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local MAX_ITEM_REWARDS = 3ZO_ACTIVITY_FINDER_REWARD_ENTRY_PADDING_X = 20ZO_ACTIVITY_FINDER_REWARD_ENTRY_PADDING_Y = 10ZO_TRIBUTE_FINDER_MATCH_WON = 1ZO_TRIBUTE_FINDER_MATCH_LOSE = 2ZO_TRIBUTE_FINDER_MATCH_EMPTY = 3local TRIBUTE_RANK_ICON_FORMATTER = "EsoUI/Art/Tribute/tributeRankIcon_%d.dds"-- Arbitrary large number that we are not likely to ever overtakelocal TRIBUTE_RANKS_COMPLETED_ICON_INDEX = 100--------------------Initialization--------------------function ZO_ActivityFinderTemplate_Shared:Initialize(control, dataManager, categoryData, categoryPriority)endend -- Meant to be overriddenend -- Meant to be overriddenend end ZO_ACTIVITY_FINDER_ROOT_MANAGER:RegisterCallback("OnActivityFinderStatusUpdate", function() self:OnActivityFinderStatusUpdate() end) ZO_ACTIVITY_FINDER_ROOT_MANAGER:RegisterCallback("OnHandleLFMPromptResponse", function() self:OnHandleLFMPromptResponse() end) ZO_ACTIVITY_FINDER_ROOT_MANAGER:RegisterCallback("OnCooldownsUpdate", function() self:OnCooldownsUpdate() end) ZO_ACTIVITY_FINDER_ROOT_MANAGER:RegisterCallback("OnTributeClubDataInitialized", function() self:OnTributeClubDataInitialized() end) ZO_ACTIVITY_FINDER_ROOT_MANAGER:RegisterCallback("OnTributeCampaignDataInitialized", function() self:OnTributeCampaignDataInitialized() end) ZO_ACTIVITY_FINDER_ROOT_MANAGER:RegisterCallback("OnTributeClubRankDataChanged", function() self:OnTributeClubRankDataChanged() end) ZO_ACTIVITY_FINDER_ROOT_MANAGER:RegisterCallback("OnTributeCampaignDataChanged", function() self:OnTributeCampaignDataChanged() end) ZO_ACTIVITY_FINDER_ROOT_MANAGER:RegisterCallback("OnTributeLeaderboardRankChanged", function() self:OnTributeLeaderboardRankChanged() end) ZO_VETERANCY_MANAGER:RegisterCallback("OnVeterancyRankProgressed", function(...) self:OnVeterancyRankProgressed(...) end) EVENT_MANAGER:RegisterForEvent(self:GetSystemName(), EVENT_GROUP_FINDER_APPLY_TO_GROUP_LISTING_RESULT, function() self:OnActivityFinderStatusUpdate() end) EVENT_MANAGER:RegisterForEvent(self:GetSystemName(), EVENT_GROUP_FINDER_RESOLVE_GROUP_LISTING_APPLICATION_RESULT, function() self:OnActivityFinderStatusUpdate() end) EVENT_MANAGER:RegisterForEvent(self:GetSystemName(), EVENT_GROUP_FINDER_REMOVE_GROUP_LISTING_APPLICATION, function() self:OnActivityFinderStatusUpdate() end) EVENT_MANAGER:RegisterForEvent(self:GetSystemName(), EVENT_GROUP_FINDER_CREATE_GROUP_LISTING_RESULT, function() self:OnActivityFinderStatusUpdate() end) EVENT_MANAGER:RegisterForEvent(self:GetSystemName(), EVENT_GROUP_FINDER_REMOVE_GROUP_LISTING_RESULT, function() self:OnActivityFinderStatusUpdate() end)end for i = 1, MAX_ITEM_REWARDS do local itemRewardControl = CreateControlFromVirtual("$(parent)ItemReward" .. i, rewardsEntries, "ZO_ActivityFinderTemplateRewardTemplate_Shared") end local drawLevel = numRequiredMatches + 2 - segmentIndex if segmentIndex <= numRequiredMatches then end end end self.placementMatchProgressControl = self.tributeSeasonProgressControl:GetNamedChild("PlacementMatchProgressBar") self.placementMatchProgressBar = ZO_MultiSegmentProgressBar:New(self.placementMatchProgressControl, self.tributeProgressSegmentTemplate, UpdateBarVisualDisplay) self.placementMatchProgressBar:SetProgressBarGrowthDirection(ZO_PROGRESS_BAR_GROWTH_DIRECTION_LEFT_TO_RIGHT) self.seasonRankProgressStatusBarContainer = self.tributeSeasonProgressControl:GetNamedChild("SeasonRankBarContainer") self.seasonRankProgressStatusBar = self.seasonRankProgressStatusBarContainer:GetNamedChild("ProgressBar") if tierRank == TRIBUTE_TIER_INVALID then return end if tierRank == TRIBUTE_TIER_UNRANKED then local numWins = 0 local numLoses = 0 for i = 1, numRequiredPlacementMatches do if hasRecord then if wasAWin then numWins = numWins + 1 else numLoses = numLoses + 1 end end end InformationTooltip:AddLine(zo_strformat(SI_TRIBUTE_SEASON_PLACEMENT_DESCRIPTION, numRequiredPlacementMatches), "", ZO_TOOLTIP_DEFAULT_COLOR:UnpackRGBA()) InformationTooltip:AddLine(zo_strformat(SI_TRIBUTE_SEASON_PLACEMENT_RECORD_FORMATTER, numWins, numLoses, numRequiredPlacementMatches - numWins - numLoses), "", ZO_TOOLTIP_DEFAULT_COLOR:UnpackRGBA()) else --If the maximum season experience for this rank is 0, then we are maxed out if requiredExperience == 0 then InformationTooltip:AddLine(GetString(SI_TRIBUTE_SEASON_EXPERIENCE_LIMIT_REACHED), "", ZO_NORMAL_TEXT:UnpackRGBA()) else local formattedRatioText = zo_strformat(SI_TRIBUTE_EXPERIENCE_CURRENT_MAX_PERCENT, ZO_CommaDelimitNumber(experience), ZO_CommaDelimitNumber(requiredExperience), percentageXp) InformationTooltip:AddLine(zo_strformat(SI_TRIBUTE_SEASON_EXPERIENCE_TOOLTIP_FORMATTER, formattedRatioText), "", ZO_TOOLTIP_DEFAULT_COLOR:UnpackRGBA()) end InformationTooltip:AddLine(GetString(SI_TRIBUTE_SEASON_EXPERIENCE_DESCRIPTION), "", ZO_TOOLTIP_DEFAULT_COLOR:UnpackRGBA()) end end endendendend -- Meant to be overridden return falseend if tierRank == TRIBUTE_TIER_INVALID then else local formattedTime if remainingTimeS <= ZO_ONE_MINUTE_IN_SECONDS then else end -- Cache these for narration self.tributeSeasonTimeRemainingText = zo_strformat(SI_TRIBUTE_FINDER_TIME_REMAINING, ZO_WHITE:Colorize(formattedTime)) if tierRank == TRIBUTE_TIER_UNRANKED then local numWins = 0 local numLoses = 0 for i = 1, numRequiredPlacementMatches do if hasRecord then if wasAWin then numWins = numWins + 1 else numLoses = numLoses + 1 end else end end -- Cache this for narration self.tributePlacementMatchNarrationText = zo_strformat(SI_TRIBUTE_FINDER_PLACEMENT_STATUS_NARRATION, numWins, numLoses) for i = 1, numRequiredPlacementMatches do end else -- Cache this for narration -- In leaderboard rank if tierRank == TRIBUTE_TIER_PLATINUM then local readyState = LEADERBOARD_DATA_RESPONSE_PENDING if readyState == LEADERBOARD_DATA_READY then local topPercent = totalLeaderboardPlayers == 0 and 100 or playerLeaderboardRank * 100 / totalLeaderboardPlayers local colorizedFormattedLeaderboardRank if topPercent <= 10 then local formattedLeaderboardRank = zo_strformat(SI_TRIBUTE_FINDER_LEADERBOARD_RANK_CONTENT_PERCENT, playerLeaderboardRank, topPercent) else local formattedLeaderboardRank = zo_strformat(SI_TRIBUTE_FINDER_LEADERBOARD_RANK_CONTENT, playerLeaderboardRank) end --Cache this for narration self.leaderboardRankLabelText = zo_strformat(SI_TRIBUTE_FINDER_LEADERBOARD_RANK_LABEL, colorizedFormattedLeaderboardRank) else end self.nextRankIcon:SetTexture(string.format(TRIBUTE_RANK_ICON_FORMATTER, TRIBUTE_RANKS_COMPLETED_ICON_INDEX)) else end local isValid, point, relativeTo, relativePoint, offsetX, offsetY, anchorConstrains = self.currentRankIcon:GetAnchor(0) if isValid then self.currentRankIcon:SetAnchor(point, anchorRelativePoint, relativePoint, offsetX, offsetY, anchorConstrains) end end end else endendend --Can be overriddenendendendendend --Can be overriddenendend --Can be overriddenenddo local g_previousControl = nil local g_nextControlOnSameLine = false if g_previousControl then if g_nextControlOnSameLine then rewardControl:SetAnchor(LEFT, g_previousControl, RIGHT, ZO_ACTIVITY_FINDER_REWARD_ENTRY_PADDING_X, 0) else rewardControl:SetAnchor(TOPLEFT, g_previousControl, BOTTOMLEFT, 0, ZO_ACTIVITY_FINDER_REWARD_ENTRY_PADDING_Y) end else end g_nextControlOnSameLine = not g_nextControlOnSameLine if g_nextControlOnSameLine then g_previousControl = rewardControl end end local g_rewardControlsToAnchor = {} local hideRewards = true if currentSelectionHasRewardsData then local numShownItemRewardNodes = 0 if rewardUIDataId ~= 0 then assert(numShownItemRewardNodes <= MAX_ITEM_REWARDS) --If we've allowed for more nodes in the def, we haven't accounted for it in the UI for nodeIndex = 1, numShownItemRewardNodes do local displayName, icon, textColorRed, textColorBlue, textColorGreen = GetLFGActivityRewardUINodeInfo(rewardUIDataId, nodeIndex) hideRewards = false end end for nodeIndex = numShownItemRewardNodes + 1, MAX_ITEM_REWARDS do end if xpReward > 0 then self.xpRewardLabel:SetText(zo_strformat(SI_ACTIVITY_FINDER_REWARD_XP_FORMAT, ZO_CommaDelimitNumber(xpReward))) local xpIndex = #g_rewardControlsToAnchor > 0 and 2 or 1 -- Design always wants XP to be the second thing in the left-to right/top to bottom grid (unless it's the only thing) hideRewards = false else end g_previousControl = nil g_nextControlOnSameLine = false end end end if hideRewards then else else end end local overrideOffsetY if location:GetActivityType() == LFG_ACTIVITY_TRIBUTE_COMPETITIVE or location:GetActivityType() == LFG_ACTIVITY_TRIBUTE_CASUAL then else end if isValid then end end endend local shouldShowLFMPrompt = false local lfmPromptActivityName shouldShowLFMPrompt = true end end return shouldShowLFMPrompt, lfmPromptActivityNameend local isLevelLocked = false local lowestLevelLimit, highestLevelLimit, lowestChampionPointLimit, highestChampionPointLimit if locationLevelMin == maxLevel then --This is a veteran activity if not lowestChampionPointLimit or locationChampionPointsMin < lowestChampionPointLimit then lowestChampionPointLimit = locationChampionPointsMin end if not highestChampionPointLimit or locationChampionPointsMax > highestChampionPointLimit then highestChampionPointLimit = locationChampionPointsMax end else if not lowestLevelLimit or locationLevelMin < lowestLevelLimit then lowestLevelLimit = locationLevelMin end if not highestLevelLimit or locationLevelMax > highestLevelLimit then highestLevelLimit = locationLevelMax end end end if lowestLevelLimit then if playerLevel < lowestLevelLimit or playerLevel > highestLevelLimit then isLevelLocked = true end elseif lowestChampionPointLimit then isLevelLocked = true else if playerChampionPoints < lowestChampionPointLimit or playerChampionPoints > highestChampionPointLimit then isLevelLocked = true end end else -- No location data found for this activity type, so lock it down isLevelLocked = true end return isLevelLocked, lowestLevelLimit, lowestChampionPointLimit, highestLevelLimit, highestChampionPointLimitend local isLevelLocked = true local lowestLevelLimit, lowestChampionPointLimit end if championPoints and (not lowestChampionPointLimit or championPoints < lowestChampionPointLimit) then lowestChampionPointLimit = championPoints end if not locked then isLevelLocked = false end end return isLevelLocked, lowestLevelLimit, lowestChampionPointLimitend local numLocations = 0 numLocations = numLocations + ZO_ACTIVITY_FINDER_ROOT_MANAGER:GetNumLocationsByActivity(activityType, modes:GetVisibleEntryTypes()) end return numLocationsend local isGloballyLocked = false local globalLockReasons = { } if reason == true then isGloballyLocked = true break end end return isGloballyLocked, globalLockReasonsend local lockReasonText if isGloballyLocked then if globalLockReasons.isActiveWorldBattleground then elseif globalLockReasons.isLockedByManager then elseif globalLockReasons.isGroupFinderInUse then elseif globalLockReasons.isLockedByNotLeader then end end return lockReasonTextend local lockReasonText if levelMin then elseif championPointsMin then lockReasonText = zo_strformat(SI_LFG_LOCK_REASON_PLAYER_MIN_CHAMPION_REQUIREMENT, championPointsMin) end end return lockReasonTextend if not lockText then end return lockTextend local hideControls = true if setTypesHeaderText ~= "" and setTypesListText ~= "" then hideControls = false end endend |