Back to Home

ESO Lua File v101042

ingame/leaderboards/endlessdungeonleaderboards_shared.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
-----------------
-- Endless Dungeon Leaderboards
-----------------
ZO_ENDLESS_DUNGEON_LEADERBOARD_SELECT_OPTION =
{
    DEFAULT = 0,
    SKIP_WEEKLY = 1,
    PREFER_WEEKLY = 2,
}
local ENDLESS_DUNGEON_LEADERBOARD_MAX_RANK_ALLOWED = 200
local ENDLESS_DUNGEON_HEADER_ICONS =
{
    up = "EsoUI/Art/Journal/leaderboard_indexIcon_endlessDungeon_up.dds", 
    down = "EsoUI/Art/Journal/leaderboard_indexIcon_endlessDungeon_down.dds",
    over = "EsoUI/Art/Journal/leaderboard_indexIcon_endlessDungeon_over.dds",
}
local LEADERBOARD_RANK_MAP =
{
    [ENDLESS_DUNGEON_GROUP_TYPE_DUO] = LEADERBOARD_TYPE_ENDLESS_DUNGEON_OVERALL,
    [ENDLESS_DUNGEON_GROUP_TYPE_SOLO] = LEADERBOARD_TYPE_ENDLESS_DUNGEON_CLASS,
}
ZO_EndlessDungeonLeaderboardsManager_Shared = ZO_LeaderboardBase_Shared:Subclass()
function ZO_EndlessDungeonLeaderboardsManager_Shared:Initialize(...)
    ZO_LeaderboardBase_Shared.Initialize(self, ...)
    self.endlessDungeonListNodes = {}
end
function ZO_EndlessDungeonLeaderboardsManager_Shared:RegisterForEvents()
    local function SelectCurrentEndlessDungeon()
        if ENDLESS_DUNGEON_MANAGER:IsEndlessDungeonStarted() then
            local endlessDungeonGroupType = GetEndlessDungeonGroupType()
            self:SelectEndlessDungeonById(DEFAULT_ENDLESS_DUNGEON_ID, endlessDungeonGroupType, ZO_ENDLESS_DUNGEON_LEADERBOARD_SELECT_OPTION.PREFER_WEEKLY)
        end
    end
    local control = self.control
    control:RegisterForEvent(EVENT_ENDLESS_DUNGEON_LEADERBOARD_PLAYER_DATA_CHANGED, function() self:UpdatePlayerInfo() end)
    control:RegisterForEvent(EVENT_ENDLESS_DUNGEON_SCORE_UPDATED, function() self:UpdateEndlessDungeonScore() end)
    control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, SelectCurrentEndlessDungeon)
    control:RegisterForEvent(EVENT_ENDLESS_DUNGEON_OF_THE_WEEK_TURNOVER, function() self:HandleWeeklyTurnover() end)
    ENDLESS_DUNGEON_MANAGER:RegisterCallback(EVENT_ENDLESS_DUNGEON_STARTED, function()
        SelectCurrentEndlessDungeon()
    end)
end
do
    local function GetClassIdAndIndexFromTotalIndex(entryIndex, categoryData)
        local classId = 0
        local classIndex = entryIndex
        local previousGate
        for i, gate in ipairs(categoryData.classGates) do
            if entryIndex <= gate.count then
                classId = gate.classId
                if previousGate then
                    classIndex = classIndex - previousGate.count
                end
                break
            end
            previousGate = gate
        end
        return classId, classIndex
    end
    local function GetSingleEndlessDungeonEntryInfo(entryIndex, categoryData)
        if categoryData.endlessDungeonGroupType == ENDLESS_DUNGEON_GROUP_TYPE_DUO then
            if categoryData.isWeekly then
                return GetEndlessDungeonOfTheWeekDuoLeaderboardEntryInfo(entryIndex)
            else
                 return GetEndlessDungeonDuoLeaderboardEntryInfo(categoryData.endlessDungeonId, entryIndex)
            end
        elseif categoryData.endlessDungeonGroupType == ENDLESS_DUNGEON_GROUP_TYPE_SOLO then
            --We keep track of these gates for the info function that'll be called later
            local classId, classIndex = GetClassIdAndIndexFromTotalIndex(entryIndex, categoryData)
            if categoryData.isWeekly then
                return GetEndlessDungeonOfTheWeekSoloLeaderboardEntryInfo(classId, classIndex)
            else
                return GetEndlessDungeonSoloLeaderboardEntryInfo(categoryData.endlessDungeonId, classId, classIndex)
            end
        end
        return nil
    end
    local function GetEndlessDungeonLeaderboardEntryConsoleIdRequestParams(entryIndex, categoryData)
        if categoryData.endlessDungeonGroupType == ENDLESS_DUNGEON_GROUP_TYPE_DUO then
            if categoryData.isWeekly then
                return ZO_ID_REQUEST_TYPE_ENDLESS_DUNGEON_OF_THE_WEEK_DUO_LEADERBOARD, entryIndex
            else
                 return ZO_ID_REQUEST_TYPE_ENDLESS_DUNGEON_DUO_LEADERBOARD, categoryData.endlessDungeonId, entryIndex
            end
        elseif categoryData.endlessDungeonGroupType == ENDLESS_DUNGEON_GROUP_TYPE_SOLO then
            local classId, classIndex = GetClassIdAndIndexFromTotalIndex(entryIndex, categoryData)
            if categoryData.isWeekly then
                return ZO_ID_REQUEST_TYPE_ENDLESS_DUNGEON_OF_THE_WEEK_SOLO_LEADERBOARD, classId, classIndex
            else
                return ZO_ID_REQUEST_TYPE_ENDLESS_DUNGEON_SOLO_LEADERBOARD, categoryData.endlessDungeonId, classId, classIndex
            end
        end
        return nil
    end
    function ZO_EndlessDungeonLeaderboardsManager_Shared:AddCategoriesToParentSystem()
        ZO_ClearNumericallyIndexedTable(self.endlessDungeonListNodes)
        local function UpdatePlayerInfo()
            self:UpdateAllInfo()
        end
        local function GetNumEntries(categoryData)
            if categoryData.endlessDungeonGroupType == ENDLESS_DUNGEON_GROUP_TYPE_DUO then
                if categoryData.isWeekly then
                    return GetNumEndlessDungeonOfTheWeekDuoLeaderboardEntries()
                else
                    return GetNumEndlessDungeonDuoLeaderboardEntries(categoryData.endlessDungeonId)
                end
            elseif categoryData.endlessDungeonGroupType == ENDLESS_DUNGEON_GROUP_TYPE_SOLO then
                local count = 0
                --We keep track of these gates for the info function that'll be called later
                if categoryData.classGates then
                    ZO_ClearNumericallyIndexedTable(categoryData.classGates)
                else
                    categoryData.classGates = {}
                end
            
                for i = 1, GetNumClasses() do
                    local classId = GetClassInfo(i)
                    if categoryData.isWeekly then
                        count = count + GetNumEndlessDungeonOfTheWeekSoloLeaderboardEntries(classId)
                    else
                        count = count + GetNumEndlessDungeonSoloLeaderboardEntries(categoryData.endlessDungeonId, classId)
                    end
                    table.insert(categoryData.classGates, { count = count,  classId = classId})
                end
                return count
            end
            return 0
        end
        local function GetMaxRank()
            return ENDLESS_DUNGEON_LEADERBOARD_MAX_RANK_ALLOWED
        end
        local function AddEntry(parent, name, categoryData, leaderboardRankType)
            local NO_POINTS_FORMAT_FUNCTION = nil
            local node = self.leaderboardSystem:AddEntry(self, name, name, parent, categoryData, GetNumEntries, GetMaxRank, GetSingleEndlessDungeonEntryInfo, NO_POINTS_FORMAT_FUNCTION, GetString(SI_LEADERBOARDS_HEADER_SCORE), GetEndlessDungeonLeaderboardEntryConsoleIdRequestParams, "EsoUI/Art/Leaderboards/gamepad/gp_leaderBoards_menuIcon_endlessDungeon.dds", leaderboardRankType, UpdatePlayerInfo)
            if node then
                local nodeData = node.GetData and node:GetData() or node
                nodeData.endlessDungeonId = categoryData.endlessDungeonId
                nodeData.isWeekly = categoryData.isWeekly
                nodeData.endlessDungeonGroupType = categoryData.endlessDungeonGroupType
            end
            table.insert(self.endlessDungeonListNodes, node)
            return node
        end
        -- Create Endless Dungeon Category Header
        local parent = self.leaderboardSystem:AddCategory(GetString(SI_ENDLESS_DUNGEON_LEADERBOARDS_CATEGORIES_HEADER), ENDLESS_DUNGEON_HEADER_ICONS.up, ENDLESS_DUNGEON_HEADER_ICONS.down, ENDLESS_DUNGEON_HEADER_ICONS.over)
        --Set up the 4 leaderboards (Weekly solo and duo, lifetime solo and duo) for every endlessDungeon
        local entries = {}
        for endlessDungeonGroupType = ENDLESS_DUNGEON_GROUP_TYPE_ITERATION_BEGIN, ENDLESS_DUNGEON_GROUP_TYPE_ITERATION_END do
            local weeklyCategoryData = 
            {
                endlessDungeonName = GetString("SI_ENDLESSDUNGEONGROUPTYPE_WEEKLY", endlessDungeonGroupType),
                endlessDungeonId = DEFAULT_ENDLESS_DUNGEON_ID,
                isWeekly = true,
                endlessDungeonGroupType = endlessDungeonGroupType,
            }
            table.insert(entries, weeklyCategoryData)
            local lifetimeCategoryData = 
            {
                endlessDungeonName = GetString("SI_ENDLESSDUNGEONGROUPTYPE", endlessDungeonGroupType),
                endlessDungeonId = DEFAULT_ENDLESS_DUNGEON_ID,
                isWeekly = false,
                endlessDungeonGroupType = endlessDungeonGroupType,
            }
            table.insert(entries, lifetimeCategoryData)
        end
        local function SortEntries(left, right)
            if left.isWeekly ~= right.isWeekly then
                return left.isWeekly
            elseif left.endlessDungeonGroupType ~= right.endlessDungeonGroupType then
                return left.endlessDungeonGroupType == ENDLESS_DUNGEON_GROUP_TYPE_SOLO
            end
            return false
        end
        table.sort(entries, SortEntries)
        for _, categoryData in ipairs(entries) do
            local leaderboardRankType = LEADERBOARD_RANK_MAP[categoryData.endlessDungeonGroupType]
            AddEntry(parent, categoryData.endlessDungeonName, categoryData, leaderboardRankType)
        end
    end
end
function ZO_EndlessDungeonLeaderboardsManager_Shared:SelectEndlessDungeonById(endlessDungeonId, endlessDungeonGroupType, selectOption, openLeaderboards)
    selectOption = selectOption or ZO_ENDLESS_DUNGEON_LEADERBOARD_SELECT_OPTION.DEFAULT
    local selectedNode
    if #self.endlessDungeonListNodes == 0 then
        -- We've never opened the menu, so we need to populate the categories before we can select the right one
        self.leaderboardSystem:UpdateCategories()
    end
    for _, node in ipairs(self.endlessDungeonListNodes) do
        local nodeData = node.GetData and node:GetData() or node
        if nodeData.endlessDungeonId == endlessDungeonId then
            if selectOption == ZO_ENDLESS_DUNGEON_LEADERBOARD_SELECT_OPTION.SKIP_WEEKLY then
                if not nodeData.isWeekly then
                    selectedNode = node
                    break
                end
            elseif selectOption == ZO_ENDLESS_DUNGEON_LEADERBOARD_SELECT_OPTION.PREFER_WEEKLY then
                selectedNode = node
                if nodeData.isWeekly then
                    break
                end
            else
                selectedNode = node
                break
            end
        end
    end
    if selectedNode then
        self.leaderboardSystem:SelectNode(selectedNode)
        if openLeaderboards then
            SCENE_MANAGER:Push(self.leaderboardScene:GetName())
        end
    end
end
do
    local timerLabelLastUpdateSecs = 0
    local UPDATE_INTERVAL_SECS = 1
    function ZO_EndlessDungeonLeaderboardsManager_Shared:TimerLabelOnUpdate(currentTime)
        if currentTime - timerLabelLastUpdateSecs >= UPDATE_INTERVAL_SECS then
            local secsUntilEnd, secsUntilNextStart = GetEndlessDungeonOfTheWeekTimes()
            if secsUntilEnd > 0 then
                self.timerLabelIdentifier = SI_LEADERBOARDS_CLOSES_IN_TIMER
                self.timerLabelData = ZO_FormatTime(secsUntilEnd, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
            elseif secsUntilNextStart > 0 then
                self.timerLabelIdentifier = SI_LEADERBOARDS_REOPENS_IN_TIMER
                self.timerLabelData = ZO_FormatTime(secsUntilNextStart, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
            else
                self.timerLabelIdentifier = nil
                self.timerLabelData = nil
            end
            timerLabelLastUpdateSecs = currentTime
            self:RefreshHeaderTimer()
        end
    end
    function ZO_EndlessDungeonLeaderboardsManager_Shared:UpdatePlayerInfo()
        if not self.selectedSubType then
            return
        end
        local isWeekly = self.selectedSubType.isWeekly
        local rank, bestScore
        if isWeekly then
            rank, bestScore = GetEndlessDungeonOfTheWeekLeaderboardLocalPlayerInfo(self.selectedSubType.endlessDungeonGroupType)
        else
            rank, bestScore = GetEndlessDungeonLeaderboardLocalPlayerInfo(self.selectedSubType.endlessDungeonGroupType, self.selectedSubType.endlessDungeonId)
        end
        self.currentRankData = rank and rank > 0 and rank
        self.currentScoreData = bestScore and bestScore > 0 and bestScore
        if isWeekly then
            self.control:SetHandler("OnUpdate", function(_, currentTime) self:TimerLabelOnUpdate(currentTime) end)
        else
            timerLabelLastUpdateSecs = 0
            self.control:SetHandler("OnUpdate", nil)
            self.timerLabelIdentifier = nil
            self.timerLabelData = nil
            self:RefreshHeaderTimer()
        end
        self:RefreshHeaderPlayerInfo(isWeekly)
    end
end
function ZO_EndlessDungeonLeaderboardsManager_Shared:UpdatePlayerParticipationStatus()
    if not self.selectedSubType then
        return
    end
    if self.selectedSubType.isWeekly then
        self.participating, self.credited = GetPlayerEndlessDungeonOfTheWeekParticipationInfo(self.selectedSubType.endlessDungeonGroupType)
    else
        self.participating, self.credited = GetPlayerEndlessDungeonParticipationInfo(self.selectedSubType.endlessDungeonGroupType, self.selectedSubType.endlessDungeonId)
    end
end
function ZO_EndlessDungeonLeaderboardsManager_Shared:UpdateEndlessDungeonScore()
    if not self.selectedSubType then
        return
    end
    local endlessDungeonInProgress, endlessDungeonComplete
    if self.selectedSubType.isWeekly then
        endlessDungeonInProgress, endlessDungeonComplete = GetPlayerEndlessDungeonOfTheWeekProgressInfo(self.selectedSubType.endlessDungeonGroupType)
    else
        endlessDungeonInProgress, endlessDungeonComplete = GetPlayerEndlessDungeonProgressInfo(self.selectedSubType.endlessDungeonGroupType, self.selectedSubType.endlessDungeonId)
    end
    if endlessDungeonInProgress or endlessDungeonComplete then
        self.currentScoreData = GetEndlessDungeonScore()
    else
        self.currentScoreData = GetString(SI_LEADERBOARDS_NO_CURRENT_SCORE)
    end
end
function ZO_EndlessDungeonLeaderboardsManager_Shared:OnSubtypeSelected(subType)
    ZO_LeaderboardBase_Shared.OnSubtypeSelected(self, subType)
    self:UpdateAllInfo()
end
function ZO_EndlessDungeonLeaderboardsManager_Shared:UpdateAllInfo()
end
function ZO_EndlessDungeonLeaderboardsManager_Shared:SendLeaderboardQuery()
    if not self.selectedSubType then
        return
    end 
    self.requestedEndlessDungeonGroupType = self.selectedSubType.endlessDungeonGroupType
    self.requestedEndlessDungeonId = self.selectedSubType.isWeekly and 0 or self.selectedSubType.endlessDungeonId
    local readyState = nil
    if self.requestedEndlessDungeonGroupType == ENDLESS_DUNGEON_GROUP_TYPE_SOLO then
        if IsInGamepadPreferredMode() then
            self.requestedClassId = GAMEPAD_LEADERBOARDS:GetSelectedClassFilter()
        else
            self.requestedClassId = LEADERBOARDS:GetSelectedClassFilter()
        end
    else
        self.requestedClassId = nil
    end
    LEADERBOARD_LIST_MANAGER:QueryLeaderboardData(PENDING_LEADERBOARD_DATA_TYPE.ENDLESS_DUNGEON, self:GenerateRequestData())
end
function ZO_EndlessDungeonLeaderboardsManager_Shared:GenerateRequestData()
    local data =
    { 
        endlessDungeonId = self.requestedEndlessDungeonId,
        endlessDungeonGroupType = self.requestedEndlessDungeonGroupType,
        classId = self.requestedClassId
    }
    return data
end
function ZO_EndlessDungeonLeaderboardsManager_Shared:HandleWeeklyTurnover()
    if self:IsSystemShowing() and self.requestedEndlessDungeonId == 0 then
        self:SendLeaderboardQuery()
    end
end
function ZO_EndlessDungeonLeaderboardsManager_Shared:HandleFilterDropdownChanged()
    if self.selectedSubType.endlessDungeonGroupType == ENDLESS_DUNGEON_GROUP_TYPE_SOLO then
        self:SendLeaderboardQuery()
        return true
    end    
    return false
end
ZO_EndlessDungeonLeaderboardsManager_Shared.GetFragment = ZO_EndlessDungeonLeaderboardsManager_Shared:MUST_IMPLEMENT()
function ZO_EndlessDungeonLeaderboardsManager_Shared:IsSystemShowing()
    return self:GetFragment():IsShowing()
end