|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 |
INVENTORY_SLOT_ACTIONS_USE_CONTEXT_MENU = trueINVENTORY_SLOT_ACTIONS_PREVENT_CONTEXT_MENU = false actions.m_slotActions = {} actions.m_keybindActions = {} actions.m_numContextMenuActions = 0 if useContextMenu == nil then useContextMenu = INVENTORY_SLOT_ACTIONS_USE_CONTEXT_MENU end return actionsend endendendend endendlocal INDEX_ACTION_NAME = 1local INDEX_ACTION_CALLBACK = 2local INDEX_ACTION_TYPE = 3local INDEX_ACTION_VISIBILITY = 4local INDEX_ACTION_OPTIONS = 5local PRIMARY_ACTION_KEY = 1 local actionData if actionType == "keybind" then else end if(not actionData) then return end if(options and options == "ignoreSilent") then if(actionData[INDEX_ACTION_OPTIONS] and actionData[INDEX_ACTION_OPTIONS] == "silent") then return end end if(not actionType or actionData[INDEX_ACTION_TYPE] == actionType) then return actionData end endend local success = false if(primaryAction) then success = true local actionOptions = primaryAction[INDEX_ACTION_OPTIONS] if actionOptions and actionOptions.visibleWhenDead == true then primaryAction[INDEX_ACTION_CALLBACK]() else end else primaryAction[INDEX_ACTION_CALLBACK]() end end end return successend endend endend if(primaryAction) then return primaryAction[INDEX_ACTION_NAME] endend endendend if primaryAction and primaryAction[INDEX_ACTION_VISIBILITY] then return primaryAction[INDEX_ACTION_VISIBILITY]() end return trueend end return trueend if actionType == "keybind1" then return 1 elseif actionType == "keybind2" then return 2 elseif actionType == "keybind3" then return 3 endendendfunction ZO_InventorySlotActions:AddSlotAction(actionStringId, actionCallback, actionType, visibilityFunction, options) if not (options and options.visibleWhenDead) then else end end if keybindIndex then self.m_keybindActions[keybindIndex] = { actionName, actionCallback, "keybind", visibilityFunction, options } end table.insert(self.m_slotActions, { actionName, actionCallback, actionType, visibilityFunction, options }) -- NOTE: Update indices if order/data changes if(self.m_contextMenuMode and (not options or options ~= "silent") and (not visibilityFunction or visibilityFunction())) then endend end return 0end endend |