|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 |
local SHOWING_TOOLTIP = true local NOT_SHOWING_TOOLTIP = false CALLBACK_MANAGER:RegisterCallback("OnShowWorldMapTooltip", function() self:UpdateSideContentVisibility(SHOWING_TOOLTIP) end) CALLBACK_MANAGER:RegisterCallback("OnHideWorldMapTooltip", function() self:UpdateSideContentVisibility(NOT_SHOWING_TOOLTIP) end) --Order matters. Make the fragment before calling the parent class initialize if newState == SCENE_SHOWING then end elseif newState == SCENE_HIDDEN then end end)end if showingTooltips ~= nil then endend self.list = ZO_GamepadVerticalParametricScrollList:New(control:GetNamedChild("Main"):GetNamedChild("List")) self.list:AddDataTemplate("ZO_GamepadMenuEntryTemplateLowercase42", function(...) self:SetupLocation(...) end, ZO_GamepadMenuEntryTemplateParametricListFunction) local narrationInfo = { end, end, }endend end else endend endendfunction MapLocations_Gamepad:SetupLocation(control, data, selected, selectedDuringRebuild, enable, activated) if selected then endend end else endend endend { { keybind = "UI_SHORTCUT_PRIMARY", end end, end }, } ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, ZO_WorldMapInfo_OnBackPressed)end--Global XMLend |