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ZO_RETURNING_PLAYER_REWARD_TYPE ={ DAILY_REWARD = "DailyReward", PRIMARY_REWARD = "PrimaryReward",} PROMOTIONAL_EVENT_MANAGER:RegisterCallback("ActivityProgressUpdated", ZO_GetCallbackForwardingFunction(self, self.OnPromotionalActivityProgressUpdated)) EVENT_MANAGER:RegisterForEvent("ReturningPlayer_Manager", EVENT_RETURNING_PLAYER_DAILY_LOGIN_REWARD_CLAIMED, ZO_GetEventForwardingFunction(self, self.OnReturningPlayerDailyRewardClaimed)) end endend local defaults = { lastSeenRewardsTimestamp = 0, } self.savedVars = ZO_SavedVars:NewAccountWide("ZO_Ingame_SavedVariables", 1, "ReturningPlayer_Manager", defaults)end if not PROMOTIONAL_EVENT_PERSONAL_CAMPAIGN_MANAGER:IsReturningPlayer() or not activityData:IsComplete() then return end -- don't pop up the rewards screen if the player completes the intro activity in the tutorial return end local campaignKey, componentType, index = PROMOTIONAL_EVENT_PERSONAL_CAMPAIGN_MANAGER:GetIntroGameplayExperienceData() if componentType ~= PROMOTIONAL_EVENTS_COMPONENT_TYPE_ACTIVITY then return end endendendend local promotionalEventNameText = PROMOTIONAL_EVENT_MANAGER:GetPromotionalEventsColorizedDisplayName() else endend if PROMOTIONAL_EVENT_PERSONAL_CAMPAIGN_MANAGER:IsIntroCampaignComplete() or IsActiveWorldStarterWorld() then else endendend local rewards = {} for rewardIndex = 1, numDailyLoginRewards do if rewardData then rewardEntry.index = rewardIndex rewardEntry.claimed = rewardIndex <= numClaimedRewards end end return rewardsend return numClaimedRewards < numDailyLoginRewardsendend if numClaimedRewards < numDailyLoginRewards then return false endend if not PROMOTIONAL_EVENT_PERSONAL_CAMPAIGN_MANAGER:IsReturningPlayer() or HasShownPromotionalEventPersonalCampaignAnnouncement() then return false end -- Always show if we haven't completed the intro return true end -- Don't show if there aren't any unclaimed rewards return false end return trueend return PROMOTIONAL_EVENT_PERSONAL_CAMPAIGN_MANAGER:IsReturningPlayer() and not self:HasClaimedAllPrimaryAndDailyRewards()endendend |