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ESO Lua File v101044

ingame/inventory/gamepad/confirmcollectibleevolutiondialog_gamepad.lua

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local COLLECTIBLE_TEXTURE_SPACING = 5
    local container = control:GetNamedChild("Container")
    local baseCollectibleTextureControl = container:GetNamedChild("BaseIcon")
    local evolvedCollectibleTextureControl = container:GetNamedChild("EvolvedIcon")
    ZO_Dialogs_RegisterCustomDialog("CONFIRM_COLLECTIBLE_EVOLUTION_PROMPT_GAMEPAD",
    {
        customControl = control,
        canQueue = true,
        setup = function(dialog)
            local data = dialog.data
            local baseCollectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(data.baseCollectibleId)
            local evolvedCollectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(data.evolvedCollectibleId)
            baseCollectibleTextureControl:SetTexture(baseCollectibleData:GetIcon())
            evolvedCollectibleTextureControl:SetTexture(evolvedCollectibleData:GetIcon())
            dialog:setupFunc()
        end,
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.CUSTOM,
        },
        title =
        {
            text = SI_COLLECTIBLE_EVOLUTION_PROMPT_TITLE,
        },
        mainText =
        {
            text = SI_COLLECTIBLE_EVOLUTION_PROMPT_CONFIRMATION_TEXT,
        },
        buttons =
        {
            {
                keybind = "DIALOG_PRIMARY",
                text = SI_DIALOG_YES,
                callback = function(dialog)
                    dialog.data.acceptCallback()
                end,
            },
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_DIALOG_NO,
                callback = function(dialog)
                    dialog.data.declineCallback()
                end,
            }
        },
        noChoiceCallback = function(dialog)
            dialog.data.declineCallback()
        end,
    })
end
    local container = control:GetNamedChild("Container")
    local componentsContainer = container:GetNamedChild("ComponentsContainer")
    local unlocksContainer = container:GetNamedChild("UnlocksContainer")
    local arrowTexture = container:GetNamedChild("Arrow")
    local scrollControl = container:GetNamedChild("Scroll")
    local textureControlPool = ZO_ControlPool:New("ZO_CollectibleEvolutionTexture", control)
    ZO_Dialogs_RegisterCustomDialog("CONFIRM_COLLECTIBLE_ADVANCED_COMBINATION_PROMPT_GAMEPAD",
    {
        customControl = control,
        canQueue = true,
        setup = function(dialog)
            local data = dialog.data
            local combinationId = data.combinationId
            local numNonFragmentCollectibleComponents = 0
            local previousComponentTextureControl = nil
            local nonFragmentComponentCollectibleIds = { GetCombinationNonFragmentComponentCollectibleIds(combinationId) }
            for i, collectibleId in ipairs(nonFragmentComponentCollectibleIds) do
                local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
                if collectibleData then
                    numNonFragmentCollectibleComponents = numNonFragmentCollectibleComponents + 1
                    local textureControl = textureControlPool:AcquireObject()
                    textureControl:SetParent(componentsContainer)
                    if previousComponentTextureControl then
                        textureControl:SetAnchor(TOP, previousComponentTextureControl, BOTTOM, 0, COLLECTIBLE_TEXTURE_SPACING)
                    else
                        textureControl:SetAnchor(TOPLEFT, componentsContainer)
                    end
                    textureControl:SetTexture(collectibleData:GetIcon())
                    previousComponentTextureControl = textureControl
                end
            end
            local numCollectibleUnlocks = GetCombinationNumUnlockedCollectibles(combinationId)
            local previousUnlockTextureControl = nil
            for i = 1, numCollectibleUnlocks do
                local collectibleId = GetCombinationUnlockedCollectibleId(combinationId, i)
                local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId)
                if collectibleData then
                    local textureControl = textureControlPool:AcquireObject()
                    textureControl:SetParent(unlocksContainer)
                    if previousUnlockTextureControl then
                        textureControl:SetAnchor(TOP, previousUnlockTextureControl, BOTTOM, 0, COLLECTIBLE_TEXTURE_SPACING)
                    else
                        textureControl:SetAnchor(TOPLEFT, unlocksContainer)
                    end
                    textureControl:SetTexture(collectibleData:GetIcon())
                    previousUnlockTextureControl = textureControl
                end
            end
            componentsContainer:ClearAnchors()
            unlocksContainer:ClearAnchors()
            arrowTexture:ClearAnchors()
            local maxNumCollectiblesDisplayed
            if numCollectibleUnlocks > numNonFragmentCollectibleComponents then
                unlocksContainer:SetAnchor(TOPLEFT, nil, TOP, 42, 0)
                arrowTexture:SetAnchor(RIGHT, unlocksContainer, LEFT, -10, 0)
                componentsContainer:SetAnchor(RIGHT, arrowTexture, LEFT, -10, 0)
                maxNumCollectiblesDisplayed = numCollectibleUnlocks
            else
                componentsContainer:SetAnchor(TOPRIGHT, nil, TOP, -42, 0)
                arrowTexture:SetAnchor(LEFT, componentsContainer, RIGHT, 10, 0)
                unlocksContainer:SetAnchor(LEFT, arrowTexture, RIGHT, 10, 0)
                maxNumCollectiblesDisplayed = numNonFragmentCollectibleComponents
            end
            scrollControl:ClearAnchors()
            -- the collectible containers are resize to fit, so we don't have its actual height yet, so calculate the height of the larger one for our offset
            local heightOfLargerContainer = maxNumCollectiblesDisplayed * ZO_COLLECTIBLE_EVOLUTION_TEXTURE_SIZE + (maxNumCollectiblesDisplayed - 1) * COLLECTIBLE_TEXTURE_SPACING
            scrollControl:SetAnchor(TOPLEFT, nil, TOPLEFT, 0, heightOfLargerContainer + 25)
            scrollControl:SetAnchor(BOTTOMRIGHT)
            local tooltipText = zo_strformat(SI_COLLECTIBLE_ADVANCED_COMBINATION_PROMPT_CONFIRMATION_TOOLTIP_TEXT_GAMEPAD, data.componentNameList)
            GAMEPAD_TOOLTIPS:LayoutTextBlockTooltip(GAMEPAD_LEFT_DIALOG_TOOLTIP, tooltipText)
            ZO_GenericGamepadDialog_ShowTooltip(dialog)
            dialog:setupFunc()
        end,
        finishedCallback = function(dialog)
            textureControlPool:ReleaseAllObjects()
        end,
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.CUSTOM,
        },
        title =
        {
            text = SI_COLLECTIBLE_EVOLUTION_PROMPT_TITLE,
        },
        mainText =
        {
            text = SI_COLLECTIBLE_ADVANCED_COMBINATION_PROMPT_CONFIRMATION_TEXT_GAMEPAD,
        },
        buttons =
        {
            {
                keybind = "DIALOG_PRIMARY",
                text = SI_DIALOG_YES,
                callback = function(dialog)
                    dialog.data.acceptCallback()
                end,
            },
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_DIALOG_NO,
                callback = function(dialog)
                    dialog.data.declineCallback()
                end,
            }
        },
        noChoiceCallback = function(dialog)
            dialog.data.declineCallback()
        end,
    })
end