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local ACTIVATE_ON_SHOW = true local DONT_CREATE_TAB_BAR = false ZO_Gamepad_ParametricList_Screen.Initialize(self, control, DONT_CREATE_TAB_BAR, ACTIVATE_ON_SHOW, LORE_LIBRARY_SCENE_GAMEPAD) { }end else end endend { -- Back -- Open collection. { keybind = "UI_SHORTCUT_PRIMARY", return selectedData and (selectedData.collectionIndex or selectedData.mailListIndex) end, if selectedData.mailListIndex ~= nil then else return true end end, end, }, -- Open in Achievements { keybind = "UI_SHORTCUT_SECONDARY", if selectedData and selectedData.collectionIndex then local achievementId = GetLoreBookCollectionLinkedAchievement(selectedData.categoryIndex, selectedData.collectionIndex) return achievementId ~= 0 end return false end, local achievementId = GetLoreBookCollectionLinkedAchievement(selectedData.categoryIndex, selectedData.collectionIndex) end, }, } -- Jump to next section.end list:AddDataTemplate("ZO_GamepadLoreCollectionEntryTemplate", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction) list:AddDataTemplateWithHeader("ZO_GamepadLoreCollectionEntryTemplate", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")endenddo end local totalCurrentlyCollected = 0 local totalPossibleCollected = 0 -- Get the list of categories that we need to show. local categories = {} for collectionIndex = 1, numCollections do if not hidden then local categoryData = { categoryIndex = categoryIndex, numCollections = numCollections, } break end end end -- Add the categories and their contents to the list. local categoryIndex = categoryData.categoryIndex local numCollections = categoryData.numCollections -- Get the list of collections that we need to show. local collections = {} for collectionIndex = 1, numCollections do local collectionName, description, numKnownBooks, totalBooks, hidden, gamepadIcon, collectionId = GetLoreCollectionInfo(categoryIndex, collectionIndex) if not hidden then local collectionData = { categoryIndex = categoryIndex, collectionIndex = collectionIndex, knownBooks = numKnownBooks, totalBooks = totalBooks, collectionId = collectionId, } totalCurrentlyCollected = totalCurrentlyCollected + numKnownBooks totalPossibleCollected = totalPossibleCollected + totalBooks end end -- Add the collections to the list. local isHeader = (index == 1) entryData:AddSubLabel(zo_strformat(SI_CURRENT_AND_MAX_VALUES_FORMATTER, collectionData.knownBooks, collectionData.totalBooks)) entryData.categoryIndex = collectionData.categoryIndex entryData.collectionIndex = collectionData.collectionIndex else end local templateName if isHeader then templateName = "ZO_GamepadLoreCollectionEntryTemplateWithHeader" else templateName = "ZO_GamepadLoreCollectionEntryTemplate" end end end end --Add the mail lists local firstEntry = true if mailList.total > 0 then if mailList.numUnlocked == mailList.total then entryData:AddSubLabel(zo_strformat(SI_CURRENT_AND_MAX_VALUES_FORMATTER, mailList.numUnlocked, mailList.total)) else entryData:AddSubLabel(zo_strformat(SI_GAMEPAD_LORE_LIBRARY_MAIL_LIST_TOTAL_COLLECTED, mailList.numUnlocked)) end entryData.mailListIndex = mailList.mailListIndex if mailList.numUnlocked > 0 then else end local templateName if firstEntry then firstEntry = false templateName = "ZO_GamepadLoreCollectionEntryTemplateWithHeader" else templateName = "ZO_GamepadLoreCollectionEntryTemplate" end end end -- Update the collection count label. self.headerData.data1Text = zo_strformat(SI_GAMEPAD_LORE_LIBRARY_TOTAL_COLLECTED, totalCurrentlyCollected, totalPossibleCollected) -- Update the key bindings. -- Update the header. end endendend |