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return objendend [ITEM_TRAIT_TYPE_CATEGORY_WEAPON] = {}, [ITEM_TRAIT_TYPE_CATEGORY_ARMOR] = {}, [ITEM_TRAIT_TYPE_CATEGORY_JEWELRY] = {}, } }) end endend EVENT_MANAGER:RegisterForEvent("RetraitStationManager", EVENT_RETRAIT_STATION_INTERACT_START, function(eventCode) SYSTEMS:ShowScene("retrait") end) EVENT_MANAGER:RegisterForEvent("RetraitStationManager", EVENT_RETRAIT_RESPONSE, function(eventCode, result) SYSTEMS:GetObject("retrait"):OnRetraitResult(result) end) end EVENT_MANAGER:RegisterForEvent("RetraitStationManager", EVENT_INVENTORY_FULL_UPDATE, HandleDirtyEvent) EVENT_MANAGER:RegisterForEvent("RetraitStationManager", EVENT_INVENTORY_SINGLE_SLOT_UPDATE, HandleDirtyEvent) EVENT_MANAGER:RegisterForEvent("RetraitStationManager", EVENT_SMITHING_TRAIT_RESEARCH_STARTED, HandleDirtyEvent) EVENT_MANAGER:RegisterForEvent("RetraitStationManager", EVENT_SMITHING_TRAIT_RESEARCH_COMPLETED, HandleDirtyEvent)enddo local retraitScenes = {} retraitScenes[retraitSceneName] = true end if showingSceneName then return retraitScenes[showingSceneName] == true end return false end else end end else end endendendend |