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-- Interact Sceneslocal GAMEPAD_RESTYLE_ROOT_SCENE_NAME = "gamepad_restyle_root" return restyleend GAMEPAD_RESTYLE_ROOT_SCENE = ZO_InteractScene:New(GAMEPAD_RESTYLE_ROOT_SCENE_NAME, SCENE_MANAGER, ZO_DYEING_STATION_INTERACTION) { } if newState == SCENE_SHOWING then end elseif newState == SCENE_HIDDEN then end end)end endendendlocal function ZO_RestyleGamepadRootEntry_OnSetup(control, data, selected, selectedDuringRebuild, enabled, activated) if data.mode == RESTYLE_MODE_COMPANION_EQUIPMENT or data.mode == RESTYLE_MODE_COMPANION_COLLECTIBLE then end if (data.mode == RESTYLE_MODE_COLLECTIBLE or data.mode == RESTYLE_MODE_COMPANION_COLLECTIBLE) and not CanUseCollectibleDyeing() then if selected then else end endend self.modeList = ZO_GamepadVerticalItemParametricScrollList:New(self.control:GetNamedChild("Mask"):GetNamedChild("Container"):GetNamedChild("RootList")) self.modeList:AddDataTemplate("ZO_GamepadItemEntryTemplate", ZO_RestyleGamepadRootEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction) end end end AddEntry(SI_DYEING_DYE_EQUIPMENT_TAB, RESTYLE_MODE_EQUIPMENT, "EsoUI/Art/Restyle/Gamepad/gp_dyes_tabIcon_outfitStyleDye.dds", "gamepad_restyle_station") AddEntry(SI_DYEING_DYE_COLLECTIBLE_TAB, RESTYLE_MODE_COLLECTIBLE, "EsoUI/Art/Dye/Gamepad/dye_tabIcon_costumeDye.dds", "gamepad_restyle_station") AddEntry(SI_GAMEPAD_DYEING_COMPANION_EQUIPMENT_TAB, RESTYLE_MODE_COMPANION_EQUIPMENT, "EsoUI/Art/Restyle/Gamepad/gp_dyes_tabIcon_companionOutfitStyleDye.dds", "gamepad_restyle_station") AddEntry(SI_GAMEPAD_DYEING_COMPANION_COLLECTIBLE_TAB, RESTYLE_MODE_COMPANION_COLLECTIBLE, "EsoUI/Art/Dye/Gamepad/dye_tabIcon_companionCostumeDye.dds", "gamepad_restyle_station")end if restyleMode == RESTYLE_MODE_EQUIPMENT then GAMEPAD_TOOLTIPS:LayoutTitleAndDescriptionTooltip(GAMEPAD_LEFT_TOOLTIP, GetString(SI_DYEING_DYE_EQUIPMENT_TAB), GetString(SI_GAMEPAD_DYEING_EQUIPMENT_DESCRIPTION)) elseif restyleMode == RESTYLE_MODE_COLLECTIBLE then local descriptionOne local descriptionTwo else end GAMEPAD_TOOLTIPS:LayoutTitleAndMultiSectionDescriptionTooltip(GAMEPAD_LEFT_TOOLTIP, GetString(SI_DYEING_DYE_COLLECTIBLE_TAB), descriptionOne, descriptionTwo) elseif restyleMode == RESTYLE_MODE_OUTFIT then GAMEPAD_TOOLTIPS:LayoutTitleAndDescriptionTooltip(GAMEPAD_LEFT_TOOLTIP, GetString(SI_DYEING_DYE_OUTFIT_STYLES_TAB), GetString(SI_GAMEPAD_RESTYLE_OUTFITS_DESCRIPTION)) elseif restyleMode == RESTYLE_MODE_COMPANION_EQUIPMENT then GAMEPAD_TOOLTIPS:LayoutTitleAndDescriptionTooltip(GAMEPAD_LEFT_TOOLTIP, GetString(SI_GAMEPAD_DYEING_COMPANION_EQUIPMENT_TAB), GetString(SI_GAMEPAD_DYEING_COMPANION_EQUIPMENT_TAB_DESCRIPTION)) elseif restyleMode == RESTYLE_MODE_COMPANION_COLLECTIBLE then local descriptionOne local descriptionTwo local descriptionThree else end GAMEPAD_TOOLTIPS:LayoutTitleAndMultiSectionDescriptionTooltip(GAMEPAD_LEFT_TOOLTIP, GetString(SI_GAMEPAD_DYEING_COMPANION_COLLECTIBLE_TAB), descriptionOne, descriptionTwo, descriptionThree) elseif restyleMode == RESTYLE_MODE_COMPANION_OUTFIT then GAMEPAD_TOOLTIPS:LayoutTitleAndDescriptionTooltip(GAMEPAD_LEFT_TOOLTIP, GetString(SI_DYEING_DYE_OUTFIT_STYLES_TAB), GetString(SI_GAMEPAD_RESTYLE_OUTFITS_DESCRIPTION)) endend { -- Select mode. { keybind = "UI_SHORTCUT_PRIMARY", end, local targetMode = targetData.mode if targetMode == RESTYLE_MODE_EQUIPMENT or targetMode == RESTYLE_MODE_COMPANION_EQUIPMENT then if not actorCategory or actorCategory ~= expectedActorCategory then end if outfitIndex then end end end, local targetMode = targetData.mode if targetMode == RESTYLE_MODE_COMPANION_EQUIPMENT or targetMode == RESTYLE_MODE_COMPANION_COLLECTIBLE then end return true end, if targetData.mode == RESTYLE_MODE_COLLECTIBLE or targetData.mode == RESTYLE_MODE_COMPANION_COLLECTIBLE then end return true end }, } ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptorRoot, GAME_NAVIGATION_TYPE_BUTTON)endendendendendend |