1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 |
end
TOPLEVEL_LOCKS_UI_MODE = true
ZO_REMOTE_SCENE_CHANGE_ORIGIN = SCENE_MANAGER_MESSAGE_ORIGIN_INGAME
end
EVENT_MANAGER : RegisterForEvent ( "IngameSceneManager" , EVENT_NEW_MOVEMENT_IN_UI_MODE , function ( ) self : OnNewMovementInUIMode ( ) end )
EVENT_MANAGER : RegisterForEvent ( "IngameSceneManager" , EVENT_GAME_CAMERA_ACTIVATED , function ( ) self : OnGameCameraActivated ( ) end )
EVENT_MANAGER : RegisterForEvent ( "IngameSceneManager" , EVENT_GAME_FOCUS_CHANGED , function ( _ , hasFocus ) self : OnGameFocusChanged ( hasFocus ) end )
EVENT_MANAGER : RegisterForEvent ( "IngameSceneManager" , EVENT_ENTER_GROUND_TARGET_MODE , function ( ) self : OnEnterGroundTargetMode ( ) end )
EVENT_MANAGER : RegisterForEvent ( "IngameSceneManager" , EVENT_PLAYER_ACTIVATED , function ( ) self : OnLoadingScreenDropped ( ) end )
EVENT_MANAGER : RegisterForEvent ( "IngameSceneManager" , EVENT_PLAYER_DEACTIVATED , function ( ) self : OnLoadingScreenShown ( ) end )
EVENT_MANAGER : RegisterForEvent ( "IngameSceneManager" , EVENT_GLOBAL_MOUSE_UP , function ( ) self : OnGlobalMouseUp ( ) end )
EVENT_MANAGER : RegisterForEvent ( "IngameSceneManager" , EVENT_MOUNTED_STATE_CHANGED , function ( ) self : OnMountStateChanged ( ) end )
EVENT_MANAGER : RegisterForEvent ( "IngameSceneManager" , EVENT_DISPLAY_TUTORIAL , function ( eventCode , ... ) self : OnTutorialStart ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "IngameSceneManager" , EVENT_GAMEPAD_PREFERRED_MODE_CHANGED , function ( eventCode , ... ) self : OnGamepadPreferredModeChanged ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "IngameSceneManager" , EVENT_REMOTE_TOP_LEVEL_CHANGE , function ( eventId , ... ) self : ChangeRemoteTopLevel ( ... ) end )
end
end
return true
end
return true
end
end
end
return false
end
if inUIMode then
--Clear out any in progress HUD narration when entering the UI
return true
else
if not self : IsLockedInUIMode ( ) and DoesGameHaveFocus ( ) and IsSafeForSystemToCaptureMouseCursor ( ) then
if allowed then
--Clear out any in progress UI narration when entering the HUD
end
end
--Showing the hud scene may fail if the current scene needs confirmation before closing. So we wait to do all of the other parts until after the hide of the current scene succeeds.
local DEFAULT_PUSH = nil
local DEFAULT_NEXT_SCENE_CLEARS_SCENE_STACK = nil
local DEFAULT_NUM_SCENES_NEXT_SCENE_POPS = nil
self : ShowWithFollowup ( self . hudSceneName , ResultCallback , DEFAULT_PUSH , DEFAULT_NEXT_SCENE_CLEARS_SCENE_STACK , DEFAULT_NUM_SCENES_NEXT_SCENE_POPS , bypassHideSceneConfirmationReason )
return true
end
end
end
end
return false
end
--Consume the sticks when we're in UI mode so they don't leak through into the camera and movement processing.
end
--UI Mode Life Cycle
if self . hudUISceneHidesAutomatically and self . numTopLevelShown == 0 and self . numRemoteTopLevelShown == 0 and showingHUDUI and DoesGameHaveFocus ( ) and not ZO_GetChatSystem ( ) : IsTextEntryOpen ( ) then
end
end
return
end
if not mousedOverControl or mousedOverControl == GuiRoot then
end
end
else
end
end
end
end
local ONLY_CONSIDER_MOUSE_VISIBILITY_WHILE_MOVING = true
if GetSetting_Bool ( SETTING_TYPE_UI , UI_SETTING_RETURN_CURSOR_ON_CHAT_FOCUS ) and IsGameCameraActive ( ) then
-- something other than ending chat input is making us exit UI mode, just return to the old state and normal UI mode behavior
end
end )
end
end
end
end
end
--Only HUD Brief tutorial types can have the Action Required flag set true.
else
end
end
end
if interactionType ~= INTERACTION_NONE then
end
end
end
local shouldShowHUD = false
local handleGamepadPreferredModeChangedCallback = self . currentScene : GetHandleGamepadPreferredModeChangedCallback ( )
if handleGamepadPreferredModeChangedCallback and handleGamepadPreferredModeChangedCallback ( isGamepadPreferred ) then
shouldShowHUD = false
--If we are showing a scene, or will be showing a scene after this one hides and that scene was not opened in the current input mode (gamepad/keyboard) then we need to stop it from showing.
elseif self . currentScene : IsShowing ( ) and self . currentScene : WasRequestedToShowInGamepadPreferredMode ( ) ~= IsInGamepadPreferredMode ( ) then
shouldShowHUD = true
shouldShowHUD = true
end
end
if shouldShowHUD then
local FORCE_CLOSE = true
internalassert ( false , "Gamepad preferred mode changed while locked in UI mode: could the player be locked inside a dialog or menu without an input method?" )
else
local DEFAULT_PUSH = nil
local DEFAULT_NEXT_SCENE_CLEARS_SCENE_STACK = nil
local DEFAULT_NUM_SCENES_NEXT_SCENE_POPS = nil
self : Show ( self . hudSceneName , DEFAULT_PUSH , DEFAULT_NEXT_SCENE_CLEARS_SCENE_STACK , DEFAULT_NUM_SCENES_NEXT_SCENE_POPS , ZO_BHSCR_GAMEPAD_MODE_CHANGED )
end
end
end
end
end
end
local focusedControl = WINDOW_MANAGER : GetMouseFocusControl ( ) or WINDOW_MANAGER : GetMouseOverControl ( )
if focusedControl == GuiRoot then
end
end
end
end
end
end
end
end
do
local OVERRIDING_SCENE_NAMES =
{
[ "market" ] = true ,
[ "endeavorSealStoreSceneKeyboard" ] = true ,
[ "gamepad_endeavor_seal_market_pre_scene" ] = true ,
[ "gamepad_market_pre_scene" ] = true ,
[ "gamepad_market" ] = true ,
[ "gamepad_market_preview" ] = true ,
[ "dyeStampConfirmationKeyboard" ] = true ,
[ "dyeStampConfirmationGamepad" ] = true ,
[ "inventory" ] = true ,
[ "gamepad_inventory_root" ] = true ,
[ "collectionsBook" ] = true ,
[ "gamepadCollectionsBook" ] = true ,
[ "stats" ] = true ,
[ "outfitStylesBook" ] = true ,
[ "gamepad_outfits_selection" ] = true ,
[ "chapterUpgradePreviewGamepad" ] = true ,
[ "giftInventoryViewGamepad" ] = true ,
[ "giftInventoryViewKeyboard" ] = true ,
[ "dailyLoginRewardsPreview_Gamepad" ] = true ,
[ "dailyLoginRewards" ] = true ,
[ "tradinghouse" ] = true ,
[ "guildHeraldry" ] = true ,
[ "store" ] = true ,
[ "groupMenuKeyboard" ] = true ,
[ "promotionalEventsPreview_Gamepad" ] = true ,
}
if OVERRIDING_SCENE_NAMES [ currentSceneName ] then
return true
end
end
end
return false
end
-- The market screen causes a dismount and blocks mounting so we need to ignore this on that screen
end
end
end
else
end
else
end
else
end
end
end
end
end
else
end
end
end
end
end
end
end
end
end
end
--if the old next scene was booted out, reconsider if we want to exit UI mode based on what the new next scene is
local SHOWING_HUD_UI = true
end
end
end
end
local SHOWING_HUD_UI = true
end
elseif newState == SCENE_SHOWING then
end
end
end
end
end
else
end
end
--HUD
end
end
end
-- These functions must be called before calling :HideScene() on the HUD. The original HUD
-- won't be restored properly if :Restore is called from OnHiding or OnHidden of the
-- temporary HUD scene.
end
end
end
-- These functions must be called before calling :HideScene() on the HUD. The original HUD
-- won't be restored properly if :Restore is called from OnHiding or OnHidden of the
-- temporary HUD scene.
end
--Top Levels
topLevel . locksUIMode = locksUIMode
end
end
end
end
end
end
end
end
end
else
end
end
if remoteChangeOrigin ~= ZO_REMOTE_SCENE_CHANGE_ORIGIN then
if remoteChangeType == REMOTE_SCENE_REQUEST_TYPE_SHOW then
elseif remoteChangeType == REMOTE_SCENE_REQUEST_TYPE_HIDE then
end
end
end
end
--Alt Key Functions
else
--disable housing if going to a menu, but not a from mouse mode back to crosshair
end
return
end
end
else
end
end
--Escape Key Functions
local topLevelHidden = false
topLevelHidden = true
end
end
return topLevelHidden
end
return
end
local SHOW_BASE_SCENE = true
return
end
return
end
return
end
return
end
return
end
return
end
return
end
return
end
--hidey holes are the first interaction type to have two parts and we don't want hitting
--Esc to take the player out of a hideyhole.
if interactionType ~= INTERACTION_NONE and interactionType ~= INTERACTION_HIDEYHOLE then
return
end
return
end
return
end
end
return
end
if self : IsShowing ( self . hudUISceneName ) and not self . restoresBaseSceneOnGameMenuToggle [ self . hudUISceneName ] then
return
end
--Top Levels and Scenes
local baseSceneShown = false
baseSceneShown = true
end
--System Menu Toggle
if not ( topLevelHidden or baseSceneShown ) then
end
end
--Period Key Functionality
else
end
end
end
end
--Global API
end
end
end
|