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GAMEPAD_WORLD_MAP_KEY_COLUMN_WIDTH = 420local SYMBOL_PARAMS ={ TARGET_SYMBOLS_PER_COLUMN = 6, MAX_SYMBOLS_PER_COLUMN = 7, TARGET_SECTIONS_PER_COLUMN = 2, SYMBOL_OFFSET_Y = 25, HEADER_OFFSET_X = 69, HEADER_OFFSET_Y = 70,}local NUM_COLUMNS = 4 local relativePoint1, relativePoint2 = TOPLEFT, BOTTOMLEFT for i = 1, NUM_COLUMNS do local newColumn = CreateControlFromVirtual("$(parent)Container", self.scrollChildControl, "ZO_WorldMapKeySymbolContainer_Gamepad", i) anchorTo = newColumn relativePoint1, relativePoint2 = TOPRIGHT, BOTTOMRIGHT end end if newState == SCENE_SHOWING then elseif newState == SCENE_HIDING then end end)endend { { keybind = "UI_SHORTCUT_NEGATIVE", }, { --Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized. keybind = "UI_SHORTCUT_LEFT_STICK", }, }end return end local numSymbolsInColumn = 0 local columnIndex = 1 local previousAnchor = column local headerRelativePoint = TOPLEFT local allFilledOnce = false local numSectionsPerColumn = {} local totalNumSymbols = 0 local numSymbolsBySection = {} for sectionIndex = 1, numKeySections do totalNumSymbols = totalNumSymbols + numSymbolsBySection[sectionIndex] end local averageSymbolsPerColumn = totalNumSymbols / NUM_COLUMNS for sectionIndex = 1, numKeySections do local newNumSymbolsInColumn = numSymbolsInColumn + numSymbolsBySection[sectionIndex] local moveToNextColumn = newNumSymbolsInColumn > averageSymbolsPerColumn if moveToNextColumn then if columnIndex == NUM_COLUMNS or allFilledOnce then -- If all columns have symbols, add to the shortest column columnIndex = 1 for i = 2, NUM_COLUMNS do if columnSymbols < minSymbols then minSymbols = columnSymbols columnIndex = i end end numSymbolsInColumn = #symbolsInColumn previousAnchor = symbolsInColumn[numSymbolsInColumn] allFilledOnce = true else columnIndex = columnIndex + 1 previousAnchor = column headerRelativePoint = TOPLEFT numSymbolsInColumn = 0 end end if numSectionsPerColumn[columnIndex] == nil then numSectionsPerColumn[columnIndex] = 1 else numSectionsPerColumn[columnIndex] = numSectionsPerColumn[columnIndex] + 1 end header:SetAnchor(TOPLEFT, previousAnchor, headerRelativePoint, params.HEADER_OFFSET_X, params.HEADER_OFFSET_Y) headerRelativePoint = BOTTOMLEFT local offsetX = -params.HEADER_OFFSET_X for symbolIndex = 1, numSymbolsBySection[sectionIndex] do numSymbolsInColumn = numSymbolsInColumn + 1 symbol.tooltip = tooltip offsetX = 0 end previousAnchor = symbol end end local ANCHORS_TO_BACKGROUND = true endend end else end endend--Global XMLend |