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local SHOWING_TOOLTIP = true
local NOT_SHOWING_TOOLTIP = false
CALLBACK_MANAGER : RegisterCallback ( "OnShowWorldMapTooltip" , function ( ) self : UpdateSideContentVisibility ( SHOWING_TOOLTIP ) end )
CALLBACK_MANAGER : RegisterCallback ( "OnHideWorldMapTooltip" , function ( ) self : UpdateSideContentVisibility ( NOT_SHOWING_TOOLTIP ) end )
--Order matters. Make the fragment before calling the parent class initialize
if newState == SCENE_SHOWING then
end
elseif newState == SCENE_HIDDEN then
end
end )
end
if showingTooltips ~= nil then
end
end
self . list = ZO_GamepadVerticalParametricScrollList : New ( control : GetNamedChild ( "Main" ) : GetNamedChild ( "List" ) )
self . list : AddDataTemplate ( "ZO_GamepadMenuEntryTemplateLowercase42" , function ( ... ) self : SetupLocation ( ... ) end , ZO_GamepadMenuEntryTemplateParametricListFunction )
local narrationInfo =
{
end ,
end ,
}
end
end
end
else
end
end
end
end
function MapLocations_Gamepad : SetupLocation ( control , data , selected , selectedDuringRebuild , enable , activated )
if selected then
end
end
end
else
end
end
end
end
{
{
end
end ,
end
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , ZO_WorldMapInfo_OnBackPressed )
end
--Global XML
end |