|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 |
--[[ Gamepad Player Process Bar Name Location Hide on HUD Fragment ]]-- return fragmentendend endend return objectend end if(zoneName == "") then else endend local narrations = {} ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject( zo_strformat(SI_GAMEPAD_CHARACTER_FOOTER_NARRATION_NAME_FORMATTER, self.username:GetText()))) ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject( zo_strformat(SI_GAMEPAD_CHARACTER_FOOTER_NARRATION_LOCATION_FORMATTER, self.location:GetText()))) if not useChampionPoints then ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(zo_strformat(SI_GAMEPAD_CHARACTER_FOOTER_NARRATION_PROGRESSION_FORMATTER, level, math.floor(current / levelSize * 100)))) else -- We are showing the reward for the next level, so advance by one. showLevel = showLevel + 1 end ZO_AppendNarration(narrations, SCREEN_NARRATION_MANAGER:CreateNarratableObject(zo_strformat(SI_GAMEPAD_CHARACTER_FOOTER_NARRATION_PROGRESSION_CHAMPION_FORMATTER, level, discipline, math.floor(current / levelSize * 100)))) end return narrationsendend return fragmentend |