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local LoreLibraryScrollList if newState == SCENE_SHOWING then end elseif newState == SCENE_HIDDEN then end endend self.navigationTree = ZO_Tree:New(control:GetNamedChild("NavigationContainerScrollChild"), 40, -10, 385) end -- One of these fields will be nil and the other will be valid. return left.categoryIndex == right.categoryIndex and left.mailListIndex == right.mailListIndex end -- When only some messages are known: "Correspondence 5" entryControl:SetText(zo_strformat(SI_LORE_LIBRARY_MAIL_LIST_TREE_ENTRY, data.name, ZO_SELECTED_TEXT:Colorize(data.numUnlocked))) else -- When all messages are known: "Correspondence 15/15" entryControl:SetText(zo_strformat(SI_LORE_LIBRARY_KNOWN_BOOKS, data.name, data.numUnlocked, data.total)) end else -- When any book is known: "Book 5/16" entryControl:SetText(zo_strformat(SI_LORE_LIBRARY_KNOWN_BOOKS, data.name, data.numKnownBooks, data.totalBooks)) end end if selected then end end -- Either category and collection will be valid or mailListIndex type will be. Sufficient for an equality check. return left.categoryIndex == right.categoryIndex and left.collectionIndex == right.collectionIndex and left.mailListIndex == right.mailListIndex end self.navigationTree:AddTemplate("ZO_LoreLibraryNavigationEntry", TreeEntrySetup, TreeEntryOnSelected, TreeEntryEquality)endend endend self.totalCollectedLabel:SetText(zo_strformat(SI_LORE_LIBRARY_TOTAL_COLLECTED, self.totalCurrentlyCollected, self.totalPossibleCollected))end endendend if selectedData then return selectedData.categoryIndex endend if selectedData then return selectedData.collectionIndex endendendend local messages = {} for messageIndex = 1, numMessages do { mailListIndex = mailListIndex, messageIndex = messageIndex, title = title, body = body, sender = sender, }) end return messagesend return end local categories = {} for collectionIndex = 1, numCollections do if not hidden then table.insert(categories, { categoryIndex = categoryIndex, name = categoryName, numCollections = numCollections, }) break end end end local collectionNodeToSelect = nil local categoryIndex = categoryData.categoryIndex local numCollections = categoryData.numCollections local collections = {} for collectionIndex = 1, numCollections do local collectionName, description, numKnownBooks, totalBooks, hidden, _, collectionId = GetLoreCollectionInfo(categoryIndex, collectionIndex) if not hidden then table.insert(collections, { categoryIndex = categoryIndex, collectionIndex = collectionIndex, name = collectionName, description = description, numKnownBooks = numKnownBooks, totalBooks = totalBooks, collectionId = collectionId, }) end end collectionNodeToSelect = node end end end -- Add categories for all mail lists local parent = self.navigationTree:AddNode("ZO_LabelHeader", { name = GetString(SI_LORE_LIBRARY_MAIL_LIST_HEADER), }) if mailList.total > 0 then end endend { -- Read { keybind = "UI_SHORTCUT_PRIMARY", end end, }, -- Open in Achievements { keybind = "UI_SHORTCUT_SECONDARY", if targetData then local achievementId = GetLoreBookCollectionLinkedAchievement(targetData.categoryIndex, targetData.collectionIndex) return achievementId ~= 0 end return false end, local achievementId = GetLoreBookCollectionLinkedAchievement(targetData.categoryIndex, targetData.collectionIndex) end, }, }endendlocal BOOK_DATA_TYPE = 1local MAIL_DATA_TYPE = 2local MAIL_HEADER_TYPE = 3 local title, icon, known = GetLoreBookInfo(data.categoryIndex, data.collectionIndex, data.bookIndex) entryControl.known = known end ZO_ScrollList_AddDataType(self.list, BOOK_DATA_TYPE, "ZO_LoreLibrary_BookEntry", 52, SetUpBookEntry) entryControl.known = true end ZO_ScrollList_AddDataType(self.list, MAIL_DATA_TYPE, "ZO_LoreLibrary_BookEntry", 52, SetUpMailEntry) entryControl.known = true end ZO_ScrollList_AddDataType(self.list, MAIL_HEADER_TYPE, "ZO_LoreLibrary_MailHeader", 60, SetUpMailHeaderEntry) if highlighted then if not entryControl.iconAnimation then entryControl.iconAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("IconSlotMouseOverAnimation", entryControl.icon) end elseif entryControl.iconAnimation then end endend if mouseIsOver then return ZO_SELECTED_TEXT, known and 0 or 1 end if known then return ZO_NORMAL_TEXT, 0 end return ZO_DISABLED_TEXT, 1endenddo local leftTitle, _, leftKnown = GetLoreBookInfo(leftData.categoryIndex, leftData.collectionIndex, leftData.bookIndex) local rightTitle, _, rightKnown = GetLoreBookInfo(rightData.categoryIndex, rightData.collectionIndex, rightData.bookIndex) if leftKnown == rightKnown then return leftTitle < rightTitle end return leftKnown end if categoryData.mailListIndex == nil then end endend -- do nothing -- the lore library builds all its data in FilterScrollList because it doesn't need to keep a master list aroundend if categoryData.mailListIndex ~= nil then local currentMailSenderLower = "" -- Add mails to the list local nextSender = messageData.sender -- ESO-862381: Compare with lower because sometimes senders scream their name if currentMailSenderLower ~= nextSenderLower then currentMailSenderLower = nextSenderLower -- ESO-862381, ESO-888526: If the sender is all caps, lower it before formatting it. -- Otherwise, leave it alone so <<C:1>> works right in non-English languages { mailListIndex = messageData.mailListIndex, sortOrder = index, })) end messageData.sortOrder = index end else -- Fill out books of a collection into the list. for bookIndex = 1, totalBooks do { categoryIndex = categoryIndex, collectionIndex = collectionIndex, bookIndex = bookIndex, }) ) end endend end end) end local link = ZO_LinkHandler_CreateChatLink(GetLoreBookLink, control.categoryIndex, control.collectionIndex, control.bookIndex) end) end endend end else ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, nil, zo_strformat(SI_LORE_LIBRARY_UNKNOWN_BOOK, control.text:GetText())) end endendend |