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--[[ Gamepad Player Process Bar Name Location Hide on HUD Fragment ]] --
return fragment
end
end
end
end
return object
end
end
if ( zoneName == "" ) then
else
end
end
local narrations = { }
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_GAMEPAD_CHARACTER_FOOTER_NARRATION_NAME_FORMATTER , self . username : GetText ( ) ) ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_GAMEPAD_CHARACTER_FOOTER_NARRATION_LOCATION_FORMATTER , self . location : GetText ( ) ) ) )
local levelTitleText = PLAYER_PROGRESS_BAR . levelTypeLabel : GetText ( ) or PLAYER_PROGRESS_BAR . championPointsLabel : GetText ( )
-- We are showing the reward for the next level, so advance by one.
showLevel = showLevel + 1
end
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_GAMEPAD_CHARACTER_FOOTER_NARRATION_PROGRESSION_FORMATTER , levelTitleText , level , discipline , math . floor ( current / levelSize * 100 ) ) ) )
return narrations
end
end
return fragment
end |