1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 |
local CHECKED_ICON = "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds"
local UNCHECKED_ICON = "EsoUI/Art/Miscellaneous/Gamepad/gp_bullet_ochre.dds"
objectives = { }
local name , openingText , closingText , objectiveOrder , discovered , completed = GetCadwellZonePOIInfo ( progressionLevel , zoneIndex , objectiveIndex )
table . insert ( objectives , { name = name , openingText = openingText , closingText = closingText , order = objectiveOrder , discovered = discovered , completed = completed } )
end
for i = 1 , # objectives do
local objectiveInfo = objectives [ i ]
local openingText = objectiveInfo . openingText
local closingText = objectiveInfo . closingText
local discovered = objectiveInfo . discovered
local completed = objectiveInfo . completed
-- Extract the actual information we want to display based on the state of the objective.
local style
if discovered and completed then
style = "cadwellObjectiveComplete"
elseif discovered and ( not completed ) then
style = "cadwellObjectiveActive"
else
style = "cadwellObjectiveInactive"
end
local objectiveContainerSection = objectivesSection : AcquireSection ( self : GetStyle ( "cadwellObjectiveContainerSection" ) )
-- Add the bullet icon to the tooltip.
local textureContainerSection = objectiveContainerSection : AcquireSection ( self : GetStyle ( "cadwellTextureContainer" ) )
-- Add the information to the tooltip.
objectiveContainerSection : AddLine ( zo_strformat ( SI_CADWELL_OBJECTIVE_FORMAT , name , text ) , self : GetStyle ( style ) , self : GetStyle ( "cadwellObjectiveText" ) )
end
end |