Back to Home

ESO Lua File v101041

ingame/leveluprewards/keyboard/leveluprewardsclaim_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
local REWARD_LIST_ENTRY = 1
local REWARD_LIST_ENTRY_HEADER = 2
ZO_CLAIM_LEVEL_UP_REWARDS_KEYBOARD_REWARD_ROW_HEIGHT = 64
ZO_CLAIM_LEVEL_UP_REWARDS_KEYBOARD_POINT_ROW_HEIGHT = 32
ZO_CLAIM_LEVEL_UP_REWARDS_KEYBOARD_HEADER_ROW_HEIGHT = 26
ZO_CLAIM_LEVEL_UP_REWARDS_KEYBOARD_ART_HEIGHT = 140
ZO_CLAIM_LEVEL_UP_REWARDS_KEYBOARD_GROUPING_SPACING = 15
--the time that only the fanfare is playing
ZO_CLAIM_LEVEL_UP_REWARDS_KEYBOARD_FANFARE_EXCLUSIVE_DURATION_MS = 400
ZO_CLAIM_LEVEL_UP_REWARDS_KEYBOARD_FANFARE_FULL_DURATION_MS = 2000
ZO_CLAIM_LEVEL_UP_REWARDS_KEYBOARD_ROW_ANIMATION_DURATION_MS = 350
ZO_CLAIM_LEVEL_UP_REWARDS_KEYBOARD_ROW_ANIMATION_OFFSET_MS = 300
ZO_CLAIM_LEVEL_UP_REWARDS_KEYBOARD_BUTTON_ANIMATION_DURATION_MS = 250
--The static part of the window (title, header, claim button)
local WINDOW_HEIGHT_WITHOUT_DYNAMIC_CONTROLS = 264
ZO_LevelUpRewardsClaim_Keyboard = ZO_LevelUpRewardsClaim_Base:Subclass()
function ZO_LevelUpRewardsClaim_Keyboard:New(...)
    return ZO_LevelUpRewardsClaim_Base.New(self, ...)
end
function ZO_LevelUpRewardsClaim_Keyboard:Initialize(control)
    ZO_LevelUpRewardsClaim_Base.Initialize(self)
    self.control = control
    ZO_KEYBOARD_CLAIM_LEVEL_UP_REWARDS_FRAGMENT = ZO_FadeSceneFragment:New(control)
    ZO_KEYBOARD_CLAIM_LEVEL_UP_REWARDS_FRAGMENT:RegisterCallback("StateChange",
                                                function(oldState, newState)
                                                    if newState == SCENE_FRAGMENT_SHOWING then
                                                        self:OnShowing()
                                                    elseif newState == SCENE_FRAGMENT_HIDDEN then
                                                        self:OnHidden()
                                                    end
                                                end)
    self.titleControl = control:GetNamedChild("Title")
    self.rewardList = control:GetNamedChild("List")
    self.rewardListScrollChild =  self.rewardList:GetNamedChild("ScrollChild")
    self.artTileControl = self.rewardListScrollChild:GetNamedChild("ArtTile")
    self.artTexture = self.artTileControl:GetNamedChild("Art")
    self.claimButton = control:GetNamedChild("ClaimButton")
    self.layout = ZO_LevelUpRewardsLayout_Keyboard:New()
    self.rewardPool = ZO_ControlPool:New("ZO_LevelUpRewards_RewardRow", self.rewardListScrollChild)
    self.choiceRewardPool = ZO_ControlPool:New("ZO_LevelUpRewards_ChoiceRewardRow", self.rewardListScrollChild)
    self.pointRewardPool = ZO_ControlPool:New("ZO_LevelUpRewards_PointRow", self.rewardListScrollChild)
    self.rewardHeaderPool = ZO_ControlPool:New("ZO_LevelUpRewards_RewardRowHeader", self.rewardListScrollChild)
    self.selectionHighlightPool = ZO_ControlPool:New("ZO_ListEntryHighlight", self.rewardListScrollChild)
    self.tipPool = ZO_ControlPool:New("ZO_LevelUpRewards_Tip", self.rewardListScrollChild)
    self.claimRowAnimationPool = ZO_AnimationPool:New("ZO_LevelUpRewardsClaimRowAnimation")
    self.claimButtonAnimationTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_LevelUpRewardsClaimButtonAnimation", self.claimButton)
    self.claimButtonAnimationTimeline:GetFirstAnimation():SetHandler("OnPlay", function() PlaySound(SOUNDS.LEVEL_UP_REWARD_CLAIM_APPEAR) end)
    --When claim is shown we turn down the particles a bit
    self.claimButtonAnimationTimeline:SetHandler("OnStop", function(_, completedPlaying)
        if completedPlaying then
            self.claimParticleSystem:SetParticlesPerSecond(5)
        end
    end)
    local claimParticleSystem = ZO_LEVEL_UP_REWARDS_MANAGER:CreateArtAreaParticleSystem(self.artTexture)
    self.claimParticleSystem = claimParticleSystem
    local function UpdateLevelUpRewards()
        if self:IsShowing() then
            if HasPendingLevelUpReward() then
                self:ShowLevelUpRewards()
            end
        end
    end
    ZO_LEVEL_UP_REWARDS_MANAGER:RegisterCallback("OnLevelUpRewardsUpdated", UpdateLevelUpRewards)
    SYSTEMS:RegisterKeyboardObject("LevelUpRewardsClaim", self)
end
function ZO_LevelUpRewardsClaim_Keyboard:SetupRewardRow(rowControl, data)
    local name = ZO_LEVEL_UP_REWARDS_MANAGER:GetPendingRewardNameFromRewardData(data)
    rowControl.nameControl:SetText(name)
    local rewardType = data:GetRewardType()
    if rewardType then
        local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, data:GetItemDisplayQuality())
        rowControl.nameControl:SetColor(r, g, b, 1)
    else
        local r, g, b = ZO_NORMAL_TEXT:UnpackRGB()
        rowControl.nameControl:SetColor(r, g, b, 1)
    end
    local icon = data:GetKeyboardLootIcon()
    if icon then
        rowControl.iconControl:SetTexture(icon)
    end
    rowControl.iconControl:SetHidden(icon == nil)
    rowControl.data = data
    if rowControl.stackCountControl then
        local stackCount = data:GetQuantity()
        if data.rewardType and data.rewardType == REWARD_ENTRY_TYPE_ADD_CURRENCY then
            stackCount = 1 -- not showing stack count for currency
        end
        if stackCount and stackCount > 1 then
            local USE_LOWERCASE_NUMBER_SUFFIXES = false
            local formattedCount = ZO_AbbreviateAndLocalizeNumber(stackCount, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES)
            rowControl.stackCountControl:SetText(formattedCount)
            rowControl.stackCountControl:SetHidden(false)
        else
            rowControl.stackCountControl:SetHidden(true)
        end
    end
    if data.isSelectedChoice then
        local selectionHightlightControl = self.selectionHighlightPool:AcquireObject()
        selectionHightlightControl:SetAlpha(1)
        selectionHightlightControl:SetAnchorFill(rowControl)
        selectionHightlightControl:SetParent(rowControl)
    end
end
function ZO_LevelUpRewardsClaim_Keyboard:SetupRewardHeader(rewardHeaderControl, headerName)
    local headerString = headerName or ""
    rewardHeaderControl.nameControl:SetText(headerString)
end
function ZO_LevelUpRewardsClaim_Keyboard:OnShowing()
    CENTER_SCREEN_ANNOUNCE:SupressAnnouncementByType(CENTER_SCREEN_ANNOUNCE_TYPE_SKILL_POINTS_GAINED)
end
function ZO_LevelUpRewardsClaim_Keyboard:OnHidden()
    self.claimRowAnimationPool:ReleaseAllObjects()
    self.claimParticleSystem:Stop()
    self.claimButtonAnimationTimeline:Stop()
    CENTER_SCREEN_ANNOUNCE:ResumeAnnouncementByType(CENTER_SCREEN_ANNOUNCE_TYPE_SKILL_POINTS_GAINED)
end
function ZO_LevelUpRewardsClaim_Keyboard:Show()
    if not self:IsShowing() then
        SCENE_MANAGER:AddFragment(ZO_KEYBOARD_CLAIM_LEVEL_UP_REWARDS_FRAGMENT)
    end
end
function ZO_LevelUpRewardsClaim_Keyboard:Hide()
    if self:IsShowing() then
        SCENE_MANAGER:RemoveFragment(ZO_KEYBOARD_CLAIM_LEVEL_UP_REWARDS_FRAGMENT)
    end
end
function ZO_LevelUpRewardsClaim_Keyboard:IsShowing()
    return ZO_KEYBOARD_CLAIM_LEVEL_UP_REWARDS_FRAGMENT:IsShowing()
end
function ZO_LevelUpRewardsClaim_Keyboard:ShowLevelUpRewards()
    ZO_LevelUpRewardsClaim_Base.ShowLevelUpRewards(self)
end
function ZO_LevelUpRewardsClaim_Keyboard:UpdateHeader()
    local titleString = zo_strformat(SI_LEVEL_UP_REWARDS_HEADER, self.rewardLevel)
    self.titleControl:SetText(titleString)
end
function ZO_LevelUpRewardsClaim_Keyboard:PlayShowAnimations()
    self.claimParticleSystem:SetParticlesPerSecond(50)
    self.claimParticleSystem:Start()
    PlaySound(SOUNDS.LEVEL_UP_REWARD_FANFARE)
    local animationOffsetMS = ZO_CLAIM_LEVEL_UP_REWARDS_KEYBOARD_FANFARE_EXCLUSIVE_DURATION_MS
    for sectionIndex, sectionControls in ipairs(self.layout:GetRewardControlsBySection()) do
        for rewardIndex, rewardControl in ipairs(sectionControls) do
            rewardControl:SetAlpha(0)
            rewardControl:SetMouseEnabled(false)
            local animationTimeline = self.claimRowAnimationPool:AcquireObject()
            animationTimeline:ApplyAllAnimationsToControl(rewardControl)
            animationTimeline:SetAllAnimationOffsets(animationOffsetMS)
            if rewardIndex == 1 then
                local firstAnimation = animationTimeline:GetFirstAnimation()
                firstAnimation:SetHandler("OnPlay", function() PlaySound(SOUNDS.LEVEL_UP_REWARD_SECTION_APPEAR) end)
            end
            for animationIndex = 1, animationTimeline:GetNumAnimations() do
                local animation = animationTimeline:GetAnimation(animationIndex)
                animation:SetHandler("OnStop", function(_, animatingControl) animatingControl:SetMouseEnabled(true) end)
            end
            animationTimeline:PlayFromStart()
        end
        animationOffsetMS = animationOffsetMS + ZO_CLAIM_LEVEL_UP_REWARDS_KEYBOARD_ROW_ANIMATION_OFFSET_MS
    end
    self.claimButton:SetAlpha(0)
    self.claimButtonAnimationTimeline:SetAllAnimationOffsets(animationOffsetMS)
    self.claimButtonAnimationTimeline:PlayFromStart()
end
function ZO_LevelUpRewardsClaim_Keyboard:AddRewards(rewards)
    self.rewardPool:ReleaseAllObjects()
    self.choiceRewardPool:ReleaseAllObjects()
    self.pointRewardPool:ReleaseAllObjects()
    self.rewardHeaderPool:ReleaseAllObjects()
    self.selectionHighlightPool:ReleaseAllObjects()
    self.tipPool:ReleaseAllObjects()
    self.choiceRewardDataToControl = {}
    ZO_Scroll_ResetToTop(self.rewardList)
    self.layout:ResetAnchoring(self.artTileControl)
    ZO_LevelUpRewardsArtTile_SetupTileForLevel(self.artTileControl, self.rewardLevel)
    local overviewText = GetKeyboardLevelUpTipOverview(self.rewardLevel)
    local descriptionText = GetKeyboardLevelUpTipDescription(self.rewardLevel)
    if overviewText ~= "" and descriptionText ~= "" then
        self.layout:AddOffsetY(ZO_CLAIM_LEVEL_UP_REWARDS_KEYBOARD_GROUPING_SPACING)
        self.layout:StartSection()
        local tipText = zo_strformat(SI_LEVEL_UP_REWARDS_KEYBOARD_TIP_FORMAT, overviewText, descriptionText)
        local tipLabel = self.tipPool:AcquireObject()
        tipLabel:SetText(tipText)
        self.layout:Anchor(tipLabel)
    end
    local attributePoints = GetAttributePointsAwardedForLevel(self.rewardLevel)
    local skillPoints = GetSkillPointsAwardedForLevel(self.rewardLevel)
    if attributePoints > 0 or skillPoints > 0 then
        self.layout:AddOffsetY(ZO_CLAIM_LEVEL_UP_REWARDS_KEYBOARD_GROUPING_SPACING)
    end
    if attributePoints > 0 then
        self.layout:StartSection()
        local rewardControl = self.pointRewardPool:AcquireObject()
        local rowControlData = ZO_LEVEL_UP_REWARDS_MANAGER:GetAttributePointEntryInfo(attributePoints)
        self:SetupRewardRow(rewardControl, rowControlData)
        self.layout:Anchor(rewardControl)
    end
    if skillPoints > 0 then
        self.layout:StartSection()
        local rewardControl = self.pointRewardPool:AcquireObject()
        local rowControlData = ZO_LEVEL_UP_REWARDS_MANAGER:GetSkillPointEntryInfo(skillPoints)
        self:SetupRewardRow(rewardControl, rowControlData)
        self.layout:Anchor(rewardControl)
    end
    if #rewards > 0 then
        self.layout:AddOffsetY(ZO_CLAIM_LEVEL_UP_REWARDS_KEYBOARD_GROUPING_SPACING)
    end
    for i, reward in ipairs(rewards) do
        if reward:IsValidReward() then
            if reward.choices == nil then
                self.layout:StartSection()
                local rewardControl = self.rewardPool:AcquireObject()
                self:SetupRewardRow(rewardControl, reward)
                self.layout:Anchor(rewardControl)
            else
                self.layout:StartSection()
                local rewardHeaderControl = self.rewardHeaderPool:AcquireObject()
                self:SetupRewardHeader(rewardHeaderControl, GetString(SI_LEVEL_UP_REWARDS_CHOICE_HEADER))
                self.layout:AddOffsetY(ZO_CLAIM_LEVEL_UP_REWARDS_KEYBOARD_GROUPING_SPACING)
                self.layout:Anchor(rewardHeaderControl)
                for choiceIndex, choiceReward in ipairs(reward.choices) do
                    if choiceReward:IsValidReward() then
                        local rewardControl = self.choiceRewardPool:AcquireObject()
                        self:SetupRewardRow(rewardControl, choiceReward)
                        self.layout:Anchor(rewardControl)
                        self.choiceRewardDataToControl[choiceReward] = rewardControl
                    end
                end
            end
        end
    end
    self.control:SetHeight(zo_min(WINDOW_HEIGHT_WITHOUT_DYNAMIC_CONTROLS + self.layout:GetTotalHeight(), ZO_LEVEL_UP_REWARDS_KEYBOARD_MAX_SCREEN_HEIGHT))
end
function ZO_LevelUpRewardsClaim_Keyboard:OnRewardRowClicked(control)
    local rewardData = control.data
    if rewardData then
        local parentChoice = rewardData:GetParentChoice()
        if parentChoice then
            local parentRewardId = parentChoice:GetRewardId()
            local choiceRewardId = rewardData:GetRewardId()
            MakeLevelUpRewardChoice(parentRewardId, choiceRewardId)
            PlaySound(SOUNDS.DEFAULT_CLICK)
        end
    end
end
function ZO_LevelUpRewardsClaim_Keyboard:RefreshSelectedChoices()
    self.selectionHighlightPool:ReleaseAllObjects()
    for rewardData, rewardControl in pairs(self.choiceRewardDataToControl) do
        self:SetupRewardRow(rewardControl, rewardData)
    end
end
function ZO_LevelUpRewardsClaim_Keyboard:UpdateClaimButtonState()
end
--
--[[ XML Handlers ]]--
--
    ZO_KEYBOARD_CLAIM_LEVEL_UP_REWARDS = ZO_LevelUpRewardsClaim_Keyboard:New(control)
end
    local currentState = control:GetState()
    if currentState == BSTATE_DISABLED then -- currently the button is only disabled if you haven't made choices for each choice reward
        InitializeTooltip(InformationTooltip, control, LEFT, 0, 0, RIGHT)
        InformationTooltip:AddLine(GetString(SI_LEVEL_UP_REWARDS_KEYBOARD_CLAIM_REWARDS_BUTTON_MISSING_CHOICE_TOOLTIP), "ZoFontGameMedium")
    end
end
    ClearTooltip(InformationTooltip)
end
    ZO_KEYBOARD_CLAIM_LEVEL_UP_REWARDS:ClaimLevelUpRewards()
end
do
    local function LayoutBasicTooltip(tooltip, control, title, body)
        InitializeTooltip(tooltip, control, LEFT, 0, 0, RIGHT)
        tooltip:AddVerticalPadding(5)
        local r, g, b = ZO_SELECTED_TEXT:UnpackRGB()
        local FULL_WIDTH = true
        tooltip:AddLine(title, "ZoFontWinH2", r, g, b, TOPLEFT, MODIFY_TEXT_TYPE_UPPERCASE, TEXT_ALIGN_CENTER, FULL_WIDTH)
        ZO_Tooltip_AddDivider(tooltip)
        r, g, b = ZO_TOOLTIP_DEFAULT_COLOR:UnpackRGB()
        tooltip:AddLine(body, "ZoFontGameMedium", r, g, b)
        ZO_ItemTooltip_UpdateVisualStyle(tooltip)
    end
        local rewardData = control.data
        if rewardData then
            local rewardType = rewardData:GetRewardType()
            if rewardType then
                ZO_Rewards_Shared_OnMouseEnter(control)
            elseif rewardData:IsAdditionalUnlock() then
                LayoutBasicTooltip(ItemTooltip, control, rewardData:GetFormattedName(), rewardData:GetDescription())
            elseif rewardData:IsSkillPoint() then
                LayoutBasicTooltip(ItemTooltip, control, GetString(SI_LEVEL_UP_REWARDS_SKILL_POINT_TOOLTIP_HEADER), GetString(SI_LEVEL_UP_REWARDS_SKILL_POINT_TOOLTIP_BODY))
            elseif rewardData:IsAttributePoint() then
                LayoutBasicTooltip(ItemTooltip, control, GetString(SI_LEVEL_UP_REWARDS_ATTRIBUTE_POINT_TOOLTIP_HEADER), GetString(SI_LEVEL_UP_REWARDS_ATTRIBUTE_POINT_TOOLTIP_BODY))
            end
        end
    end
end
end
end
end 
    if button == MOUSE_BUTTON_INDEX_LEFT and upInside then
        ZO_KEYBOARD_CLAIM_LEVEL_UP_REWARDS:OnRewardRowClicked(control)
    end
end