1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 |
-- Globals
ZO_MODE_STORE_BUY = 1
ZO_MODE_STORE_BUY_BACK = 2
ZO_MODE_STORE_SELL = 3
ZO_MODE_STORE_REPAIR = 4
ZO_MODE_STORE_SELL_STOLEN = 5
ZO_MODE_STORE_LAUNDER = 6
ZO_MODE_STORE_STABLE = 7
ZO_STORE_WINDOW_MODE_NORMAL = 1
ZO_STORE_WINDOW_MODE_STABLE = 2
STORE_INTERACTION =
{
interactTypes = { INTERACTION_VENDOR , INTERACTION_STABLE } ,
}
ZO_STORE_MODE_HAS_TEXT_SEARCH =
{
[ ZO_MODE_STORE_BUY_BACK ] = true ,
[ ZO_MODE_STORE_SELL ] = true ,
[ ZO_MODE_STORE_REPAIR ] = true ,
[ ZO_MODE_STORE_SELL_STOLEN ] = true ,
[ ZO_MODE_STORE_LAUNDER ] = true ,
}
-- Shared object
local storeFilterTargetDescriptor =
{
[ BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT ] =
{
searchFilterList =
{
BACKGROUND_LIST_FILTER_TYPE_NAME ,
} ,
{
BAG_BACKPACK ,
BAG_BUYBACK ,
BAG_WORN ,
}
} ,
}
local fenceFilterTargetDescriptor =
{
[ BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT ] =
{
searchFilterList =
{
BACKGROUND_LIST_FILTER_TYPE_NAME ,
} ,
{
BAG_BACKPACK ,
}
} ,
}
end
end
-- Shared global functions
if buyErrorStringId ~= 0 then
if errorString ~= "" then
return errorString
end
end
end
return buyStoreFailure == STORE_FAILURE_ALREADY_HAVE_COLLECTIBLE
or buyStoreFailure == STORE_FAILURE_AWARDS_ALREADY_OWNED_COLLECTIBLE
or buyStoreFailure == STORE_FAILURE_ALREADY_HAVE_ANTIQUITY_LEAD
or buyStoreFailure == STORE_FAILURE_BUY_ITEM_FAILED_REQS
end
if entryType == STORE_ENTRY_TYPE_ANTIQUITY_LEAD then
elseif entryType == STORE_ENTRY_TYPE_COLLECTIBLE then
else
end
end
local items = { }
local usedFilterTypes = { }
local icon , name , stack , price , sellPrice , meetsRequirementsToBuy , meetsRequirementsToEquip , displayQuality , questNameColor , currencyType1 , currencyQuantity1 ,
currencyType2 , currencyQuantity2 , entryType , buyStoreFailure , buyErrorStringId , actorCategory = GetStoreEntryInfo ( entryIndex )
local requiredToBuyErrorText
if not meetsRequirementsToBuy then
requiredToBuyErrorText = ZO_StoreManager_GetRequiredToBuyErrorText ( buyStoreFailure , buyErrorStringId )
end
if stack > 0 then
local itemData =
{
entryType = entryType ,
slotIndex = entryIndex ,
stack = stack ,
price = price ,
sellPrice = sellPrice ,
meetsRequirementsToBuy = meetsRequirementsToBuy ,
buyStoreFailure = buyStoreFailure ,
requiredToBuyErrorText = requiredToBuyErrorText ,
meetsRequirementsToEquip = meetsRequirementsToEquip ,
displayQuality = displayQuality ,
-- quality is deprecated, included here for addon backwards compatibility
quality = displayQuality ,
questNameColor = questNameColor ,
currencyType1 = currencyType1 ,
currencyQuantity1 = currencyQuantity1 ,
currencyType2 = currencyType2 ,
currencyQuantity2 = currencyQuantity2 ,
stackBuyPrice = stack * price ,
stackBuyPriceCurrency1 = stack * currencyQuantity1 ,
stackBuyPriceCurrency2 = stack * currencyQuantity2 ,
traitInformation = traitInformation ,
sellInformation = sellInformation ,
actorCategory = actorCategory ,
}
if entryType == STORE_ENTRY_TYPE_QUEST_ITEM then
end
items [ # items + 1 ] = itemData
for i = 1 , # itemData . filterData do
usedFilterTypes [ itemData . filterData [ i ] ] = true
end
end
end
return items , usedFilterTypes
end
local usedFilterTypes = { }
for i = 1 , # filterData do
usedFilterTypes [ filterData [ i ] ] = true
end
end
return usedFilterTypes
end
local DOES_STORE_MODE_REPRESENT_INVENTORY =
{
[ ZO_MODE_STORE_BUY ] = false ,
[ ZO_MODE_STORE_BUY_BACK ] = true ,
[ ZO_MODE_STORE_SELL ] = true ,
[ ZO_MODE_STORE_REPAIR ] = true ,
[ ZO_MODE_STORE_SELL_STOLEN ] = true ,
[ ZO_MODE_STORE_LAUNDER ] = true ,
[ ZO_MODE_STORE_STABLE ] = false ,
}
return DOES_STORE_MODE_REPRESENT_INVENTORY [ mode ]
end
internalassert ( CURT_MAX_VALUE == 13 , "Check if new currency requires unique transaction sound hook" )
local CURRENCY_TYPE_TO_SOUND_ID =
{
[ CURT_TELVAR_STONES ] = SOUNDS . TELVAR_TRANSACT ,
[ CURT_ALLIANCE_POINTS ] = SOUNDS . ALLIANCE_POINT_TRANSACT ,
[ CURT_WRIT_VOUCHERS ] = SOUNDS . WRIT_VOUCHER_TRANSACT ,
[ CURT_UNDAUNTED_KEYS ] = SOUNDS . UNDAUNTED_KEY_TRANSACT ,
[ CURT_EVENT_TICKETS ] = SOUNDS . EVENT_TICKET_TRANSACT ,
[ CURT_ARCHIVAL_FORTUNES ] = SOUNDS . ARCHIVAL_FORTUNES_TRANSACT ,
[ CURT_IMPERIAL_FRAGMENTS ] = SOUNDS . IMPERIAL_FRAGMENTS_TRANSACT ,
}
local function PlayItemAcquisitionSound ( eventId , itemSoundCategory , specialCurrencyType1 , specialCurrencyType2 )
--As of right now there are no stores that use both special currency types and it doesn't make sense
--to play two currency transact sounds at once, so we only only keying off type1 for now.
local soundId = CURRENCY_TYPE_TO_SOUND_ID [ specialCurrencyType1 ]
if soundId then
else
end
end
function ZO_StoreManager_OnPurchased ( eventId , entryName , entryType , entryQuantity , money , specialCurrencyType1 , specialCurrencyInfo1 , specialCurrencyQuantity1 , specialCurrencyType2 , specialCurrencyInfo2 , specialCurrencyQuantity2 , itemSoundCategory )
end
ZO_STORE_MANAGER_PREVIEW_ACTION_VALIDATE = 1
ZO_STORE_MANAGER_PREVIEW_ACTION_EXECUTE = 2
if entryType == STORE_ENTRY_TYPE_ITEM then
return true
end
end
elseif entryType == STORE_ENTRY_TYPE_COLLECTIBLE then
if collectibleData then
return true
end
end
end
end
return false
end
end
end |