------------------------ --Achievements Scene ------------------------ local achievementsScene = SCENE_MANAGER:GetScene("achievements") achievementsScene:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) achievementsScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) achievementsScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) achievementsScene:AddFragment(ACHIEVEMENTS_FRAGMENT) achievementsScene:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL) achievementsScene:AddFragment(RIGHT_BG_FRAGMENT) achievementsScene:AddFragment(TREE_UNDERLAY_FRAGMENT) achievementsScene:AddFragment(TITLE_FRAGMENT) achievementsScene:AddFragment(JOURNAL_TITLE_FRAGMENT) achievementsScene:AddFragment(CODEX_WINDOW_SOUNDS) achievementsScene:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_ACHIEVEMENTS_OPENED)) -------------------- --Quest Journal Scene -------------------- QUEST_JOURNAL_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) QUEST_JOURNAL_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) QUEST_JOURNAL_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) QUEST_JOURNAL_SCENE:AddFragment(QUEST_JOURNAL_FRAGMENT) QUEST_JOURNAL_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL) QUEST_JOURNAL_SCENE:AddFragment(RIGHT_BG_FRAGMENT) QUEST_JOURNAL_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) QUEST_JOURNAL_SCENE:AddFragment(TITLE_FRAGMENT) QUEST_JOURNAL_SCENE:AddFragment(JOURNAL_TITLE_FRAGMENT) QUEST_JOURNAL_SCENE:AddFragment(CODEX_WINDOW_SOUNDS) QUEST_JOURNAL_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_JOURNAL_OPENED)) ----------------------- --Provisioner Scene ----------------------- PROVISIONER_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) PROVISIONER_SCENE:AddFragment(PROVISIONER_FRAGMENT) PROVISIONER_SCENE:AddFragment(CRAFTING_RESULTS_FRAGMENT) PROVISIONER_SCENE:AddFragment(RIGHT_PANEL_BG_FRAGMENT) PROVISIONER_SCENE:AddFragment(ZO_WindowSoundFragment:New(SOUNDS.PROVISIONING_OPENED, SOUNDS.PROVISIONING_CLOSED)) PROVISIONER_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT) ----------------------- --Friends List ----------------------- FRIENDS_LIST_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) FRIENDS_LIST_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) FRIENDS_LIST_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) FRIENDS_LIST_SCENE:AddFragment(RIGHT_BG_FRAGMENT) FRIENDS_LIST_SCENE:AddFragment(FRIENDS_LIST_FRAGMENT) FRIENDS_LIST_SCENE:AddFragment(DISPLAY_NAME_FRAGMENT) FRIENDS_LIST_SCENE:AddFragment(TITLE_FRAGMENT) FRIENDS_LIST_SCENE:AddFragment(CONTACTS_TITLE_FRAGMENT) FRIENDS_LIST_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SOCIAL) FRIENDS_LIST_SCENE:AddFragment(CONTACTS_WINDOW_SOUNDS) FRIENDS_LIST_SCENE:AddFragment(FRIENDS_ONLINE_FRAGMENT) FRIENDS_LIST_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_CONTACTS_OPENED)) -------------------------- --Ignore List -------------------------- IGNORE_LIST_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) IGNORE_LIST_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) IGNORE_LIST_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) IGNORE_LIST_SCENE:AddFragment(RIGHT_BG_FRAGMENT) IGNORE_LIST_SCENE:AddFragment(DISPLAY_NAME_FRAGMENT) IGNORE_LIST_SCENE:AddFragment(IGNORE_LIST_FRAGMENT) IGNORE_LIST_SCENE:AddFragment(TITLE_FRAGMENT) IGNORE_LIST_SCENE:AddFragment(CONTACTS_TITLE_FRAGMENT) IGNORE_LIST_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SOCIAL) IGNORE_LIST_SCENE:AddFragment(CONTACTS_WINDOW_SOUNDS) IGNORE_LIST_SCENE:AddFragment(FRIENDS_ONLINE_FRAGMENT) IGNORE_LIST_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_CONTACTS_OPENED)) ---------------- --Trade Scene ---------------- local tradeScene = SCENE_MANAGER:GetScene("trade") tradeScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) tradeScene:AddFragment(TITLE_FRAGMENT) tradeScene:AddFragment(PLAYER_TRADE_TITLE_FRAGMENT) tradeScene:AddFragment(RIGHT_BG_FRAGMENT) tradeScene:AddFragment(TRADE_FRAGMENT) tradeScene:AddFragment(INVENTORY_FRAGMENT) tradeScene:AddFragment(BACKPACK_PLAYER_TRADE_LAYOUT_FRAGMENT) tradeScene:AddFragment(TRADE_WINDOW_SOUNDS) tradeScene:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT) tradeScene:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_TRADE_OPENED)) SYSTEMS:RegisterKeyboardRootScene("trade", tradeScene) ----------------------- --Guild Ranks ----------------------- GUILD_RANKS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) GUILD_RANKS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) GUILD_RANKS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) GUILD_RANKS_SCENE:AddFragment(GUILD_SELECTOR_FRAGMENT) GUILD_RANKS_SCENE:AddFragment(GUILD_RANKS_FRAGMENT) GUILD_RANKS_SCENE:AddFragment(RIGHT_BG_FRAGMENT) GUILD_RANKS_SCENE:AddFragment(DISPLAY_NAME_FRAGMENT) GUILD_RANKS_SCENE:AddFragment(GUILD_SHARED_INFO_FRAGMENT) GUILD_RANKS_SCENE:AddFragment(GUILD_WINDOW_SOUNDS) GUILD_RANKS_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) GUILD_RANKS_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SOCIAL) GUILD_RANKS_SCENE:AddFragment(GUILD_SELECTOR_ACTION_LAYER_FRAGMENT) ----------------------- --Guild Roster ----------------------- GUILD_ROSTER_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) GUILD_ROSTER_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) GUILD_ROSTER_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) GUILD_ROSTER_SCENE:AddFragment(GUILD_SELECTOR_FRAGMENT) GUILD_ROSTER_SCENE:AddFragment(GUILD_ROSTER_FRAGMENT) GUILD_ROSTER_SCENE:AddFragment(RIGHT_BG_FRAGMENT) GUILD_ROSTER_SCENE:AddFragment(DISPLAY_NAME_FRAGMENT) GUILD_ROSTER_SCENE:AddFragment(GUILD_SHARED_INFO_FRAGMENT) GUILD_ROSTER_SCENE:AddFragment(GUILD_WINDOW_SOUNDS) GUILD_ROSTER_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_GUILDS_ROSTER_OPENED)) GUILD_ROSTER_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SOCIAL) GUILD_ROSTER_SCENE:AddFragment(GUILD_SELECTOR_ACTION_LAYER_FRAGMENT) ------------------- --Trading House ------------------- TRADING_HOUSE_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) TRADING_HOUSE_SCENE:AddFragment(FRAME_INTERACTION_STANDARD_RIGHT_PANEL_MEDIUM_LEFT_PANEL_FRAGMENT) TRADING_HOUSE_SCENE:AddFragment(RIGHT_BG_FRAGMENT) TRADING_HOUSE_SCENE:AddFragment(TRADING_HOUSE_FRAGMENT) TRADING_HOUSE_SCENE:AddFragment(BACKPACK_TRADING_HOUSE_LAYOUT_FRAGMENT) TRADING_HOUSE_SCENE:AddFragment(TRADING_HOUSE_WINDOW_SOUNDS) TRADING_HOUSE_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT) TRADING_HOUSE_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT) ---------------- --Interact Scene ---------------- local interactScene = SCENE_MANAGER:GetScene("interact") interactScene:AddFragment(MOUSE_UI_MODE_FRAGMENT) interactScene:AddFragment(INTERACT_FRAGMENT) interactScene:AddFragment(INTERACT_WINDOW_SOUNDS) interactScene:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT) interactScene:AddFragment(ZO_ActionLayerFragment:New("Conversation")) SYSTEMS:RegisterKeyboardRootScene(ZO_INTERACTION_SYSTEM_NAME, interactScene) ------------------- --Fence Scene ------------------- local fenceKeyboardScene = SCENE_MANAGER:GetScene("fence_keyboard") fenceKeyboardScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) fenceKeyboardScene:AddFragment(RIGHT_PANEL_BG_FRAGMENT) fenceKeyboardScene:AddFragment(FENCE_MENU_FRAGMENT) fenceKeyboardScene:AddFragment(STORE_WINDOW_SOUNDS) fenceKeyboardScene:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT) ----------------------- --Restyle Scene ----------------------- ZO_RESTYLE_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) ZO_RESTYLE_SCENE:AddFragmentGroup(ZO_RESTYLE_SHEETS_KEYBOARD_FRAGMENT_GROUP) ZO_RESTYLE_SCENE:AddFragment(RESTYLE_FRAGMENT) ZO_RESTYLE_SCENE:AddFragment(RIGHT_BG_FRAGMENT) ZO_RESTYLE_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) ZO_RESTYLE_SCENE:AddFragment(TITLE_FRAGMENT) ZO_RESTYLE_SCENE:AddFragment(RESTYLE_TITLE_FRAGMENT) ZO_RESTYLE_SCENE:AddFragment(ZO_WindowSoundFragment:New(SOUNDS.DYEING_OPENED, SOUNDS.DYEING_CLOSED)) ----------------------- --Alchemy Scene ----------------------- ALCHEMY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) ALCHEMY_SCENE:AddFragment(ALCHEMY_FRAGMENT) ALCHEMY_SCENE:AddFragment(CRAFTING_RESULTS_FRAGMENT) ALCHEMY_SCENE:AddFragment(RIGHT_PANEL_BG_FRAGMENT) ALCHEMY_SCENE:AddFragment(ZO_WindowSoundFragment:New(SOUNDS.ALCHEMY_OPENED, SOUNDS.ALCHEMY_CLOSED)) ALCHEMY_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT) SYSTEMS:RegisterKeyboardRootScene(ZO_ALCHEMY_SYSTEM_NAME, ALCHEMY_SCENE) SYSTEMS:RegisterKeyboardObject(ZO_ALCHEMY_SYSTEM_NAME, ALCHEMY) ----------------------- --Enchanting Scene ----------------------- ENCHANTING_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) ENCHANTING_SCENE:AddFragment(ENCHANTING_FRAGMENT) ENCHANTING_SCENE:AddFragment(CRAFTING_RESULTS_FRAGMENT) ENCHANTING_SCENE:AddFragment(RIGHT_PANEL_BG_FRAGMENT) ENCHANTING_SCENE:AddFragment(ZO_WindowSoundFragment:New(SOUNDS.ENCHANTING_OPENED, SOUNDS.ENCHANTING_CLOSED)) ENCHANTING_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT) ----------------------- --Smithing Scene ----------------------- SMITHING_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) SMITHING_SCENE:AddFragment(SMITHING_FRAGMENT) SMITHING_SCENE:AddFragment(CRAFTING_RESULTS_FRAGMENT) SMITHING_SCENE:AddFragment(ZO_WindowSoundFragment:New(SOUNDS.SMITHING_OPENED, SOUNDS.SMITHING_CLOSED)) SMITHING_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT) SMITHING_SCENE:AddFragment(CRAFT_ADVISOR_FRAGMENT) ----------------------- --Universal Deconstruction Scene ----------------------- UNIVERSAL_DECONSTRUCTION_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) UNIVERSAL_DECONSTRUCTION_KEYBOARD_SCENE:AddFragment(UNIVERSAL_DECONSTRUCTION_KEYBOARD_FRAGMENT) UNIVERSAL_DECONSTRUCTION_KEYBOARD_SCENE:AddFragment(CRAFTING_RESULTS_FRAGMENT) UNIVERSAL_DECONSTRUCTION_KEYBOARD_SCENE:AddFragment(RIGHT_PANEL_BG_FRAGMENT) UNIVERSAL_DECONSTRUCTION_KEYBOARD_SCENE:AddFragment(ZO_WindowSoundFragment:New(SOUNDS.SMITHING_OPENED, SOUNDS.SMITHING_CLOSED)) UNIVERSAL_DECONSTRUCTION_KEYBOARD_SCENE:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT) UNIVERSAL_DECONSTRUCTION_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.READ_ONLY_EQUIPPED_ITEMS) ----------------------- --Retrait Scene ----------------------- KEYBOARD_RETRAIT_ROOT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) KEYBOARD_RETRAIT_ROOT_SCENE:AddFragment(INTERACT_WINDOW_SOUNDS) ---------------- --Group Menu ---------------- KEYBOARD_GROUP_MENU_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) KEYBOARD_GROUP_MENU_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) KEYBOARD_GROUP_MENU_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) KEYBOARD_GROUP_MENU_SCENE:AddFragment(RIGHT_BG_FRAGMENT) KEYBOARD_GROUP_MENU_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) KEYBOARD_GROUP_MENU_SCENE:AddFragment(GROUP_MENU_FRAGMENT) KEYBOARD_GROUP_MENU_SCENE:AddFragment(DISPLAY_NAME_FRAGMENT) KEYBOARD_GROUP_MENU_SCENE:AddFragment(TITLE_FRAGMENT) KEYBOARD_GROUP_MENU_SCENE:AddFragment(GROUP_TITLE_FRAGMENT) KEYBOARD_GROUP_MENU_SCENE:AddFragment(SEARCHING_FOR_GROUP_FRAGMENT) KEYBOARD_GROUP_MENU_SCENE:AddFragment(GROUP_WINDOW_SOUNDS) KEYBOARD_GROUP_MENU_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SOCIAL) ------------------- --Campaign Browser Scene ------------------- CAMPAIGN_BROWSER_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) CAMPAIGN_BROWSER_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) CAMPAIGN_BROWSER_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) CAMPAIGN_BROWSER_SCENE:AddFragment(CAMPAIGN_BROWSER_FRAGMENT) CAMPAIGN_BROWSER_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) CAMPAIGN_BROWSER_SCENE:AddFragment(RIGHT_BG_FRAGMENT) CAMPAIGN_BROWSER_SCENE:AddFragment(TITLE_FRAGMENT) CAMPAIGN_BROWSER_SCENE:AddFragment(ALLIANCE_WAR_TITLE_FRAGMENT) CAMPAIGN_BROWSER_SCENE:AddFragment(CURRENT_CAMPAIGNS_FRAGMENT) CAMPAIGN_BROWSER_SCENE:AddFragment(CAMPAIGN_AVA_RANK_FRAGMENT) CAMPAIGN_BROWSER_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_CAMPAIGN_BROWSER_OPENED)) CAMPAIGN_BROWSER_SCENE:AddFragment(ALLIANCE_WAR_WINDOW_SOUNDS) CAMPAIGN_BROWSER_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_AVA) ------------------- --Campaign Overview Scene ------------------- CAMPAIGN_OVERVIEW_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) CAMPAIGN_OVERVIEW_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) CAMPAIGN_OVERVIEW_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) CAMPAIGN_OVERVIEW_SCENE:AddFragment(CAMPAIGN_OVERVIEW_FRAGMENT) CAMPAIGN_OVERVIEW_SCENE:AddFragment(RIGHT_BG_FRAGMENT) CAMPAIGN_OVERVIEW_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) CAMPAIGN_OVERVIEW_SCENE:AddFragment(TITLE_FRAGMENT) CAMPAIGN_OVERVIEW_SCENE:AddFragment(ALLIANCE_WAR_TITLE_FRAGMENT) CAMPAIGN_OVERVIEW_SCENE:AddFragment(CURRENT_CAMPAIGNS_FRAGMENT) CAMPAIGN_OVERVIEW_SCENE:AddFragment(CAMPAIGN_SELECTOR_FRAGMENT) CAMPAIGN_OVERVIEW_SCENE:AddFragment(CAMPAIGN_AVA_RANK_FRAGMENT) CAMPAIGN_OVERVIEW_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_CAMPAIGN_OVERVIEW_OPENED)) CAMPAIGN_OVERVIEW_SCENE:AddFragment(ALLIANCE_WAR_WINDOW_SOUNDS) CAMPAIGN_OVERVIEW_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_AVA) ------------------- --Leaderboards Scene ------------------- LEADERBOARDS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) LEADERBOARDS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) LEADERBOARDS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) LEADERBOARDS_SCENE:AddFragment(LEADERBOARDS_FRAGMENT) LEADERBOARDS_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL) LEADERBOARDS_SCENE:AddFragment(RIGHT_BG_FRAGMENT) LEADERBOARDS_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) LEADERBOARDS_SCENE:AddFragment(TITLE_FRAGMENT) LEADERBOARDS_SCENE:AddFragment(JOURNAL_TITLE_FRAGMENT) LEADERBOARDS_SCENE:AddFragment(CODEX_WINDOW_SOUNDS) LEADERBOARDS_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_LEADERBOARDS_OPENED)) -------------------- --Cadwell's Almanac Scene -------------------- local cadwellsAlmanacScene = ZO_Scene:New("cadwellsAlmanac", SCENE_MANAGER) cadwellsAlmanacScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) cadwellsAlmanacScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) cadwellsAlmanacScene:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) cadwellsAlmanacScene:AddFragment(CADWELLS_ALMANAC_FRAGMENT) cadwellsAlmanacScene:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL) cadwellsAlmanacScene:AddFragment(RIGHT_BG_FRAGMENT) cadwellsAlmanacScene:AddFragment(TREE_UNDERLAY_FRAGMENT) cadwellsAlmanacScene:AddFragment(TITLE_FRAGMENT) cadwellsAlmanacScene:AddFragment(JOURNAL_TITLE_FRAGMENT) cadwellsAlmanacScene:AddFragment(CODEX_WINDOW_SOUNDS) cadwellsAlmanacScene:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_CADWELLS_ALMANAC_OPENED)) ------------------- --Stable Scene ------------------- local stablesScene = SCENE_MANAGER:GetScene("stables") stablesScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) stablesScene:AddFragment(RIGHT_PANEL_BG_FRAGMENT) stablesScene:AddFragment(STABLES_MENU_FRAGMENT) stablesScene:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT) stablesScene:AddFragment(STORE_WINDOW_SOUNDS) ------------------- --Crown Store Scene ------------------- local marketScene = ZO_RemoteScene:New("market", SCENE_MANAGER) marketScene:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) marketScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW_NO_KEYBIND_STRIP) marketScene:AddFragment(MARKET_KEYBIND_STRIP_FRAGMENT) marketScene:AddFragment(KEYBIND_STRIP_MUNGE_BACKDROP_FRAGMENT) marketScene:AddFragment(FRAME_TARGET_STANDARD_RIGHT_PANEL_FRAGMENT) marketScene:AddFragment(FRAME_PLAYER_FRAGMENT) marketScene:AddFragment(RIGHT_BG_FRAGMENT) marketScene:AddFragment(FRAME_EMOTE_FRAGMENT_CROWN_STORE) marketScene:AddFragment(STOP_MOVEMENT_FRAGMENT) marketScene:AddFragment(MARKET_WINDOW_SOUNDS) marketScene:AddFragment(PREVIEW_KEYBIND_INTERCEPT_LAYER_FRAGMENT) marketScene:AddFragment(MINIMIZE_CHAT_FRAGMENT) marketScene:AddFragment(TITLE_FRAGMENT) marketScene:AddFragment(CROWN_STORE_TITLE_FRAGMENT) ---------------------------- --Endeavor Seals Store Scene ---------------------------- local endeavorSealStoreScene = ZO_RemoteScene:New("endeavorSealStoreSceneKeyboard", SCENE_MANAGER) endeavorSealStoreScene:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) endeavorSealStoreScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW_NO_KEYBIND_STRIP) endeavorSealStoreScene:AddFragment(MARKET_KEYBIND_STRIP_FRAGMENT) endeavorSealStoreScene:AddFragment(KEYBIND_STRIP_MUNGE_BACKDROP_FRAGMENT) endeavorSealStoreScene:AddFragment(FRAME_TARGET_STANDARD_RIGHT_PANEL_FRAGMENT) endeavorSealStoreScene:AddFragment(FRAME_PLAYER_FRAGMENT) endeavorSealStoreScene:AddFragment(RIGHT_BG_FRAGMENT) endeavorSealStoreScene:AddFragment(FRAME_EMOTE_FRAGMENT_CROWN_STORE) endeavorSealStoreScene:AddFragment(STOP_MOVEMENT_FRAGMENT) endeavorSealStoreScene:AddFragment(MARKET_WINDOW_SOUNDS) endeavorSealStoreScene:AddFragment(PREVIEW_KEYBIND_INTERCEPT_LAYER_FRAGMENT) endeavorSealStoreScene:AddFragment(MINIMIZE_CHAT_FRAGMENT) endeavorSealStoreScene:AddFragment(TITLE_FRAGMENT) endeavorSealStoreScene:AddFragment(CROWN_STORE_TITLE_FRAGMENT) ------------------------ -- Daily Login Rewards ------------------------ DAILY_LOGIN_REWARDS_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) DAILY_LOGIN_REWARDS_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) DAILY_LOGIN_REWARDS_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) DAILY_LOGIN_REWARDS_KEYBOARD_SCENE:AddFragment(DAILY_LOGIN_REWARDS_KEYBOARD_FRAGMENT) DAILY_LOGIN_REWARDS_KEYBOARD_SCENE:AddFragment(RIGHT_BG_FORCE_PREPARE_ITEM_PREVIEW_OPTIONS_FRAGMENT) DAILY_LOGIN_REWARDS_KEYBOARD_SCENE:AddFragment(ITEM_PREVIEW_KEYBOARD:GetFragment()) DAILY_LOGIN_REWARDS_KEYBOARD_SCENE:AddFragment(FRAME_PLAYER_FRAGMENT) DAILY_LOGIN_REWARDS_KEYBOARD_SCENE:AddFragment(RIGHT_BG_FRAGMENT) DAILY_LOGIN_REWARDS_KEYBOARD_SCENE:AddFragment(TITLE_FRAGMENT) DAILY_LOGIN_REWARDS_KEYBOARD_SCENE:AddFragment(CROWN_STORE_TITLE_FRAGMENT) DAILY_LOGIN_REWARDS_KEYBOARD_SCENE:AddFragment(MARKET_WINDOW_SOUNDS) DAILY_LOGIN_REWARDS_KEYBOARD_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_CROWN_STORE) ------------------------ --Collections Book Scene ------------------------ COLLECTIONS_BOOK_SCENE = SCENE_MANAGER:GetScene("collectionsBook") COLLECTIONS_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) COLLECTIONS_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) COLLECTIONS_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) COLLECTIONS_BOOK_SCENE:AddFragment(COLLECTIBLE_PREVIEW_OPTIONS_FRAGMENT) COLLECTIONS_BOOK_SCENE:AddFragment(ITEM_PREVIEW_KEYBOARD:GetFragment()) COLLECTIONS_BOOK_SCENE:AddFragment(ITEM_PREVIEW_KEYBOARD:GetFragment()) COLLECTIONS_BOOK_SCENE:AddFragment(COLLECTIONS_BOOK_FRAGMENT) COLLECTIONS_BOOK_SCENE:AddFragment(RIGHT_BG_FRAGMENT) COLLECTIONS_BOOK_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL) COLLECTIONS_BOOK_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) COLLECTIONS_BOOK_SCENE:AddFragment(COLLECTIONS_WINDOW_SOUNDS) COLLECTIONS_BOOK_SCENE:AddFragment(TITLE_FRAGMENT) COLLECTIONS_BOOK_SCENE:AddFragment(COLLECTIONS_TITLE_FRAGMENT) COLLECTIONS_BOOK_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_COLLECTIONS_OPENED)) ------------------------ --DLC Book Scene ------------------------ DLC_BOOK_SCENE = SCENE_MANAGER:GetScene("dlcBook") DLC_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) DLC_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) DLC_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) DLC_BOOK_SCENE:AddFragment(DLC_BOOK_FRAGMENT) DLC_BOOK_SCENE:AddFragment(RIGHT_BG_FRAGMENT) DLC_BOOK_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL) DLC_BOOK_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) DLC_BOOK_SCENE:AddFragment(COLLECTIONS_WINDOW_SOUNDS) DLC_BOOK_SCENE:AddFragment(TITLE_FRAGMENT) DLC_BOOK_SCENE:AddFragment(COLLECTIONS_TITLE_FRAGMENT) ------------------------ --Housing Book Scene ------------------------ HOUSING_BOOK_SCENE = SCENE_MANAGER:GetScene("housingBook") HOUSING_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) HOUSING_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) HOUSING_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) HOUSING_BOOK_SCENE:AddFragment(HOUSING_BOOK_FRAGMENT) HOUSING_BOOK_SCENE:AddFragment(RIGHT_BG_FRAGMENT) HOUSING_BOOK_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL) HOUSING_BOOK_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) HOUSING_BOOK_SCENE:AddFragment(COLLECTIONS_WINDOW_SOUNDS) HOUSING_BOOK_SCENE:AddFragment(TITLE_FRAGMENT) HOUSING_BOOK_SCENE:AddFragment(COLLECTIONS_TITLE_FRAGMENT) --------------------- --Outfit Book Scene-- --------------------- ZO_OUTFIT_STYLES_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) ZO_OUTFIT_STYLES_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL_MEDIUM_LEFT_PANEL) ZO_OUTFIT_STYLES_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) ZO_OUTFIT_STYLES_BOOK_SCENE:AddFragmentGroup(ZO_RESTYLE_SHEETS_KEYBOARD_FRAGMENT_GROUP) ZO_OUTFIT_STYLES_BOOK_SCENE:AddFragment(ZO_OUTFIT_STYLES_BOOK_FRAGMENT) ZO_OUTFIT_STYLES_BOOK_SCENE:AddFragment(KEYBOARD_OUTFIT_STYLES_PANEL_FRAGMENT) ZO_OUTFIT_STYLES_BOOK_SCENE:AddFragment(RIGHT_BG_FRAGMENT) ZO_OUTFIT_STYLES_BOOK_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL) ZO_OUTFIT_STYLES_BOOK_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) ZO_OUTFIT_STYLES_BOOK_SCENE:AddFragment(COLLECTIONS_WINDOW_SOUNDS) ZO_OUTFIT_STYLES_BOOK_SCENE:AddFragment(TITLE_FRAGMENT) ZO_OUTFIT_STYLES_BOOK_SCENE:AddFragment(COLLECTIONS_TITLE_FRAGMENT) ------------------------ --Item Sets Book Scene-- ------------------------ ITEM_SETS_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) ITEM_SETS_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL_MEDIUM_LEFT_PANEL) ITEM_SETS_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) ITEM_SETS_BOOK_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_ITEM_SETS_BOOK) ITEM_SETS_BOOK_SCENE:AddFragment(ITEM_SETS_BOOK_FRAGMENT) ITEM_SETS_BOOK_SCENE:AddFragment(RIGHT_BG_FRAGMENT) ITEM_SETS_BOOK_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) ITEM_SETS_BOOK_SCENE:AddFragment(COLLECTIONS_WINDOW_SOUNDS) ITEM_SETS_BOOK_SCENE:AddFragment(TITLE_FRAGMENT) ITEM_SETS_BOOK_SCENE:AddFragment(COLLECTIONS_TITLE_FRAGMENT) ----------------------------- --Tribute Patron Book Scene-- ----------------------------- TRIBUTE_PATRON_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) TRIBUTE_PATRON_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) TRIBUTE_PATRON_BOOK_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) TRIBUTE_PATRON_BOOK_SCENE:AddFragment(TRIBUTE_PATRON_BOOK_FRAGMENT) TRIBUTE_PATRON_BOOK_SCENE:AddFragment(RIGHT_BG_FRAGMENT) TRIBUTE_PATRON_BOOK_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL) TRIBUTE_PATRON_BOOK_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) TRIBUTE_PATRON_BOOK_SCENE:AddFragment(COLLECTIONS_WINDOW_SOUNDS) TRIBUTE_PATRON_BOOK_SCENE:AddFragment(TITLE_FRAGMENT) TRIBUTE_PATRON_BOOK_SCENE:AddFragment(COLLECTIONS_TITLE_FRAGMENT) ------------------- --Notifications ------------------- NOTIFICATIONS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) NOTIFICATIONS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) NOTIFICATIONS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) NOTIFICATIONS_SCENE:AddFragment(RIGHT_BG_FRAGMENT) NOTIFICATIONS_SCENE:AddFragment(NOTIFICATIONS_FRAGMENT) NOTIFICATIONS_SCENE:AddFragment(TITLE_FRAGMENT) NOTIFICATIONS_SCENE:AddFragment(NOTIFICATIONS_TITLE_FRAGMENT) NOTIFICATIONS_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_NOTIFICATIONS_OPENED)) NOTIFICATIONS_SCENE:AddFragment(NOTIFICATIONS_WINDOW_SOUNDS) NOTIFICATIONS_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SOCIAL) -------------------- --Help Customer Support Scene -------------------- HELP_CUSTOMER_SUPPORT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) HELP_CUSTOMER_SUPPORT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) HELP_CUSTOMER_SUPPORT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) HELP_CUSTOMER_SUPPORT_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL) HELP_CUSTOMER_SUPPORT_SCENE:AddFragment(RIGHT_BG_FRAGMENT) HELP_CUSTOMER_SUPPORT_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) HELP_CUSTOMER_SUPPORT_SCENE:AddFragment(TITLE_FRAGMENT) HELP_CUSTOMER_SUPPORT_SCENE:AddFragment(HELP_TITLE_FRAGMENT) HELP_CUSTOMER_SUPPORT_SCENE:AddFragment(HELP_WINDOW_SOUNDS) HELP_CUSTOMER_SUPPORT_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_HELP_CUSTOMER_SUPPORT_OPENED)) ------------------------- --Help Tutorials Scene ------------------------- local helpTutorialsScene = ZO_Scene:New("helpTutorials", SCENE_MANAGER) helpTutorialsScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) helpTutorialsScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) helpTutorialsScene:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) helpTutorialsScene:AddFragmentGroup(HELP_TUTORIALS_KEYBOARD_FRAGMENT_GROUP_BASE) helpTutorialsScene:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL) helpTutorialsScene:AddFragment(HELP_TITLE_FRAGMENT) helpTutorialsScene:AddFragment(MINIMIZE_CHAT_FRAGMENT) helpTutorialsScene:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_HELP_TUTORIALS_OPENED)) -------------------- --Help Emotes Scene -------------------- HELP_EMOTES_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) HELP_EMOTES_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) HELP_EMOTES_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) HELP_EMOTES_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL) HELP_EMOTES_SCENE:AddFragment(RIGHT_BG_FRAGMENT) HELP_EMOTES_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) HELP_EMOTES_SCENE:AddFragment(TITLE_FRAGMENT) HELP_EMOTES_SCENE:AddFragment(HELP_TITLE_FRAGMENT) HELP_EMOTES_SCENE:AddFragment(HELP_WINDOW_SOUNDS) HELP_EMOTES_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT) ----------------------- --Guild Create ----------------------- GUILD_CREATE_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) GUILD_CREATE_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) GUILD_CREATE_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) GUILD_CREATE_SCENE:AddFragment(GUILD_CREATE_FRAGMENT) GUILD_CREATE_SCENE:AddFragment(RIGHT_BG_FRAGMENT) GUILD_CREATE_SCENE:AddFragment(GUILD_SELECTOR_FRAGMENT) GUILD_CREATE_SCENE:AddFragment(GUILD_WINDOW_SOUNDS) GUILD_CREATE_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SOCIAL) GUILD_CREATE_SCENE:AddFragment(GUILD_SELECTOR_ACTION_LAYER_FRAGMENT) -------------------------- --Guild Home -------------------------- GUILD_HOME_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) GUILD_HOME_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) GUILD_HOME_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) GUILD_HOME_SCENE:AddFragment(GUILD_SELECTOR_FRAGMENT) GUILD_HOME_SCENE:AddFragment(GUILD_HOME_FRAGMENT) GUILD_HOME_SCENE:AddFragment(RIGHT_BG_FRAGMENT) GUILD_HOME_SCENE:AddFragment(DISPLAY_NAME_FRAGMENT) GUILD_HOME_SCENE:AddFragment(GUILD_SHARED_INFO_FRAGMENT) GUILD_HOME_SCENE:AddFragment(GUILD_WINDOW_SOUNDS) GUILD_HOME_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) GUILD_HOME_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_GUILDS_HOME_OPENED)) GUILD_HOME_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SOCIAL) GUILD_HOME_SCENE:AddFragment(GUILD_SELECTOR_ACTION_LAYER_FRAGMENT) ----------------------- --Guild History ----------------------- GUILD_HISTORY_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) GUILD_HISTORY_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) GUILD_HISTORY_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) GUILD_HISTORY_KEYBOARD_SCENE:AddFragment(GUILD_SELECTOR_FRAGMENT) GUILD_HISTORY_KEYBOARD_SCENE:AddFragment(GUILD_HISTORY_KEYBOARD_FRAGMENT) GUILD_HISTORY_KEYBOARD_SCENE:AddFragment(RIGHT_BG_FRAGMENT) GUILD_HISTORY_KEYBOARD_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) GUILD_HISTORY_KEYBOARD_SCENE:AddFragment(DISPLAY_NAME_FRAGMENT) GUILD_HISTORY_KEYBOARD_SCENE:AddFragment(GUILD_SHARED_INFO_FRAGMENT) GUILD_HISTORY_KEYBOARD_SCENE:AddFragment(GUILD_WINDOW_SOUNDS) GUILD_HISTORY_KEYBOARD_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SOCIAL) GUILD_HISTORY_KEYBOARD_SCENE:AddFragment(GUILD_SELECTOR_ACTION_LAYER_FRAGMENT) ----------------------- --Guild Heraldry ----------------------- GUILD_HERALDRY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) GUILD_HERALDRY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) GUILD_HERALDRY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) GUILD_HERALDRY_SCENE:AddFragment(GUILD_SELECTOR_FRAGMENT) GUILD_HERALDRY_SCENE:AddFragment(GUILD_HERALDRY_FRAGMENT) GUILD_HERALDRY_SCENE:AddFragment(RIGHT_BG_FRAGMENT) GUILD_HERALDRY_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) GUILD_HERALDRY_SCENE:AddFragment(DISPLAY_NAME_FRAGMENT) GUILD_HERALDRY_SCENE:AddFragment(GUILD_SHARED_INFO_FRAGMENT) GUILD_HERALDRY_SCENE:AddFragment(GUILD_WINDOW_SOUNDS) GUILD_HERALDRY_SCENE:AddFragment(ITEM_PREVIEW_KEYBOARD:GetFragment()) GUILD_HERALDRY_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_GUILDS_HERALDRY_OPENED)) GUILD_HERALDRY_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SOCIAL) GUILD_HERALDRY_SCENE:AddFragment(GUILD_SELECTOR_ACTION_LAYER_FRAGMENT) ------------------------- --Lore Library ------------------------- LORE_LIBRARY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) LORE_LIBRARY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) LORE_LIBRARY_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) LORE_LIBRARY_SCENE:AddFragment(LORE_LIBRARY_FRAGMENT) LORE_LIBRARY_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL) LORE_LIBRARY_SCENE:AddFragment(RIGHT_BG_FRAGMENT) LORE_LIBRARY_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) LORE_LIBRARY_SCENE:AddFragment(TITLE_FRAGMENT) LORE_LIBRARY_SCENE:AddFragment(JOURNAL_TITLE_FRAGMENT) LORE_LIBRARY_SCENE:AddFragment(CODEX_WINDOW_SOUNDS) LORE_LIBRARY_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_LORE_LIBRARY_OPENED)) ---------------- --Mail Inbox Scene ---------------- MAIL_INBOX_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) MAIL_INBOX_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) MAIL_INBOX_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) MAIL_INBOX_SCENE:AddFragment(TITLE_FRAGMENT) MAIL_INBOX_SCENE:AddFragment(MAIL_TITLE_FRAGMENT) MAIL_INBOX_SCENE:AddFragment(RIGHT_BG_FRAGMENT) MAIL_INBOX_SCENE:AddFragment(MAIL_INBOX_FRAGMENT) MAIL_INBOX_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SOCIAL) MAIL_INBOX_SCENE:AddFragment(MAIL_WINDOW_SOUNDS) MAIL_INBOX_SCENE:AddFragment(MAIL_INTERACTION_FRAGMENT) MAIL_INBOX_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_MAIL_OPENED)) ---------------- --Mail Send Scene ---------------- MAIL_SEND_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) MAIL_SEND_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) MAIL_SEND_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) MAIL_SEND_SCENE:AddFragment(TITLE_FRAGMENT) MAIL_SEND_SCENE:AddFragment(MAIL_TITLE_FRAGMENT) MAIL_SEND_SCENE:AddFragment(RIGHT_BG_FRAGMENT) MAIL_SEND_SCENE:AddFragment(MAIL_SEND_FRAGMENT) MAIL_SEND_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SOCIAL) MAIL_SEND_SCENE:AddFragment(MAIL_WINDOW_SOUNDS) MAIL_SEND_SCENE:AddFragment(INVENTORY_FRAGMENT) MAIL_SEND_SCENE:AddFragment(BACKPACK_MAIL_LAYOUT_FRAGMENT) MAIL_SEND_SCENE:AddFragment(MAIL_INTERACTION_FRAGMENT) MAIL_SEND_SCENE:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_MAIL_OPENED)) ------------------------ --World Map ------------------------ WORLD_MAP_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) WORLD_MAP_SCENE:AddFragment(UNIFORM_BLUR_FRAGMENT) WORLD_MAP_SCENE:AddFragment(WORLD_MAP_FRAGMENT) WORLD_MAP_SCENE:AddFragment(WORLD_MAP_CORNER_FRAGMENT) WORLD_MAP_SCENE:AddFragment(WORLD_MAP_INFO_FRAGMENT) WORLD_MAP_SCENE:AddFragment(WORLD_MAP_INFO_BG_FRAGMENT) WORLD_MAP_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_MAP) WORLD_MAP_SCENE:AddFragment(MAP_WINDOW_SOUNDS) WORLD_MAP_SCENE:AddFragment(WORLD_MAP_ZOOM_FRAGMENT) ------------------- --Store Scene ------------------- local storeScene = SCENE_MANAGER:GetScene("store") storeScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) storeScene:AddFragment(RIGHT_PANEL_BG_FRAGMENT) storeScene:AddFragment(STORE_MENU_FRAGMENT) storeScene:AddFragment(STORE_WINDOW_SOUNDS) storeScene:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT) storeScene:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_STORE_OPENED)) storeScene:AddFragment(BACKPACK_STORE_LAYOUT_FRAGMENT) storeScene:AddFragment(MINIMIZE_CHAT_FRAGMENT) ------------------- --Housing Furniture Browser Scene ------------------- local furnitureBrowserScene = SCENE_MANAGER:GetScene(HOUSING_FURNITURE_KEYBOARD_SCENE_NAME) furnitureBrowserScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) furnitureBrowserScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_FURNITURE_BROWSER_NO_BLUR) furnitureBrowserScene:AddFragment(TITLE_FRAGMENT) furnitureBrowserScene:AddFragment(RIGHT_BG_FRAGMENT) furnitureBrowserScene:AddFragment(TREE_UNDERLAY_FRAGMENT) furnitureBrowserScene:AddFragment(HOUSING_FURNITURE_BROWSER_MENU_FRAGMENT) furnitureBrowserScene:AddFragment(HOUSING_FURNITURE_BROWSER_TITLE_FRAGMENT) furnitureBrowserScene:AddFragment(HOUSING_EDITOR_ENABLED_FRAGMENT) furnitureBrowserScene:AddFragment(FURNITURE_BROWSER_ITEM_PREVIEW_OPTIONS_FRAGMENT) furnitureBrowserScene:AddFragment(ITEM_PREVIEW_KEYBOARD:GetFragment()) furnitureBrowserScene:AddFragment(MINIMIZE_CHAT_FRAGMENT) furnitureBrowserScene:AddFragment(STOP_MOVEMENT_FRAGMENT) ------------------------------- -- Dye Stamp Confirmation Scene ------------------------------- DYE_STAMP_CONFIRMATION_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) DYE_STAMP_CONFIRMATION_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CENTERED) DYE_STAMP_CONFIRMATION_KEYBOARD_SCENE:AddFragment(ITEM_PREVIEW_FRAGMENT) DYE_STAMP_CONFIRMATION_KEYBOARD_SCENE:AddFragment(KEYBIND_STRIP_MUNGE_BACKDROP_FRAGMENT) DYE_STAMP_CONFIRMATION_KEYBOARD_SCENE:AddFragment(UI_SHORTCUTS_ACTION_LAYER_FRAGMENT) DYE_STAMP_CONFIRMATION_KEYBOARD_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT) DYE_STAMP_CONFIRMATION_KEYBOARD_SCENE:AddFragment(STOP_MOVEMENT_FRAGMENT) DYE_STAMP_CONFIRMATION_KEYBOARD_SCENE:AddFragment(PREVIEW_KEYBIND_INTERCEPT_LAYER_FRAGMENT) ------------------- -- Crown Crates ------------------- CROWN_CRATE_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) CROWN_CRATE_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CENTERED_NO_BLUR) CROWN_CRATE_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.SUPRESS_COLLECTIBLES_GROUP) CROWN_CRATE_KEYBOARD_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT) CROWN_CRATE_KEYBOARD_SCENE:AddFragment(STOP_MOVEMENT_FRAGMENT) CROWN_CRATE_KEYBOARD_SCENE:AddFragment(CROWN_CRATES_FRAGMENT) CROWN_CRATE_KEYBOARD_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_CROWN_CRATES) CROWN_CRATE_KEYBOARD_SCENE:AddFragment(CROWN_CRATE_GEMS_AVAILABLE_QUANTITY_FRAGMENT) CROWN_CRATE_KEYBOARD_SCENE:AddFragment(PREVIEW_KEYBIND_INTERCEPT_LAYER_FRAGMENT) --Don't animate the right panel bg in the crown crate scene since we want it to be able to hide instantly RIGHT_PANEL_BG_FRAGMENT:AddInstantScene(CROWN_CRATE_KEYBOARD_SCENE) ------------------- --Inventory Scene ------------------- local inventoryScene = ZO_Scene:New("inventory", SCENE_MANAGER) inventoryScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) inventoryScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CENTERED) -- Dynamic framing consumed width/height match FURNITURE_BROWSER_ITEM_PREVIEW_OPTIONS_FRAGMENT -- because these constraints only apply to furniture previews. inventoryScene:AddFragment(ZO_ItemPreviewOptionsFragment:New({paddingLeft = 570, paddingRight = 620, dynamicFramingConsumedWidth = 950, dynamicFramingConsumedHeight = 80, forcePreparePreview = false})) inventoryScene:AddFragment(ITEM_PREVIEW_KEYBOARD:GetFragment()) inventoryScene:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) inventoryScene:AddFragment(RIGHT_PANEL_BG_FRAGMENT) inventoryScene:AddFragment(WIDE_LEFT_PANEL_BG_FRAGMENT) inventoryScene:AddFragment(CHARACTER_WINDOW_FRAGMENT) inventoryScene:AddFragment(CHARACTER_WINDOW_HEADER_FRAGMENT) inventoryScene:AddFragment(CHARACTER_WINDOW_STATS_FRAGMENT) inventoryScene:AddFragment(INVENTORY_MENU_FRAGMENT) inventoryScene:AddFragment(FRAME_EMOTE_FRAGMENT_INVENTORY) inventoryScene:AddFragment(INVENTORY_WINDOW_SOUNDS) ------------------- --Stats Scene ------------------- STATS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) STATS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_CENTERED) STATS_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) STATS_SCENE:AddFragment(STATS_OUTFIT_PREVIEW_OPTIONS_FRAGMENT) STATS_SCENE:AddFragment(ITEM_PREVIEW_KEYBOARD:GetFragment()) STATS_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SKILLS) STATS_SCENE:AddFragment(CHARACTER_WINDOW_SOUNDS) STATS_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT) ------------------- --Bank Scene ------------------- local bankScene = SCENE_MANAGER:GetScene("bank") bankScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) bankScene:AddFragment(RIGHT_PANEL_BG_FRAGMENT) bankScene:AddFragment(BANK_MENU_FRAGMENT) bankScene:AddFragment(BANK_WINDOW_SOUNDS) bankScene:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT) ------------------- --House Bank Scene ------------------- local houseBankScene = SCENE_MANAGER:GetScene("houseBank") houseBankScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) houseBankScene:AddFragment(RIGHT_PANEL_BG_FRAGMENT) houseBankScene:AddFragment(HOUSE_BANK_MENU_FRAGMENT) houseBankScene:AddFragment(BANK_WINDOW_SOUNDS) houseBankScene:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT) ------------------- --Guild Bank Scene ------------------- local guildBankScene = SCENE_MANAGER:GetScene("guildBank") guildBankScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) guildBankScene:AddFragment(RIGHT_PANEL_BG_FRAGMENT) guildBankScene:AddFragment(GUILD_BANK_MENU_FRAGMENT) guildBankScene:AddFragment(BANK_WINDOW_SOUNDS) guildBankScene:AddFragment(PLAYER_PROGRESS_BAR_FRAGMENT) guildBankScene:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_GUILD_BANK_OPENED)) ---------------- --Combat Skills Scene ---------------- local skillsScene = SCENE_MANAGER:GetScene("skills") skillsScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) skillsScene:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) skillsScene:AddFragment(FRAME_PLAYER_FRAGMENT) skillsScene:AddFragment(RIGHT_BG_FRAGMENT) skillsScene:AddFragment(TREE_UNDERLAY_FRAGMENT) skillsScene:AddFragment(TITLE_FRAGMENT) skillsScene:AddFragment(SKILLS_FRAGMENT) skillsScene:AddFragment(FRAME_EMOTE_FRAGMENT_SKILLS) skillsScene:AddFragment(SKILLS_TITLE_FRAGMENT) skillsScene:AddFragment(SKILLS_WINDOW_SOUNDS) skillsScene:AddFragment(ZO_TutorialTriggerFragment:New(TUTORIAL_TRIGGER_COMBAT_SKILLS_OPENED)) ------------------------ --Gift Inventory Scene ------------------------ local giftInventoryScene = GIFT_INVENTORY_KEYBOARD:GetScene() giftInventoryScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) giftInventoryScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) giftInventoryScene:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) giftInventoryScene:AddFragment(GIFT_INVENTORY_KEYBOARD:GetFragment()) giftInventoryScene:AddFragment(RIGHT_BG_FRAGMENT) giftInventoryScene:AddFragment(TREE_UNDERLAY_FRAGMENT) giftInventoryScene:AddFragment(TITLE_FRAGMENT) giftInventoryScene:AddFragment(CROWN_STORE_TITLE_FRAGMENT) giftInventoryScene:AddFragment(MARKET_WINDOW_SOUNDS) giftInventoryScene:AddFragment(FRAME_EMOTE_FRAGMENT_CROWN_STORE) ---------------------------- --Gift Inventory View Scene ---------------------------- local giftInventoryViewScene = SCENE_MANAGER:GetScene("giftInventoryViewKeyboard") giftInventoryViewScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) giftInventoryViewScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) -- the preview options fragment needs to be added before the ITEM_PREVIEW_KEYBOARD fragment -- which is part of ZO_ITEM_PREVIEW_LIST_HELPER_KEYBOARD_FRAGMENT_GROUP giftInventoryViewScene:AddFragment(RIGHT_BG_FORCE_PREPARE_ITEM_PREVIEW_OPTIONS_FRAGMENT) giftInventoryViewScene:AddFragmentGroup(ZO_ITEM_PREVIEW_LIST_HELPER_KEYBOARD_FRAGMENT_GROUP) giftInventoryViewScene:AddFragment(MARKET_WINDOW_SOUNDS) giftInventoryViewScene:AddFragment(MINIMIZE_CHAT_FRAGMENT) giftInventoryViewScene:AddFragment(FRAME_EMOTE_FRAGMENT_CROWN_STORE) ------------------- -- ESO Plus Offers Scene ------------------- local esoPlusOffersScene = ZO_RemoteScene:New("esoPlusOffersSceneKeyboard", SCENE_MANAGER) esoPlusOffersScene:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) esoPlusOffersScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW_NO_KEYBIND_STRIP) esoPlusOffersScene:AddFragment(MARKET_KEYBIND_STRIP_FRAGMENT) esoPlusOffersScene:AddFragment(KEYBIND_STRIP_MUNGE_BACKDROP_FRAGMENT) esoPlusOffersScene:AddFragment(FRAME_TARGET_STANDARD_RIGHT_PANEL_FRAGMENT) esoPlusOffersScene:AddFragment(FRAME_PLAYER_FRAGMENT) esoPlusOffersScene:AddFragment(RIGHT_BG_FRAGMENT) esoPlusOffersScene:AddFragment(FRAME_EMOTE_FRAGMENT_CROWN_STORE) esoPlusOffersScene:AddFragment(STOP_MOVEMENT_FRAGMENT) esoPlusOffersScene:AddFragment(MARKET_WINDOW_SOUNDS) esoPlusOffersScene:AddFragment(PREVIEW_KEYBIND_INTERCEPT_LAYER_FRAGMENT) esoPlusOffersScene:AddFragment(MINIMIZE_CHAT_FRAGMENT) esoPlusOffersScene:AddFragment(TITLE_FRAGMENT) esoPlusOffersScene:AddFragment(CROWN_STORE_TITLE_FRAGMENT) ------------------- -- Guild Finder Scene ------------------- KEYBOARD_GUILD_RECRUITMENT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) KEYBOARD_GUILD_RECRUITMENT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) KEYBOARD_GUILD_RECRUITMENT_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) KEYBOARD_GUILD_RECRUITMENT_SCENE:AddFragment(GUILD_SELECTOR_FRAGMENT) KEYBOARD_GUILD_RECRUITMENT_SCENE:AddFragment(RIGHT_BG_FRAGMENT) KEYBOARD_GUILD_RECRUITMENT_SCENE:AddFragment(KEYBOARD_GUILD_RECRUITMENT_FRAGMENT) KEYBOARD_GUILD_RECRUITMENT_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) KEYBOARD_GUILD_RECRUITMENT_SCENE:AddFragment(DISPLAY_NAME_FRAGMENT) KEYBOARD_GUILD_RECRUITMENT_SCENE:AddFragment(GUILD_SHARED_INFO_FRAGMENT) KEYBOARD_GUILD_RECRUITMENT_SCENE:AddFragment(GUILD_WINDOW_SOUNDS) KEYBOARD_GUILD_RECRUITMENT_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SOCIAL) KEYBOARD_GUILD_RECRUITMENT_SCENE:AddFragment(GUILD_SELECTOR_ACTION_LAYER_FRAGMENT) KEYBOARD_GUILD_BROWSER_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) KEYBOARD_GUILD_BROWSER_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) KEYBOARD_GUILD_BROWSER_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) KEYBOARD_GUILD_BROWSER_SCENE:AddFragment(RIGHT_BG_FRAGMENT) KEYBOARD_GUILD_BROWSER_SCENE:AddFragment(DISPLAY_NAME_FRAGMENT) KEYBOARD_GUILD_BROWSER_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) KEYBOARD_GUILD_BROWSER_SCENE:AddFragment(GUILD_SELECTOR_FRAGMENT) KEYBOARD_GUILD_BROWSER_SCENE:AddFragment(KEYBOARD_GUILD_BROWSER_FRAGMENT) KEYBOARD_GUILD_BROWSER_SCENE:AddFragment(GUILD_WINDOW_SOUNDS) KEYBOARD_GUILD_BROWSER_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SOCIAL) KEYBOARD_GUILD_BROWSER_SCENE:AddFragment(GUILD_SELECTOR_ACTION_LAYER_FRAGMENT) KEYBOARD_LINK_GUILD_INFO_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) KEYBOARD_LINK_GUILD_INFO_SCENE:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) KEYBOARD_LINK_GUILD_INFO_SCENE:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) KEYBOARD_LINK_GUILD_INFO_SCENE:AddFragment(RIGHT_BG_FRAGMENT) KEYBOARD_LINK_GUILD_INFO_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) KEYBOARD_LINK_GUILD_INFO_SCENE:AddFragment(TITLE_FRAGMENT) KEYBOARD_LINK_GUILD_INFO_SCENE:AddFragment(GUILD_LINK_TITLE_FRAGMENT) KEYBOARD_LINK_GUILD_INFO_SCENE:AddFragment(DISPLAY_NAME_FRAGMENT) KEYBOARD_LINK_GUILD_INFO_SCENE:AddFragment(KEYBOARD_GUILD_BROWSER_GUILD_INFO_FRAGMENT) KEYBOARD_LINK_GUILD_INFO_SCENE:AddFragment(FRAME_EMOTE_FRAGMENT_SOCIAL) ------------------- -- Antiquities Scene ------------------- local antiquityJournalScene = SCENE_MANAGER:GetScene("antiquityJournalKeyboard") antiquityJournalScene:AddFragmentGroup(FRAGMENT_GROUP.PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT) antiquityJournalScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) antiquityJournalScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) antiquityJournalScene:AddFragment(ANTIQUITY_JOURNAL_FRAGMENT) antiquityJournalScene:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL) antiquityJournalScene:AddFragment(RIGHT_BG_FRAGMENT) antiquityJournalScene:AddFragment(TREE_UNDERLAY_FRAGMENT) antiquityJournalScene:AddFragment(TITLE_FRAGMENT) antiquityJournalScene:AddFragment(JOURNAL_TITLE_FRAGMENT) antiquityJournalScene:AddFragment(CODEX_WINDOW_SOUNDS) local antiquityLoreScene = SCENE_MANAGER:GetScene("antiquityLoreKeyboard") antiquityLoreScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) antiquityLoreScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_STANDARD_RIGHT_PANEL) antiquityLoreScene:AddFragment(ANTIQUITY_LORE_FRAGMENT) antiquityLoreScene:AddFragment(ANTIQUITY_LORE_READER_FRAGMENT) antiquityLoreScene:AddFragment(FRAME_EMOTE_FRAGMENT_JOURNAL) antiquityLoreScene:AddFragment(THIN_RIGHT_BG_FRAGMENT) antiquityLoreScene:AddFragment(CODEX_WINDOW_SOUNDS) ------------------- --Housing Path Settings Scene ------------------- local pathSettingsScene = SCENE_MANAGER:GetScene("keyboard_housing_path_settings_scene") pathSettingsScene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) pathSettingsScene:AddFragmentGroup(FRAGMENT_GROUP.FRAME_TARGET_FURNITURE_BROWSER_NO_BLUR) pathSettingsScene:AddFragment(TITLE_FRAGMENT) pathSettingsScene:AddFragment(RIGHT_BG_FRAGMENT) pathSettingsScene:AddFragment(TREE_UNDERLAY_FRAGMENT) pathSettingsScene:AddFragment(FURNITURE_BROWSER_ITEM_PREVIEW_OPTIONS_FRAGMENT) pathSettingsScene:AddFragment(HOUSING_EDITOR_ENABLED_FRAGMENT) pathSettingsScene:AddFragment(ITEM_PREVIEW_KEYBOARD:GetFragment()) pathSettingsScene:AddFragment(HOUSING_PATH_SETTINGS_FRAGMENT) pathSettingsScene:AddFragment(HOUSING_PATH_SETTINGS_TITLE_FRAGMENT) pathSettingsScene:AddFragment(MINIMIZE_CHAT_FRAGMENT) pathSettingsScene:AddFragment(STOP_MOVEMENT_FRAGMENT) ------------------------ -- Companion Character Scene ------------------------ COMPANION_CHARACTER_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) COMPANION_CHARACTER_KEYBOARD_SCENE:AddFragment(COMPANION_PROGRESS_BAR_FRAGMENT) COMPANION_CHARACTER_KEYBOARD_SCENE:AddFragment(FRAME_INTERACTION_STANDARD_RIGHT_PANEL_MEDIUM_LEFT_PANEL_FRAGMENT) COMPANION_CHARACTER_KEYBOARD_SCENE:AddFragment(RIGHT_BG_FRAGMENT) COMPANION_CHARACTER_KEYBOARD_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) COMPANION_CHARACTER_KEYBOARD_SCENE:AddFragment(TITLE_FRAGMENT) COMPANION_CHARACTER_KEYBOARD_SCENE:AddFragment(COMPANION_MENU_PREVIEW_OPTIONS_FRAGMENT) COMPANION_CHARACTER_KEYBOARD_SCENE:AddFragment(ITEM_PREVIEW_KEYBOARD:GetFragment()) COMPANION_CHARACTER_KEYBOARD_SCENE:AddFragment(COMPANION_TITLE_FRAGMENT) COMPANION_CHARACTER_KEYBOARD_SCENE:AddFragment(COMPANION_KEYBOARD_FRAGMENT) COMPANION_CHARACTER_KEYBOARD_SCENE:AddFragment(COMPANION_CHARACTER_KEYBOARD_FRAGMENT) COMPANION_CHARACTER_KEYBOARD_SCENE:AddFragment(COMPANION_CHARACTER_WINDOW_FRAGMENT) COMPANION_CHARACTER_KEYBOARD_SCENE:AddFragment(THIN_LEFT_PANEL_BG_FRAGMENT) ------------------------ -- Companion Skills Scene ------------------------ COMPANION_SKILLS_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) COMPANION_SKILLS_KEYBOARD_SCENE:AddFragment(COMPANION_PROGRESS_BAR_FRAGMENT) COMPANION_SKILLS_KEYBOARD_SCENE:AddFragment(FRAME_INTERACTION_STANDARD_RIGHT_PANEL_MEDIUM_LEFT_PANEL_FRAGMENT) COMPANION_SKILLS_KEYBOARD_SCENE:AddFragment(RIGHT_BG_FRAGMENT) COMPANION_SKILLS_KEYBOARD_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) -- ESO-712835: Add a preview fragment to skills to solve the loss of focus upon the companion object when navigating between a screen with previewing and one without. COMPANION_SKILLS_KEYBOARD_SCENE:AddFragment(ITEM_PREVIEW_KEYBOARD:GetFragment()) COMPANION_SKILLS_KEYBOARD_SCENE:AddFragment(TITLE_FRAGMENT) COMPANION_SKILLS_KEYBOARD_SCENE:AddFragment(COMPANION_TITLE_FRAGMENT) COMPANION_SKILLS_KEYBOARD_SCENE:AddFragment(COMPANION_KEYBOARD_FRAGMENT) COMPANION_SKILLS_KEYBOARD_SCENE:AddFragment(COMPANION_SKILLS_KEYBOARD_FRAGMENT) ------------------------ -- Companion Collection Book Scene ------------------------ COMPANION_COLLECTION_BOOK_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) COMPANION_COLLECTION_BOOK_KEYBOARD_SCENE:AddFragment(COMPANION_PROGRESS_BAR_FRAGMENT) COMPANION_COLLECTION_BOOK_KEYBOARD_SCENE:AddFragment(FRAME_INTERACTION_STANDARD_RIGHT_PANEL_MEDIUM_LEFT_PANEL_FRAGMENT) COMPANION_COLLECTION_BOOK_KEYBOARD_SCENE:AddFragment(RIGHT_BG_FRAGMENT) COMPANION_COLLECTION_BOOK_KEYBOARD_SCENE:AddFragment(TREE_UNDERLAY_FRAGMENT) COMPANION_COLLECTION_BOOK_KEYBOARD_SCENE:AddFragment(TITLE_FRAGMENT) COMPANION_COLLECTION_BOOK_KEYBOARD_SCENE:AddFragment(COMPANION_MENU_PREVIEW_OPTIONS_FRAGMENT) COMPANION_COLLECTION_BOOK_KEYBOARD_SCENE:AddFragment(ITEM_PREVIEW_KEYBOARD:GetFragment()) COMPANION_COLLECTION_BOOK_KEYBOARD_SCENE:AddFragment(COMPANION_TITLE_FRAGMENT) COMPANION_COLLECTION_BOOK_KEYBOARD_SCENE:AddFragment(COMPANION_KEYBOARD_FRAGMENT) COMPANION_COLLECTION_BOOK_KEYBOARD_SCENE:AddFragment(COMPANION_COLLECTION_BOOK_KEYBOARD_FRAGMENT) -------------------- --Armory Scene -------------------- ARMORY_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) ARMORY_KEYBOARD_SCENE:AddFragmentGroup(FRAGMENT_GROUP.READ_ONLY_EQUIPPED_ITEMS) ARMORY_KEYBOARD_SCENE:AddFragment(STATS_BG_FRAGMENT) ARMORY_KEYBOARD_SCENE:AddFragment(ARMORY_KEYBOARD_FRAGMENT) ARMORY_KEYBOARD_SCENE:AddFragment(MINIMIZE_CHAT_FRAGMENT) ------------------- --Main Menu ------------------- MAIN_MENU_KEYBOARD:AddCategoryAreaFragment(TOP_BAR_FRAGMENT) --World Map MAIN_MENU_KEYBOARD:AddScene(MENU_CATEGORY_MAP, "worldMap") --Market Scene Group do local iconData = { { categoryName = SI_CROWN_STORE_MENU_CROWN_STORE_LABEL, descriptor = "market", normal = "EsoUI/Art/Market/Keyboard/tabIcon_crownStore_up.dds", pressed = "EsoUI/Art/Market/Keyboard/tabIcon_crownStore_down.dds", highlight = "EsoUI/Art/Market/Keyboard/tabIcon_crownStore_over.dds", }, { categoryName = SI_CROWN_STORE_MENU_SEALS_STORE_LABEL, descriptor = "endeavorSealStoreSceneKeyboard", normal = "EsoUI/Art/Market/Keyboard/tabIcon_sealsStore_up.dds", pressed = "EsoUI/Art/Market/Keyboard/tabIcon_sealsStore_down.dds", highlight = "EsoUI/Art/Market/Keyboard/tabIcon_sealsStore_over.dds", }, { categoryName = SI_CROWN_STORE_MENU_ESO_PLUS_LABEL, descriptor = "esoPlusOffersSceneKeyboard", normal = "esoui/art/treeicons/store_indexIcon_ESOPlus_up.dds", pressed = "esoui/art/treeicons/store_indexIcon_ESOPlus_down.dds", highlight = "esoui/art/treeicons/store_indexIcon_ESOPlus_over.dds", }, { categoryName = SI_CROWN_STORE_MENU_DAILY_LOGIN_LABEL, descriptor = "dailyLoginRewards", normal = "EsoUI/Art/Market/Keyboard/tabIcon_daily_up.dds", pressed = "EsoUI/Art/Market/Keyboard/tabIcon_daily_down.dds", highlight = "EsoUI/Art/Market/Keyboard/tabIcon_daily_over.dds", statusIcon = function() if GetDailyLoginClaimableRewardIndex() then return ZO_KEYBOARD_NEW_ICON end return nil end, }, { categoryName = SI_CROWN_STORE_MENU_GIFT_INVENTORY_LABEL, descriptor = "giftInventoryKeyboard", normal = "EsoUI/Art/Market/Keyboard/tabIcon_gifting_up.dds", pressed = "EsoUI/Art/Market/Keyboard/tabIcon_gifting_down.dds", highlight = "EsoUI/Art/Market/Keyboard/tabIcon_gifting_over.dds", statusIcon = function() if GIFT_INVENTORY_MANAGER:HasAnyUnseenGifts() then return ZO_KEYBOARD_NEW_ICON end return nil end, }, } SCENE_MANAGER:AddSceneGroup("marketSceneGroup", ZO_SceneGroup:New("market", "endeavorSealStoreSceneKeyboard", "esoPlusOffersSceneKeyboard", "dailyLoginRewards", "giftInventoryKeyboard")) local NO_PREFERRED_SCENE_FUNCTION = nil MAIN_MENU_KEYBOARD:AddSceneGroup(MENU_CATEGORY_MARKET, "marketSceneGroup", iconData, NO_PREFERRED_SCENE_FUNCTION, TUTORIAL_TRIGGER_CROWN_STORE_TABS_SHOWN_POINTER_BOX) end --Inventory MAIN_MENU_KEYBOARD:AddScene(MENU_CATEGORY_INVENTORY, "inventory") --Character MAIN_MENU_KEYBOARD:AddScene(MENU_CATEGORY_CHARACTER, "stats") --Skills MAIN_MENU_KEYBOARD:AddScene(MENU_CATEGORY_SKILLS, "skills") --Champion MAIN_MENU_KEYBOARD:AddScene(MENU_CATEGORY_CHAMPION, "championPerks") --Notifications MAIN_MENU_KEYBOARD:AddScene(MENU_CATEGORY_NOTIFICATIONS, "notifications") --Group MAIN_MENU_KEYBOARD:AddScene(MENU_CATEGORY_GROUP, "groupMenuKeyboard") --Crown Crates MAIN_MENU_KEYBOARD:AddScene(MENU_CATEGORY_CROWN_CRATES, "crownCrateKeyboard") --Collections Scene Group do local function StatusIconForSpecializedCategory(specializedCategoryType) for categoryIndex, categoryData in ZO_COLLECTIBLE_DATA_MANAGER:CategoryIterator() do if categoryData:IsSpecializedCategory(specializedCategoryType) and categoryData:HasAnyNewCollectibles() then return ZO_KEYBOARD_NEW_ICON end end return nil end local iconData = { { categoryName = SI_COLLECTION_BOOK_TITLE, descriptor = "collectionsBook", normal = "EsoUI/Art/Collections/collections_tabIcon_collectibles_up.dds", pressed = "EsoUI/Art/Collections/collections_tabIcon_collectibles_down.dds", highlight = "EsoUI/Art/Collections/collections_tabIcon_collectibles_over.dds", statusIcon = function() return StatusIconForSpecializedCategory(COLLECTIBLE_CATEGORY_SPECIALIZATION_NONE) end, }, { categoryName = SI_DLC_BOOK_TITLE, descriptor = "dlcBook", normal = "EsoUI/Art/Collections/collections_tabIcon_DLC_up.dds", pressed = "EsoUI/Art/Collections/collections_tabIcon_DLC_down.dds", highlight = "EsoUI/Art/Collections/collections_tabIcon_DLC_over.dds", statusIcon = function() return StatusIconForSpecializedCategory(COLLECTIBLE_CATEGORY_SPECIALIZATION_DLC) end, }, { categoryName = SI_HOUSING_BOOK_TITLE, descriptor = "housingBook", normal = "EsoUI/Art/Collections/collections_tabIcon_housing_up.dds", pressed = "EsoUI/Art/Collections/collections_tabIcon_housing_down.dds", highlight = "EsoUI/Art/Collections/collections_tabIcon_housing_over.dds", statusIcon = function() return StatusIconForSpecializedCategory(COLLECTIBLE_CATEGORY_SPECIALIZATION_HOUSING) end, }, { categoryName = SI_OUTFIT_STYLES_BOOK_TITLE, descriptor = "outfitStylesBook", normal = "EsoUI/Art/Collections/collections_tabIcon_outfitStyles_up.dds", pressed = "EsoUI/Art/Collections/collections_tabIcon_outfitStyles_down.dds", highlight = "EsoUI/Art/Collections/collections_tabIcon_outfitStyles_over.dds", statusIcon = function() return StatusIconForSpecializedCategory(COLLECTIBLE_CATEGORY_SPECIALIZATION_OUTFIT_STYLES) end, }, { categoryName = SI_ITEM_SETS_BOOK_TITLE, descriptor = "itemSetsBook", normal = "EsoUI/Art/Collections/collections_tabIcon_itemSets_up.dds", pressed = "EsoUI/Art/Collections/collections_tabIcon_itemSets_down.dds", highlight = "EsoUI/Art/Collections/collections_tabIcon_itemSets_over.dds", statusIcon = function() if ITEM_SET_COLLECTIONS_DATA_MANAGER:HasAnyNewPieces() then return ZO_KEYBOARD_NEW_ICON end return nil end, }, { categoryName = SI_TRIBUTE_PATRON_BOOK_TITLE, descriptor = "tributePatronBook", normal = "EsoUI/Art/Collections/collections_tabIcon_tributePatrons_up.dds", pressed = "EsoUI/Art/Collections/collections_tabIcon_tributePatrons_down.dds", highlight = "EsoUI/Art/Collections/collections_tabIcon_tributePatrons_over.dds", statusIcon = function() return StatusIconForSpecializedCategory(COLLECTIBLE_CATEGORY_SPECIALIZATION_TRIBUTE_PATRONS) end, }, } SCENE_MANAGER:AddSceneGroup("collectionsSceneGroup", ZO_SceneGroup:New("collectionsBook", "dlcBook", "housingBook", "outfitStylesBook", "itemSetsBook", "tributePatronBook")) MAIN_MENU_KEYBOARD:AddSceneGroup(MENU_CATEGORY_COLLECTIONS, "collectionsSceneGroup", iconData) end --Contacts do local iconData = { { categoryName = SI_WINDOW_TITLE_FRIENDS_LIST, descriptor = "friendsList", normal = "EsoUI/Art/Contacts/tabIcon_friends_up.dds", pressed = "EsoUI/Art/Contacts/tabIcon_friends_down.dds", highlight = "EsoUI/Art/Contacts/tabIcon_friends_over.dds", }, { categoryName = SI_IGNORE_LIST_PANEL_TITLE, descriptor = "ignoreList", normal = "EsoUI/Art/Contacts/tabIcon_ignored_up.dds", pressed = "EsoUI/Art/Contacts/tabIcon_ignored_down.dds", highlight = "EsoUI/Art/Contacts/tabIcon_ignored_over.dds", }, } SCENE_MANAGER:AddSceneGroup("contactsSceneGroup", ZO_SceneGroup:New("friendsList", "ignoreList")) MAIN_MENU_KEYBOARD:AddSceneGroup(MENU_CATEGORY_CONTACTS, "contactsSceneGroup", iconData) end --Guilds do local iconData = { { categoryName = SI_WINDOW_TITLE_GUILD_HOME, descriptor = "guildHome", normal = "EsoUI/Art/Guild/tabIcon_home_up.dds", pressed = "EsoUI/Art/Guild/tabIcon_home_down.dds", disabled = "EsoUI/Art/Guild/tabIcon_home_disabled.dds", highlight = "EsoUI/Art/Guild/tabIcon_home_over.dds", }, { categoryName = SI_WINDOW_TITLE_GUILD_ROSTER, descriptor = "guildRoster", normal = "EsoUI/Art/Guild/tabIcon_roster_up.dds", pressed = "EsoUI/Art/Guild/tabIcon_roster_down.dds", disabled = "EsoUI/Art/Guild/tabIcon_roster_disabled.dds", highlight = "EsoUI/Art/Guild/tabIcon_roster_over.dds", }, { categoryName = SI_WINDOW_TITLE_GUILD_RANKS, descriptor = "guildRanks", normal = "EsoUI/Art/Guild/tabIcon_ranks_up.dds", pressed = "EsoUI/Art/Guild/tabIcon_ranks_down.dds", disabled = "EsoUI/Art/Guild/tabIcon_ranks_disabled.dds", highlight = "EsoUI/Art/Guild/tabIcon_ranks_over.dds", }, { categoryName = SI_WINDOW_TITLE_GUILD_RECRUITMENT, descriptor = "guildRecruitmentKeyboard", normal = "EsoUI/Art/GuildFinder/tabIcon_recruitment_up.dds", pressed = "EsoUI/Art/GuildFinder/tabIcon_recruitment_down.dds", disabled = "EsoUI/Art/GuildFinder/tabIcon_recruitment_disabled.dds", highlight = "EsoUI/Art/GuildFinder/tabIcon_recruitment_over.dds", }, { categoryName = SI_WINDOW_TITLE_GUILD_HERALDRY, descriptor = "guildHeraldry", visible = function() return GUILD_HERALDRY:IsEnabled() end, normal = "EsoUI/Art/Guild/tabIcon_heraldry_up.dds", pressed = "EsoUI/Art/Guild/tabIcon_heraldry_down.dds", disabled = "EsoUI/Art/Guild/tabIcon_heraldry_disabled.dds", highlight = "EsoUI/Art/Guild/tabIcon_heraldry_over.dds", }, { categoryName = SI_WINDOW_TITLE_GUILD_HISTORY, descriptor = "guildHistory", normal = "EsoUI/Art/Guild/tabIcon_history_up.dds", pressed = "EsoUI/Art/Guild/tabIcon_history_down.dds", disabled = "EsoUI/Art/Guild/tabIcon_history_disabled.dds", highlight = "EsoUI/Art/Guild/tabIcon_history_over.dds", }, } SCENE_MANAGER:AddSceneGroup("guildsSceneGroup", ZO_SceneGroup:New("guildHome", "guildRoster", "guildRanks", "guildHeraldry", "guildHistory", "guildCreate", "guildRecruitmentKeyboard", "guildBrowserKeyboard", "linkGuildInfoKeyboard")) MAIN_MENU_KEYBOARD:AddSceneGroup(MENU_CATEGORY_GUILDS, "guildsSceneGroup", iconData) GUILD_SELECTOR:OnScenesCreated() MAIN_MENU_KEYBOARD:EvaluateSceneGroupVisibilityOnCallback("guildsSceneGroup", "OnGuildSelected") MAIN_MENU_KEYBOARD:EvaluateSceneGroupVisibilityOnEvent("guildsSceneGroup", EVENT_GUILD_MEMBER_RANK_CHANGED) MAIN_MENU_KEYBOARD:EvaluateSceneGroupVisibilityOnEvent("guildsSceneGroup", EVENT_GUILD_MEMBER_ADDED) MAIN_MENU_KEYBOARD:EvaluateSceneGroupVisibilityOnEvent("guildsSceneGroup", EVENT_GUILD_MEMBER_REMOVED) end --Journal do local iconData = { { categoryName = SI_JOURNAL_MENU_QUESTS, descriptor = "questJournal", normal = "EsoUI/Art/Journal/journal_tabIcon_quest_up.dds", pressed = "EsoUI/Art/Journal/journal_tabIcon_quest_down.dds", highlight = "EsoUI/Art/Journal/journal_tabIcon_quest_over.dds", }, { categoryName = SI_JOURNAL_MENU_ANTIQUITIES, descriptor = "antiquityJournalKeyboard", normal = "EsoUI/Art/Journal/journal_tabIcon_antiquities_up.dds", pressed = "EsoUI/Art/Journal/journal_tabIcon_antiquities_down.dds", highlight = "EsoUI/Art/Journal/journal_tabIcon_antiquities_over.dds", statusIcon = function() if ANTIQUITY_DATA_MANAGER and ANTIQUITY_DATA_MANAGER:HasNewLead() then return ZO_KEYBOARD_NEW_ICON end return nil end, }, { categoryName = SI_JOURNAL_MENU_CADWELLS_ALMANAC, descriptor = "cadwellsAlmanac", normal = "EsoUI/Art/Journal/journal_tabIcon_cadwell_up.dds", pressed = "EsoUI/Art/Journal/journal_tabIcon_cadwell_down.dds", highlight = "EsoUI/Art/Journal/journal_tabIcon_cadwell_over.dds", visible = function() return GetCadwellProgressionLevel() > CADWELL_PROGRESSION_LEVEL_BRONZE end, }, { categoryName = SI_JOURNAL_MENU_LORE_LIBRARY, descriptor = "loreLibrary", normal = "EsoUI/Art/Journal/journal_tabIcon_loreLibrary_up.dds", pressed = "EsoUI/Art/Journal/journal_tabIcon_loreLibrary_down.dds", highlight = "EsoUI/Art/Journal/journal_tabIcon_loreLibrary_over.dds", }, { categoryName = SI_JOURNAL_MENU_ACHIEVEMENTS, descriptor = "achievements", normal = "EsoUI/Art/Journal/journal_tabIcon_achievements_up.dds", pressed = "EsoUI/Art/Journal/journal_tabIcon_achievements_down.dds", highlight = "EsoUI/Art/Journal/journal_tabIcon_achievements_over.dds", }, { categoryName = SI_JOURNAL_MENU_LEADERBOARDS, descriptor = "leaderboards", normal = "EsoUI/Art/Journal/journal_tabIcon_leaderboard_up.dds", pressed = "EsoUI/Art/Journal/journal_tabIcon_leaderboard_down.dds", highlight = "EsoUI/Art/Journal/journal_tabIcon_leaderboard_over.dds", }, } SCENE_MANAGER:AddSceneGroup("journalSceneGroup", ZO_SceneGroup:New("questJournal", "antiquityJournalKeyboard", "cadwellsAlmanac", "loreLibrary", "achievements", "leaderboards")) MAIN_MENU_KEYBOARD:AddSceneGroup(MENU_CATEGORY_JOURNAL, "journalSceneGroup", iconData) end --Alliance War do local iconData = { { categoryName = SI_WINDOW_TITLE_CAMPAIGN_OVERVIEW, descriptor = "campaignOverview", visible = ZO_CampaignSelector_Shared_ShouldShowCampaignSelector, normal = "EsoUI/Art/Campaign/campaign_tabIcon_summary_up.dds", pressed = "EsoUI/Art/Campaign/campaign_tabIcon_summary_down.dds", highlight = "EsoUI/Art/Campaign/campaign_tabIcon_summary_over.dds", }, { categoryName = SI_WINDOW_TITLE_CAMPAIGN_BROWSER, descriptor = "campaignBrowser", normal = "EsoUI/Art/Campaign/campaign_tabIcon_browser_up.dds", pressed = "EsoUI/Art/Campaign/campaign_tabIcon_browser_down.dds", highlight = "EsoUI/Art/Campaign/campaign_tabIcon_browser_over.dds", }, } SCENE_MANAGER:AddSceneGroup("allianceWarSceneGroup", ZO_SceneGroup:New("campaignOverview", "campaignBrowser")) MAIN_MENU_KEYBOARD:AddSceneGroup(MENU_CATEGORY_ALLIANCE_WAR, "allianceWarSceneGroup", iconData) MAIN_MENU_KEYBOARD:EvaluateSceneGroupVisibilityOnEvent("allianceWarSceneGroup", EVENT_CURRENT_CAMPAIGN_CHANGED) MAIN_MENU_KEYBOARD:EvaluateSceneGroupVisibilityOnEvent("allianceWarSceneGroup", EVENT_ASSIGNED_CAMPAIGN_CHANGED) end --Help do local iconData = { { categoryName = SI_HELP_TUTORIALS, descriptor = "helpTutorials", normal = "EsoUI/Art/Help/help_tabIcon_tutorial_up.dds", pressed = "EsoUI/Art/Help/help_tabIcon_tutorial_down.dds", highlight = "EsoUI/Art/Help/help_tabIcon_tutorial_over.dds", }, { categoryName = SI_HELP_CUSTOMER_SUPPORT, descriptor = "helpCustomerSupport", normal = "EsoUI/Art/Help/help_tabIcon_CS_up.dds", pressed = "EsoUI/Art/Help/help_tabIcon_CS_down.dds", highlight = "EsoUI/Art/Help/help_tabIcon_CS_over.dds", }, { categoryName = SI_HELP_EMOTES, descriptor = "helpEmotes", normal = "EsoUI/Art/Help/help_tabIcon_emotes_up.dds", pressed = "EsoUI/Art/Help/help_tabIcon_emotes_down.dds", highlight = "EsoUI/Art/Help/help_tabIcon_emotes_over.dds", } } SCENE_MANAGER:AddSceneGroup("helpSceneGroup", ZO_SceneGroup:New("helpTutorials", "helpCustomerSupport", "helpEmotes")) MAIN_MENU_KEYBOARD:AddSceneGroup(MENU_CATEGORY_HELP, "helpSceneGroup", iconData) end --Mail do local iconData = { { categoryName = SI_WINDOW_TITLE_INBOX_MAIL, descriptor = "mailInbox", normal = "EsoUI/Art/Mail/mail_tabIcon_inbox_up.dds", pressed = "EsoUI/Art/Mail/mail_tabIcon_inbox_down.dds", highlight = "EsoUI/Art/Mail/mail_tabIcon_inbox_over.dds", }, { categoryName = SI_WINDOW_TITLE_SEND_MAIL, descriptor = "mailSend", normal = "EsoUI/Art/Mail/mail_tabIcon_compose_up.dds", pressed = "EsoUI/Art/Mail/mail_tabIcon_compose_down.dds", highlight = "EsoUI/Art/Mail/mail_tabIcon_compose_over.dds", }, } SCENE_MANAGER:AddSceneGroup("mailSceneGroup", ZO_SceneGroup:New("mailInbox", "mailSend")) MAIN_MENU_KEYBOARD:AddSceneGroup(MENU_CATEGORY_MAIL, "mailSceneGroup", iconData) end ------------------------------------- --Endless Dungeon Buff Selector Scene ------------------------------------- ENDLESS_DUNGEON_BUFF_SELECTOR_SCENE_KEYBOARD:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW) ENDLESS_DUNGEON_BUFF_SELECTOR_SCENE_KEYBOARD:AddFragment(UNIFORM_BLUR_FRAGMENT) ENDLESS_DUNGEON_BUFF_SELECTOR_SCENE_KEYBOARD:AddFragment(MINIMIZE_CHAT_FRAGMENT)