|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 |
-- If the cursor contains a store item, just let that system handle it... if cursorType == MOUSE_CONTENT_STORE_ITEM then return end if cursorType == MOUSE_CONTENT_QUEST_ITEM then if bagId == BAG_BANK then ZO_Alert(UI_ALERT_CATEGORY_ERROR, SOUNDS.NEGATIVE_CLICK, GetString(SI_INVENTORY_ERROR_NO_QUEST_ITEMS_IN_BANK)) end -- can't really move quest items anywhere, so return no matter what return end -- If we are moving from the Craft Bag we need to prompt the transfer dialog if sourceBag == BAG_VIRTUAL then if bagId == BAG_BACKPACK then end -- no support for going from Craft bag directly to a bag other than backpack return end -- Should not auto-stack, that's what right click is for as of now. -- This is only called after all cursor data has been checked.endlocal dropHandlers ={ ["inventory"] = function(landingArea, cursorType) end, ["store"] = function(landingArea, cursorType) end,}-- Allow calling from external systems (the inventory system will once again begin using this-- to auto-drop into inventory (bank/bag) when the split stack menu item is chosen. endendend if not hidden then -- It's assumed that landing areas are children of a ZO_ScrollListContents control that hold ZO_ListInventorySlots -- which is how the offsets are determined when there are icons present in the list. -- The right offset is determined from the scrollbar. endend landingArea.bagId = bagId landingArea.descriptor = descriptorend |