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--------------------Initialization-------------------- return objectend ZO_GamepadStoreListComponent.Initialize(self, STORE_WINDOW_GAMEPAD, ZO_MODE_STORE_STABLE, GetString(SI_STABLE_STABLES_TAB), "ZO_StableTrainingRow_Gamepad", ZO_ParametricScrollList_DefaultMenuEntryWithHeaderSetup, "StableRow", "StableRowHeader") if newState == SCENE_SHOWING then elseif newState == SCENE_HIDING then end end) self:CreateModeData(SI_STABLE_STABLES_TAB, ZO_MODE_STORE_STABLE, "EsoUI/Art/Vendor/tabIcon_mounts_up.dds", self.fragment, self.keybindStripDescriptor)endend -- Riding skill train screen keybind GAME_NAVIGATION_TYPE_BUTTON, ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)end else return "" endend-------------------Class Functions-----------------endend return selectedData and selectedData.trainingData.isSkillTrainableend if targetControl then local NARRATE_HEADER = true endendfunction ZO_Stable_Gamepad:SetupEntry(control, data, selected, selectedDuringRebuild, enabled, activated) local bonusLabelFormat = SI_MOUNT_ATTRIBUTE_SIMPLE_FORMAT if trainingData.trainingType == RIDING_TRAIN_SPEED then bonusLabelFormat = SI_MOUNT_ATTRIBUTE_SPEED_FORMAT endend GAMEPAD_TOOLTIPS:LayoutRidingSkill(GAMEPAD_LEFT_TOOLTIP, trainingData.trainingType, trainingData.bonus, trainingData.maxBonus) endendend if not hidden and STABLE_GAMEPAD then local componentTable = { ZO_MODE_STORE_BUY, ZO_MODE_STORE_STABLE } end endend endend--------------------Global Functions------------------end |