|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 |
local ACTIVATE_ON_SHOW = true local DONT_CREATE_TAB_BAR = false ZO_Gamepad_ParametricList_Screen.Initialize(self, control, DONT_CREATE_TAB_BAR, ACTIVATE_ON_SHOW, LORE_LIBRARY_BOOK_SET_SCENE_GAMEPAD) { }end else end endend { -- Back -- Read book { keybind = "UI_SHORTCUT_PRIMARY", if selectedData and selectedData.bookIndex then else else ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, nil, zo_strformat(SI_LORE_LIBRARY_UNKNOWN_BOOK, selectedData.text)) end end end end, end, }, -- Open in Achievements { keybind = "UI_SHORTCUT_SECONDARY", return false else local achievementId = GetLoreBookCollectionLinkedAchievement(self.categoryIndex, self.collectionIndex) return achievementId ~= 0 end end, local achievementId = GetLoreBookCollectionLinkedAchievement(self.categoryIndex, self.collectionIndex) end, }, } -- Jump to next section.end list:AddDataTemplate("ZO_GamepadSubMenuEntryTemplate", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction) list:AddDataTemplateWithHeader("ZO_GamepadSubMenuEntryTemplate", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")end local bookListIndex = libraryData.bookListIndex or 1 local categoryIndex = libraryData.categoryIndex local collectionIndex = libraryData.collectionIndex local mailListIndex = libraryData.mailListIndex if (self.bookListIndex ~= bookListIndex) or (self.categoryIndex ~= categoryIndex) or (self.collectionIndex ~= collectionIndex) or (self.mailListIndex ~= mailListIndex) then endend else endenddo end end -- Get the list of books we need to show. local books = {} local knownBooks = 0 for bookIndex = 1, totalBooks do local bookData = { bookIndex = bookIndex, } if known then knownBooks = knownBooks + 1 end end -- Add the books to the list. entryData.bookIndex = bookData.bookIndex entryData.bookListIndex = i else end end -- Update the collection count label. self.headerData.data1Text = zo_strformat(SI_GAMEPAD_LORE_LIBRARY_TOTAL_COLLECTED, knownBooks, totalBooks) -- Update the key bindings. -- Update the header. endend -- Get the list of correspondences we need to show. local currentSenderLower = "" for index = 1, currentUnlocked do local entryData = ZO_GamepadEntryData:New(zo_strformat(SI_LORE_LIBRARY_MAIL_ENTRY_FORMATTER, subject, index), icon) entryData.bookIndex = index entryData.bookListIndex = index local templateName --Any time the sender changes, make a new header -- ESO-862381: Compare with lower because sometimes senders scream their name if senderLower ~= currentSenderLower then -- ESO-862381, ESO-888526: If the sender is all caps, lower it before formatting it. -- Otherwise, leave it alone so <<C:1>> works right in non-English languages templateName = "ZO_GamepadSubMenuEntryTemplateWithHeader" currentSenderLower = senderLower else templateName = "ZO_GamepadSubMenuEntryTemplate" end end -- Update the collection count label. self.headerData.data1Text = ZO_SELECTED_TEXT:Colorize(zo_strformat(SI_GAMEPAD_LORE_LIBRARY_MAIL_LIST_TOTAL_COLLECTED, currentUnlocked)) -- Update the key bindings. -- Update the header.endendend |