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local COLLECTIBLE_TEXTURE_SPACING = 5
{
canQueue = true ,
local baseCollectibleData = ZO_COLLECTIBLE_DATA_MANAGER : GetCollectibleDataById ( data . baseCollectibleId )
local evolvedCollectibleData = ZO_COLLECTIBLE_DATA_MANAGER : GetCollectibleDataById ( data . evolvedCollectibleId )
end ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . CUSTOM ,
} ,
title =
{
} ,
{
} ,
buttons =
{
{
end ,
} ,
{
end ,
}
} ,
end ,
} )
end
{
canQueue = true ,
local numNonFragmentCollectibleComponents = 0
local previousComponentTextureControl = nil
local nonFragmentComponentCollectibleIds = { GetCombinationNonFragmentComponentCollectibleIds ( combinationId ) }
if collectibleData then
numNonFragmentCollectibleComponents = numNonFragmentCollectibleComponents + 1
if previousComponentTextureControl then
textureControl : SetAnchor ( TOP , previousComponentTextureControl , BOTTOM , 0 , COLLECTIBLE_TEXTURE_SPACING )
else
end
previousComponentTextureControl = textureControl
end
end
local previousUnlockTextureControl = nil
for i = 1 , numCollectibleUnlocks do
if collectibleData then
if previousUnlockTextureControl then
else
end
previousUnlockTextureControl = textureControl
end
end
local maxNumCollectiblesDisplayed
if numCollectibleUnlocks > numNonFragmentCollectibleComponents then
maxNumCollectiblesDisplayed = numCollectibleUnlocks
else
maxNumCollectiblesDisplayed = numNonFragmentCollectibleComponents
end
-- the collectible containers are resize to fit, so we don't have its actual height yet, so calculate the height of the larger one for our offset
local heightOfLargerContainer = maxNumCollectiblesDisplayed * ZO_COLLECTIBLE_EVOLUTION_TEXTURE_SIZE + ( maxNumCollectiblesDisplayed - 1 ) * COLLECTIBLE_TEXTURE_SPACING
local tooltipText = zo_strformat ( SI_COLLECTIBLE_ADVANCED_COMBINATION_PROMPT_CONFIRMATION_TOOLTIP_TEXT_GAMEPAD , data . componentNameList )
end ,
end ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . CUSTOM ,
} ,
title =
{
} ,
{
} ,
buttons =
{
{
end ,
} ,
{
end ,
}
} ,
end ,
} )
end |