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--Siege HUD Fragment-------------------- return fragmentend return end TUTORIAL_SYSTEM:SuppressTutorialType(TUTORIAL_TYPE_HUD_INFO_BOX, fragmentHidden, TUTORIAL_SUPPRESSED_BY_SCENE)endendend--Siege Bar---------------- if(newState == SCENE_SHOWING) then elseif(newState == SCENE_HIDDEN) then end end) if(newState == SCENE_SHOWING) then elseif(newState == SCENE_HIDDEN) then end end) EVENT_MANAGER:RegisterForEvent("SiegeBar", EVENT_BEGIN_SIEGE_CONTROL, function() manager:OnBeginSiegeControl() end) EVENT_MANAGER:RegisterForEvent("SiegeBar", EVENT_END_SIEGE_CONTROL, function() manager:OnEndSiegeControl() end) EVENT_MANAGER:RegisterForEvent("SiegeBar", EVENT_BEGIN_SIEGE_UPGRADE, function() manager:OnBeginSiegeUpgrade() end) EVENT_MANAGER:RegisterForEvent("SiegeBar", EVENT_ENABLE_SIEGE_PACKUP_ABILITY, function() manager:OnEnableSiegePackup() end) EVENT_MANAGER:RegisterForEvent("SiegeBar", EVENT_DISABLE_SIEGE_PACKUP_ABILITY, function() manager:OnDisableSiegePackup() end) EVENT_MANAGER:RegisterForEvent("SiegeBar", EVENT_ENABLE_SIEGE_FIRE_ABILITY, function() manager:OnEnableSiegeFire() end) EVENT_MANAGER:RegisterForEvent("SiegeBar", EVENT_DISABLE_SIEGE_FIRE_ABILITY, function() manager:OnDisableSiegeFire() end) EVENT_MANAGER:RegisterForEvent("SiegeBar", EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function(eventId, isGamepadPreferred) manager:OnGamepadPreferredModeChanged() end) manager.isDirty = true return managerend endend else endenddo -- Release local g_releaseKeybind = { keybind = "SIEGE_RELEASE", } g_releaseKeybind.alignment = IsInGamepadPreferredMode() and KEYBIND_STRIP_ALIGN_CENTER or KEYBIND_STRIP_ALIGN_RIGHT end { -- Fire { keybind = "SIEGE_FIRE", }, --Pack Up { keybind = "SIEGE_PACK_UP", }, g_releaseKeybind, } { g_releaseKeybind } endend--Events else endendend --Update Ammo Displayend --Start Siege Socketingendendendendendend--Local XML--Global XMLend |