local panelBuilder = ZO_KeyboardOptionsPanelBuilder:New(SETTING_PANEL_GAMEPLAY) ------------------------- -- Gameplay -> General -- ------------------------- panelBuilder:AddSetting({ controlName = "Options_Gameplay_FootInverseKinematics", settingType = SETTING_TYPE_IN_WORLD, settingId = IN_WORLD_UI_SETTING_FOOT_INVERSE_KINEMATICS, header = SI_GAMEPLAY_OPTIONS_GENERAL, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_HidePolymorphHelm", settingType = SETTING_TYPE_IN_WORLD, settingId = IN_WORLD_UI_SETTING_HIDE_POLYMORPH_HELM, header = SI_GAMEPLAY_OPTIONS_GENERAL, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_HideMountStaminaUpgrade", settingType = SETTING_TYPE_IN_WORLD, settingId = IN_WORLD_UI_SETTING_HIDE_MOUNT_STAMINA_UPGRADE, header = SI_GAMEPLAY_OPTIONS_GENERAL, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_HideMountSpeedUpgrade", settingType = SETTING_TYPE_IN_WORLD, settingId = IN_WORLD_UI_SETTING_HIDE_MOUNT_SPEED_UPGRADE, header = SI_GAMEPLAY_OPTIONS_GENERAL, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_HideMountInventoryUpgrade", settingType = SETTING_TYPE_IN_WORLD, settingId = IN_WORLD_UI_SETTING_HIDE_MOUNT_INVENTORY_UPGRADE, header = SI_GAMEPLAY_OPTIONS_GENERAL, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_LimitFollowersInTowns", settingType = SETTING_TYPE_IN_WORLD, settingId = IN_WORLD_UI_SETTING_LIMIT_FOLLOWERS_IN_TOWNS, header = SI_GAMEPLAY_OPTIONS_GENERAL, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_CompanionReactions", settingType = SETTING_TYPE_IN_WORLD, settingId = IN_WORLD_UI_SETTING_COMPANION_REACTION_FREQUENCY, header = SI_GAMEPLAY_OPTIONS_GENERAL, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_CompanionPassengerPreference", settingType = SETTING_TYPE_IN_WORLD, settingId = IN_WORLD_UI_SETTING_COMPANION_PASSENGER_PREFERENCE, header = SI_GAMEPLAY_OPTIONS_GENERAL, }) ------------------------- -- Gameplay -> Combat -- ------------------------- panelBuilder:AddSetting({ controlName = "Options_Gameplay_MonsterTells", settingType = SETTING_TYPE_COMBAT, settingId = COMBAT_SETTING_MONSTER_TELLS_ENABLED, header = SI_AUDIO_OPTIONS_COMBAT, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_MonsterTellsColorSwapEnabled", settingType = SETTING_TYPE_COMBAT, settingId = COMBAT_SETTING_MONSTER_TELLS_COLOR_SWAP_ENABLED, header = SI_AUDIO_OPTIONS_COMBAT, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_MonsterTellsFriendlyColor", settingType = SETTING_TYPE_COMBAT, settingId = COMBAT_SETTING_MONSTER_TELLS_FRIENDLY_COLOR, header = SI_AUDIO_OPTIONS_COMBAT, indentLevel = 1, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_MonsterTellsFriendlyBrightness", settingType = SETTING_TYPE_COMBAT, settingId = COMBAT_SETTING_MONSTER_TELLS_FRIENDLY_BRIGHTNESS, header = SI_AUDIO_OPTIONS_COMBAT, indentLevel = 1, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_MonsterTellsFriendlyTest", settingType = SETTING_TYPE_CUSTOM, settingId = OPTIONS_CUSTOM_SETTING_MONSTER_TELLS_FRIENDLY_TEST, header = SI_AUDIO_OPTIONS_COMBAT, indentLevel = 1, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_MonsterTellsEnemyColor", settingType = SETTING_TYPE_COMBAT, settingId = COMBAT_SETTING_MONSTER_TELLS_ENEMY_COLOR, header = SI_AUDIO_OPTIONS_COMBAT, indentLevel = 1, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_MonsterTellsEnemyBrightness", settingType = SETTING_TYPE_COMBAT, settingId = COMBAT_SETTING_MONSTER_TELLS_ENEMY_BRIGHTNESS, header = SI_AUDIO_OPTIONS_COMBAT, indentLevel = 1, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_MonsterTellsEnemyTest", settingType = SETTING_TYPE_CUSTOM, settingId = OPTIONS_CUSTOM_SETTING_MONSTER_TELLS_ENEMY_TEST, header = SI_AUDIO_OPTIONS_COMBAT, indentLevel = 1, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_DodgeDoubleTap", settingType = SETTING_TYPE_COMBAT, settingId = COMBAT_SETTING_ROLL_DODGE_DOUBLE_TAP, header = SI_AUDIO_OPTIONS_COMBAT, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_RollDodgeTime", settingType = SETTING_TYPE_COMBAT, settingId = COMBAT_SETTING_ROLL_DODGE_WINDOW, header = SI_AUDIO_OPTIONS_COMBAT, indentLevel = 1, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_ClampGroundTarget", settingType = SETTING_TYPE_COMBAT, settingId = COMBAT_SETTING_CLAMP_GROUND_TARGET_ENABLED, header = SI_AUDIO_OPTIONS_COMBAT, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_PreventAttackingInnocents", settingType = SETTING_TYPE_COMBAT, settingId = COMBAT_SETTING_PREVENT_ATTACKING_INNOCENTS, header = SI_AUDIO_OPTIONS_COMBAT, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_QuickCastGroundAbilities", settingType = SETTING_TYPE_COMBAT, settingId = COMBAT_SETTING_QUICK_CAST_GROUND_ABILITIES, header = SI_AUDIO_OPTIONS_COMBAT, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_AllowCompanionAutoUltimate", settingType = SETTING_TYPE_COMBAT, settingId = COMBAT_SETTING_ALLOW_COMPANION_AUTO_ULTIMATE, header = SI_AUDIO_OPTIONS_COMBAT, }) ------------------------- -- Gameplay -> Gamepad -- ------------------------- panelBuilder:AddSetting({ controlName = "Options_Gameplay_InputPreferredMode", settingType = SETTING_TYPE_GAMEPAD, settingId = GAMEPAD_SETTING_INPUT_PREFERRED_MODE, header = SI_GAMEPAD_SECTION_HEADER, template = "ZO_Options_Dropdown_DynamicWarning", }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_KeybindDisplayMode", settingType = SETTING_TYPE_GAMEPAD, settingId = GAMEPAD_SETTING_KEYBIND_DISPLAY_MODE, header = SI_GAMEPAD_SECTION_HEADER, indentLevel = 1, template = "ZO_Options_Dropdown_DynamicWarning", }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_UseKeyboardChat", settingType = SETTING_TYPE_GAMEPAD, settingId = GAMEPAD_SETTING_USE_KEYBOARD_CHAT, header = SI_GAMEPAD_SECTION_HEADER, indentLevel = 1, template = "ZO_Options_Checkbox_DynamicWarning", }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_UseKeyboardLogin", settingType = SETTING_TYPE_GAMEPAD, settingId = GAMEPAD_SETTING_USE_KEYBOARD_LOGIN, header = SI_GAMEPAD_SECTION_HEADER, indentLevel = 1, template = "ZO_Options_Checkbox_DynamicWarning", }) ------------------------- -- Gameplay -> Items -- ------------------------- panelBuilder:AddSetting({ controlName = "Options_Gameplay_UseAoeLoot", settingType = SETTING_TYPE_LOOT, settingId = LOOT_SETTING_AOE_LOOT, header = SI_GAMEPLAY_OPTIONS_ITEMS, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_UseAutoLoot", settingType = SETTING_TYPE_LOOT, settingId = LOOT_SETTING_AUTO_LOOT, header = SI_GAMEPLAY_OPTIONS_ITEMS, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_UseAutoLoot_Stolen", settingType = SETTING_TYPE_LOOT, settingId = LOOT_SETTING_AUTO_LOOT_STOLEN, header = SI_GAMEPLAY_OPTIONS_ITEMS, indentLevel = 1, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_PreventStealingPlaced", settingType = SETTING_TYPE_LOOT, settingId = LOOT_SETTING_PREVENT_STEALING_PLACED, header = SI_GAMEPLAY_OPTIONS_ITEMS, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_AutoAddToCraftBag", settingType = SETTING_TYPE_LOOT, settingId = LOOT_SETTING_AUTO_ADD_TO_CRAFT_BAG, header = SI_GAMEPLAY_OPTIONS_ITEMS, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_LootHistory", settingType = SETTING_TYPE_LOOT, settingId = LOOT_SETTING_LOOT_HISTORY, header = SI_GAMEPLAY_OPTIONS_ITEMS, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_DefaultSoulGem", settingType = SETTING_TYPE_IN_WORLD, settingId = IN_WORLD_UI_SETTING_DEFAULT_SOUL_GEM, header = SI_GAMEPLAY_OPTIONS_ITEMS, }) --------------------------- -- Gameplay -> Tutorials -- --------------------------- panelBuilder:AddSetting({ controlName = "Options_Gameplay_TutorialEnabled", settingType = SETTING_TYPE_TUTORIAL, settingId = TUTORIAL_ENABLED_SETTING_ID, header = SI_GAMEPLAY_OPTIONS_TUTORIALS, }) panelBuilder:AddSetting({ controlName = "Options_Gameplay_ResetTutorials", settingType = SETTING_TYPE_TUTORIAL, settingId = OPTIONS_CUSTOM_SETTING_RESET_TUTORIALS, header = SI_GAMEPLAY_OPTIONS_TUTORIALS, indentLevel = 1, })