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---------------
-- Battleground Leaderboards
---------------
ZO_BATTLEGROUND_LEADERBOARD_SYSTEM_NAME = "battlegroundLeaderboards"
local BATTLEGROUND_SHOW_HEADER_ICONS =
{
up = "EsoUI/Art/Battlegrounds/battlegrounds_tabIcon_battlegrounds_up.dds" ,
down = "EsoUI/Art/Battlegrounds/battlegrounds_tabIcon_battlegrounds_down.dds" ,
over = "EsoUI/Art/Battlegrounds/battlegrounds_tabIcon_battlegrounds_over.dds" ,
}
self . control : SetHandler ( "OnUpdate" , function ( _ , currentTime ) self : TimerLabelOnUpdate ( currentTime ) end )
end
do
end
local function GetBattlegroundLeaderboardEntryConsoleIdRequestParams ( entryIndex , battlegroundLeaderboardType )
return ZO_ID_REQUEST_TYPE_BATTLEGROUND_LEADERBOARD , battlegroundLeaderboardType , entryIndex
end
end
local GAMEPAD_CATEGORY_ICON_MAP =
{
[ BATTLEGROUND_LEADERBOARD_TYPE_DEATHMATCH ] = "EsoUI/Art/Battlegrounds/Gamepad/gp_battlegrounds_tabIcon_deathmatch.dds" ,
[ BATTLEGROUND_LEADERBOARD_TYPE_LAND_GRAB ] = "EsoUI/Art/Battlegrounds/Gamepad/gp_battlegrounds_tabIcon_landgrab.dds" ,
[ BATTLEGROUND_LEADERBOARD_TYPE_FLAG_GAMES ] = "EsoUI/Art/Battlegrounds/Gamepad/gp_battlegrounds_tabIcon_flaggames.dds" ,
[ BATTLEGROUND_LEADERBOARD_TYPE_COMPETITIVE ] = "EsoUI/Art/Battlegrounds/Gamepad/gp_battlegrounds_tabIcon_competitive.dds"
}
end
end
local gamepadIcon = GAMEPAD_CATEGORY_ICON_MAP [ battlegroundLeaderboardType ] or ZO_NO_TEXTURE_FILE
local NO_TITLE_NAME = nil
local NO_POINTS_FORMAT_FUNCTION = nil
local NO_POINTS_HEADER_STRING = nil
local node = self . leaderboardSystem : AddEntry ( self , name , NO_TITLE_NAME , parent , battlegroundLeaderboardType , GetNumEntries , NO_POINTS_FORMAT_FUNCTION , GetSingleBattlegroundEntryInfo , NO_POINTS_HEADER_STRING , GetString ( SI_LEADERBOARDS_HEADER_POINTS ) , GetBattlegroundLeaderboardEntryConsoleIdRequestParams , gamepadIcon , LEADERBOARD_TYPE_BATTLEGROUND , UpdatePlayerInfo )
if node then
nodeData . battlegroundLeaderboardType = battlegroundLeaderboardType
end
return node
end
local createHeader = true
if createHeader then
self . header = self . leaderboardSystem : AddCategory ( GetString ( SI_BATTLEGROUND_LEADERBOARDS_CATEGORIES_HEADER ) , BATTLEGROUND_SHOW_HEADER_ICONS . up , BATTLEGROUND_SHOW_HEADER_ICONS . down , BATTLEGROUND_SHOW_HEADER_ICONS . over )
createHeader = false
end
AddEntry ( self . header , GetString ( "SI_BATTLEGROUNDLEADERBOARDTYPE" , battlegroundLeaderboardType ) , battlegroundLeaderboardType )
end
end
end
end
function ZO_BattlegroundLeaderboardsManager_Shared : SelectByBattlegroundLeaderboardType ( battlegroundLeaderboardType , openLeaderboards )
local selectedNode
if nodeData . battlegroundLeaderboardType == battlegroundLeaderboardType then
selectedNode = node
break
end
end
if selectedNode then
if openLeaderboards then
end
end
end
do
local timerLabelLastUpdateSecs = 0
local UPDATE_INTERVAL_SECS = 1
if currentTime - timerLabelLastUpdateSecs >= UPDATE_INTERVAL_SECS then
if secsUntilEnd > 0 then
self . timerLabelData = ZO_FormatTime ( secsUntilEnd , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
elseif secsUntilNextStart > 0 then
self . timerLabelData = ZO_FormatTime ( secsUntilNextStart , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
else
end
timerLabelLastUpdateSecs = currentTime
end
end
end
return
end
local hasRank = currentRank > 0
local hasScore = currentScore > 0
end
end
return
end
LEADERBOARD_LIST_MANAGER : QueryLeaderboardData ( LEADERBOARD_DATA_TYPE . BATTLEGROUND , self : GenerateRequestData ( ) )
end
{
}
end
-- Returning false to signify no special handling required
return false
end |