOUSING_PREVIEW_IMAGE_TEXTURE_WIDTH / ZO_HOUSING_PREVIEW_IMAGE_CANVAS_WIDTH) * ZO_HOUSING_PREVIEW_IMAGE_CANVAS_HEIGHT
ZO_GAMEPAD_HOUSING_PREVIEW_COMBO_BOX_WIDTH = 515
ZO_GAMEPAD_HOUSING_PREVIEW_COMBO_BOX_HEIGHT = 58
ZO_GAMEPAD_HOUSING_PREVIEW_BUTTON_WIDTH = 240
ZO_GAMEPAD_HOUSING_PREVIEW_BUTTON_MARGIN = 35
local HousingPreviewDialog_Gamepad = ZO_HousingPreviewDialog_Shared:Subclass()
function HousingPreviewDialog_Gamepad:New(...)
    return ZO_HousingPreviewDialog_Shared.New(self, ...)
end
function HousingPreviewDialog_Gamepad:Initialize(control)
    ZO_HousingPreviewDialog_Shared.Initialize(self, control, "HOUSE_PREVIEW_PURCHASE_GAMEPAD")
    self.houseNameLabel = control:GetNamedChild("Title")
    self.houseDescriptionLabel = control:GetNamedChild("Text")
    self:InitializeFoci()
    SYSTEMS:RegisterGamepadObject("HOUSING_PREVIEW", self)
end
function HousingPreviewDialog_Gamepad:InitializeFoci()
    local function OnFocusChanged()
        SCREEN_NARRATION_MANAGER:QueueDialog(self.control)
    end
    local templateComboBoxFocusData =
    {
        activate = function()
            self.templateComboBox:SetSelectedColor(ZO_SELECTED_TEXT)
        end,
        deactivate = function()
            self.templateComboBox:Deactivate()
            self.templateComboBox:SetSelectedColor(ZO_DISABLED_TEXT)
        end,
        highlight = self.templateComboBoxControl:GetNamedChild("Highlight"),
        control = self.templateComboBox,
        callback = function() self.templateComboBox:Activate() end,
        narrationText = function()
            local narrations = {}
            if self.templateComboBox then
                ZO_AppendNarration(narrations, self.templateComboBox:GetNarrationText())
            end
            return narrations
        end,
    }
    local DEFAULT_MOVEMENT_CONTROLLER = nil
    self.templateContainerFocusSwitcher = ZO_GamepadFocus:New(self.templateContainer, DEFAULT_MOVEMENT_CONTROLLER, MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL)
    self.templateContainerFocusSwitcher:AddEntry(templateComboBoxFocusData)
    local templatePreviewButtonFocusData =
    {
        highlight = self.templatePreviewButton:GetNamedChild("Highlight"),
        control = self.templatePreviewButton,
        callback = function()
            self:PreviewSelectedTemplate()
        end,
        narrationText = function()
            local narrations = {}
            if self.templatePreviewButton.text then
                ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(self.templatePreviewButton.text))
            end
            return narrations
        end,
    }
    local templateFurnitureButtonFocusData =
    {
        highlight = self.templateFurnitureButton:GetNamedChild("Highlight"),
        control = self.templateFurnitureButton,
        callback = function()
            self:PreviewSelectedTemplate()
            self:ReleaseDialog()
            HOUSING_EDITOR_SHARED:ShowFurnitureBrowser()
        end,
        narrationText = function()
            local narrations = {}
            if self.templateFurnitureButton.text then
                ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(self.templateFurnitureButton.text))
            end
            return narrations
        end,
    }
    self.templateOptionsContainerFocusSwitcher = ZO_GamepadFocus:New(self.templateOptionsContainer, DEFAULT_MOVEMENT_CONTROLLER, MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL)
    self.templateOptionsContainerFocusSwitcher:AddEntry(templatePreviewButtonFocusData)
    self.templateOptionsContainerFocusSwitcher:AddEntry(templateFurnitureButtonFocusData)
    self.templateOptionsContainerFocusSwitcher:SetFocusChangedCallback(OnFocusChanged)
    local function CreatePurchaseOptionFocusData(control, callback, currencyType)
        local button = control.button
        control.focusData =
        {
            highlight = button:GetNamedChild("Highlight"),
            control = control,
            callback = function() callback(self, button) end,
            narrationText = function()
                local narrations = {}
                if button.price then
                    local priceText = ZO_Currency_FormatGamepad(currencyType, button.price, ZO_CURRENCY_FORMAT_AMOUNT_NAME)
                    ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(priceText))
                    if button.errorString then
                        ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(GetString(SI_HOUSE_TEMPLATE_UNMET_REQUIREMENTS_TEXT)))
                        ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:GetTooltipNarration())
                    end
                end
                return narrations
            end
        }
    end
    CreatePurchaseOptionFocusData(self.goldPurchaseOptionControl, HousingPreviewDialog_Gamepad.BuyForGold, CURT_MONEY)
    CreatePurchaseOptionFocusData(self.crownsPurchaseOptionControl, HousingPreviewDialog_Gamepad.BuyFromMarket, CURT_CROWNS)
    CreatePurchaseOptionFocusData(self.crownGemsPurchaseOptionControl, HousingPreviewDialog_Gamepad.BuyFromMarket, CURT_CROWN_GEMS)
    self.purchaseOptionsFocusSwitcher = ZO_GamepadFocus:New(self.purchaseOptionsControl, DEFAULT_MOVEMENT_CONTROLLER, MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL)
    self.purchaseOptionsFocusSwitcher:SetFocusChangedCallback(function(...) self:OnPurchaseSelectionChanged(...) end)
    local templateFocusData =
    {
        activate = function()
            self.templateContainerFocusSwitcher:Activate()
            SCREEN_NARRATION_MANAGER:QueueDialog(self.control)
        end,
        deactivate = function()
            self.templateContainerFocusSwitcher:Deactivate()
        end,
        control = self.templateContainer,
    }
    local templateOptionsFocusData =
    {
        activate = function()
            self.templateOptionsContainerFocusSwitcher:Activate()
            SCREEN_NARRATION_MANAGER:QueueDialog(self.control)
        end,
        deactivate = function()
            self.templateOptionsContainerFocusSwitcher:Deactivate()
        end,
        control = self.templateOptionsContainer,
    }
    local purchaseOptionsFocusData =
    {
        activate = function()
            self.purchaseOptionsFocusSwitcher:Activate()
            SCREEN_NARRATION_MANAGER:QueueDialog(self.control)
        end,
        deactivate = function()
            self.purchaseOptionsFocusSwitcher:Deactivate()
        end,
        control = self.purchaseOptionsControl,
    }
    self.sectionSwitcher = ZO_GamepadFocus:New(self.templateComboBoxControl, DEFAULT_MOVEMENT_CONTROLLER, MOVEMENT_CONTROLLER_DIRECTION_VERTICAL)
    self.sectionSwitcher:AddEntry(templateFocusData)
    self.sectionSwitcher:AddEntry(templateOptionsFocusData)
    self.sectionSwitcher:AddEntry(purchaseOptionsFocusData)
    self.sectionSwitcher:SetFocusChangedCallback(OnFocusChanged)
end
function HousingPreviewDialog_Gamepad:InitializeTemplateComboBox()
    local comboBox = ZO_ComboBox_ObjectFromContainer(self.templateComboBoxControl:GetNamedChild("Dropdown"))
    comboBox:SetSelectedColor(ZO_DISABLED_TEXT)
    comboBox:SetSortsItems(false)
    comboBox:SetKeybindAlignment(KEYBIND_STRIP_ALIGN_CENTER)
    self.templateComboBox = comboBox
    self.templateComboBox:SetName(GetString(SI_HOUSING_TEMPLATE_HEADER))
end
function HousingPreviewDialog_Gamepad:GetNarrationText()
    local narrations = {}
    local switcher = nil
    if self.purchaseOptionsFocusSwitcher:IsActive() then
        switcher = self.purchaseOptionsFocusSwitcher
    elseif self.templateOptionsContainerFocusSwitcher:IsActive() then
        switcher = self.templateOptionsContainerFocusSwitcher
    else
        switcher = self.templateContainerFocusSwitcher
    end
    ZO_AppendNarration(narrations, switcher:GetNarrationText())
    return narrations
end
function HousingPreviewDialog_Gamepad:SelectFocusedPurchaseOption()
    local data = self.purchaseOptionsFocusSwitcher:GetFocusItem()
    if data then
        data.callback()
    end
end
function HousingPreviewDialog_Gamepad:SetupPurchaseOptionControl(control, currencyType, currencyLocation, price, priceAfterDiscount, discountPercent, requiredToBuyErrorText, getRemainingTimeFunction)
    ZO_HousingPreviewDialog_Shared.SetupPurchaseOptionControl(self, control, currencyType, currencyLocation, price, priceAfterDiscount, discountPercent, requiredToBuyErrorText, getRemainingTimeFunction)
    local highlightColor = errorStringId and ZO_DEFAULT_DISABLED_COLOR or ZO_DEFAULT_ENABLED_COLOR
    control.button:GetNamedChild("Highlight"):SetEdgeColor(highlightColor:UnpackRGB())
end
function HousingPreviewDialog_Gamepad:OnFilterChanged(entryData)
    ZO_HousingPreviewDialog_Shared.OnFilterChanged(self, entryData)
    local purchaseOptionsFocusSwitcher = self.purchaseOptionsFocusSwitcher
    purchaseOptionsFocusSwitcher:RemoveAllEntries()
    if not self.goldPurchaseOptionControl:IsControlHidden() then
        purchaseOptionsFocusSwitcher:AddEntry(self.goldPurchaseOptionControl.focusData)
    end
    if not self.crownsPurchaseOptionControl:IsControlHidden() then
        purchaseOptionsFocusSwitcher:AddEntry(self.crownsPurchaseOptionControl.focusData)
    end
    if not self.crownGemsPurchaseOptionControl:IsControlHidden() then
        purchaseOptionsFocusSwitcher:AddEntry(self.crownGemsPurchaseOptionControl.focusData)
    end
    -- if we are adding additional lines of text our combo box control may not be tall enough to fit it
    -- we we will have to adjust the height manually, but don't make it any shorter than our default height
    local comboBoxHeight = self.templateComboBox:GetHeight()
    local desiredComboBoxHeight = comboBoxHeight > ZO_GAMEPAD_HOUSING_PREVIEW_COMBO_BOX_HEIGHT and comboBoxHeight or ZO_GAMEPAD_HOUSING_PREVIEW_COMBO_BOX_HEIGHT
    self.templateComboBoxControl:SetHeight(desiredComboBoxHeight)
end
function HousingPreviewDialog_Gamepad:OnPurchaseSelectionChanged(selectionData)
    GAMEPAD_TOOLTIPS:ClearLines(GAMEPAD_QUAD1_TOOLTIP)
    if selectionData and selectionData.control then
        local button = selectionData.control.button
        if button.errorString then
            GAMEPAD_TOOLTIPS:LayoutTextBlockTooltip(GAMEPAD_QUAD1_TOOLTIP, button.errorString)
        end
    end
    SCREEN_NARRATION_MANAGER:QueueDialog(self.control)
end
function HousingPreviewDialog_Gamepad:OnTemplatesChanged(hasTemplateEntries, currentlyPreviewedItemEntryIndex)
    ZO_HousingPreviewDialog_Shared.OnTemplatesChanged(self, hasTemplateEntries, currentlyPreviewedItemEntryIndex)
    -- Alias is required for generic gamepad dialog methods.
    self.info = self.dialogInfo
end
function HousingPreviewDialog_Gamepad:BuildDialogInfo()
    ZO_HousingPreviewDialog_Shared.BuildDialogInfo(self)
    local function HasValidTemplates()
        return self.hasValidTemplates
    end
    self.dialogInfo.gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.CUSTOM,
        allowShowOnNextScene = true,
        dontEndInWorldInteractions = true,
    }
    self.dialogInfo.canQueue = true
    self.dialogInfo.blockDialogReleaseOnPress = true
    self.dialogInfo.buttons =
    {
        {
            keybind = "DIALOG_PRIMARY",
            text = SI_GAMEPAD_SELECT_OPTION,
            clickSound = SOUNDS.DIALOG_ACCEPT,
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            visible = HasValidTemplates,
            callback = function(dialog)
                if self.purchaseOptionsFocusSwitcher:IsActive() then
                    self:SelectFocusedPurchaseOption()
                    return
                end
                
                local switcher = nil
                if self.templateOptionsContainerFocusSwitcher:IsActive() then
                    switcher = self.templateOptionsContainerFocusSwitcher
                else
                    switcher = self.templateContainerFocusSwitcher
                end
                local data = switcher:GetFocusItem()
                if data then
                    data.callback()
                end
            end,
        },
        {
            keybind = "DIALOG_NEGATIVE",
            text = SI_GAMEPAD_BACK_OPTION,
            clickSound = SOUNDS.DIALOG_DECLINE,
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            callback = function(dialog)
                self:ReleaseDialog()
            end,
        },
        {
            keybind = "DIALOG_SECONDARY",
            text = SI_HOUSING_EDITOR_SAFE_LOC,
            clickSound = SOUNDS.DIALOG_ACCEPT,
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            callback = function(dialog)
                self:ReleaseDialog()
                HousingEditorJumpToSafeLocation()
            end,
        },
        {
            keybind = "DIALOG_TERTIARY",
            text = SI_HOUSING_TOGGLE_PREVIEW_INSPECTION_MODE_ACTION,
            clickSound = SOUNDS.POSITIVE_CLICK,
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            visible = HasValidTemplates,
            callback = function(dialogControl)
                HousingEditorTogglePreviewInspectionEnabled()
            end,
        },
    }
end
function HousingPreviewDialog_Gamepad:OnDialogShowing()
    ZO_HousingPreviewDialog_Shared.OnDialogShowing(self)
    self.sectionSwitcher:Activate()
    self.sectionSwitcher:SetFocusToMatchingEntry(self.templateComboBox)
    SCENE_MANAGER:SetInUIMode(true)
    self.dialogInfo.narrationText = function(...) return self:GetNarrationText(...) end
end
function HousingPreviewDialog_Gamepad:OnDialogReleased()
    ZO_HousingPreviewDialog_Shared.OnDialogReleased(self)
    self.sectionSwitcher:Deactivate()
    SCENE_MANAGER:SetInUIMode(false)
end
-- Global XML functions
    ZO_HOUSING_PREVIEW_DIALOG_GAMEPAD = HousingPreviewDialog_Gamepad:New(control)
end