1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 |
-- ESO-894612: This may not be necessary or the fix for the bug, but some players reported the tutorial firing when it shouldn't have
-- (see ZO_PromotionalEventTracker:OnShowing). Best guess is that it's not yet marked hidden via an Update call by the time the
-- fragment gets shown via the scene. Not sure how though, and we don't have a reliable repro.
local INSTANT = 0
PROMOTIONAL_EVENT_TRACKER_FRAGMENT : SetHiddenForReason ( "NoTrackedPromotionalEvent" , true , INSTANT , INSTANT )
end
{
keyboard =
{
FONT_HEADER = "ZoFontGameShadow" ,
FONT_SUBLABEL = "ZoFontGameShadow" ,
FONT_PROGRESS_LABEL = "ZoFontGameShadow" ,
TEXT_TYPE_HEADER = MODIFY_TEXT_TYPE_NONE ,
RESIZE_TO_FIT_PADDING_HEIGHT = 10 ,
SUBLABEL_PRIMARY_ANCHOR_OFFSET_Y = 2 ,
HEADER_ICON_SIZE = 25 ,
HEADER_ICON_OFFSET = - 2 ,
} ,
gamepad =
{
FONT_HEADER = "ZoFontGamepadBold27" ,
FONT_SUBLABEL = "ZoFontGamepad34" ,
FONT_PROGRESS_LABEL = "ZoFontGamepad34" ,
TEXT_TYPE_HEADER = MODIFY_TEXT_TYPE_UPPERCASE ,
RESIZE_TO_FIT_PADDING_HEIGHT = 20 ,
SUBLABEL_PRIMARY_ANCHOR_OFFSET_Y = 10 ,
HEADER_ICON_SIZE = 48 ,
HEADER_ICON_OFFSET = - 10 ,
}
}
end
end
end
local hidden = true
if campaignData then
if activityData then
local progressText = zo_strformat ( SI_PROMOTIONAL_EVENT_TRACKER_PROGRESS_FORMATTER , ZO_CommaDelimitNumber ( progress ) , ZO_CommaDelimitNumber ( completionThreshold ) )
hidden = false
end
end
end
self : GetFragment ( ) : SetHiddenForReason ( "NoTrackedPromotionalEvent" , hidden , DEFAULT_HUD_DURATION , DEFAULT_HUD_DURATION )
end
end
end
end
-- ZO_HUDTracker_Base override.
self : RefreshAnchorSetOnControl ( self . progressLabel , style . PROGRESS_LABEL_PRIMARY_ANCHOR , style . PROGRESS_LABEL_SECONDARY_ANCHOR )
end
end
end
end |