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return singletonendend if zoneHouseId > 0 then else end end end end if displayGroup == MARKET_DISPLAY_GROUP_HOUSE_PREVIEW then end end EVENT_MANAGER:RegisterForEvent("ZO_HousingPreview_Manager", EVENT_PLAYER_ACTIVATED, OnPlayerActivated) EVENT_MANAGER:RegisterForEvent("ZO_HousingPreview_Manager", EVENT_OPEN_HOUSE_STORE, OnOpenHouseStore) EVENT_MANAGER:RegisterForEvent("ZO_HousingPreview_Manager", EVENT_MARKET_STATE_UPDATED, OnMarketStateUpdated) EVENT_MANAGER:RegisterForEvent("ZO_HousingPreview_Manager", EVENT_CLOSE_STORE, function(eventCode) self:FireCallbacks("HouseStoreInteractEnd") end)end local _, name, _, price, _, meetsRequirementsToBuy, _, _, _, _, _, _, _, entryType, buyStoreFailure, buyErrorStringId = GetStoreEntryInfo(entryIndex) if entryType == STORE_ENTRY_TYPE_HOUSE_WITH_TEMPLATE then local houseTemplateData = { goldStoreEntryIndex = entryIndex, houseTemplateId = houseTemplateId, goldPrice = price, requiredToBuyErrorText = not meetsRequirementsToBuy and ZO_StoreManager_GetRequiredToBuyErrorText(buyStoreFailure, buyErrorStringId) or nil, } end endendlocal PRODUCT_LISTINGS_STRIDE = 2 if not marketState then end if marketState == MARKET_STATE_OPEN then if zoneHouseId > 0 then local marketProductListings = { GetActiveMarketProductListingsForHouseTemplate(houseTemplateId, MARKET_DISPLAY_GROUP_HOUSE_PREVIEW) } if #marketProductListings > 0 then local houseTemplateData = { houseTemplateId = houseTemplateId, marketPurchaseOptions = { } } --There could be multiple listings per template, one for each currency type. for i = 1, #marketProductListings, PRODUCT_LISTINGS_STRIDE do local marketProductId = marketProductListings[i] local presentationIndex = marketProductListings[i + 1] local currencyType, cost, costAfterDiscount, discountPercent, esoPlusCost = GetMarketProductPricingByPresentation(marketProductId, presentationIndex) --Don't allow the same currency twice. This is a nonsense scenario but technically possible. if not houseTemplateData.marketPurchaseOptions[currencyType] then local marketPurchaseData = { marketProductId = marketProductId, presentationIndex = presentationIndex, cost = cost, costAfterDiscount = costAfterDiscount, discountPercent = discountPercent, } houseTemplateData.marketPurchaseOptions[currencyType] = marketPurchaseData end end end end end endendend end if existingData then existingData.marketPurchaseOptions = templateData.marketPurchaseOptions else end endendendend if marketState == MARKET_STATE_OPEN then endend |