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ESO Lua File v101044

ingame/tooltip/housingtooltips.lua

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function ZO_Tooltip:LayoutDefaultAccessTooltip(defaultAccess)
    local headerSection = self:AcquireSection(self:GetStyle("title"))
    headerSection:AddLine(GetString(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_DEFAULT_ACCESS_TEXT))
    self:AddSection(headerSection)
    local bodySection = self:AcquireSection(self:GetStyle("attributeBody"))
    bodySection:AddLine(GetString(SI_HOUSING_FURNITURE_SETTINGS_GENERAL_DEFAULT_ACCESS_TOOLTIP_TEXT))
    self:AddSection(bodySection)
    local defaultVisitorAccessTitleSection = self:AcquireSection(self:GetStyle("defaultAccessTopSection"))
    local defaultVisitorAccessBodySection = self:AcquireSection(self:GetStyle("defaultAccessBody"))
    defaultVisitorAccessTitleSection:AddLine(GetString("SI_HOUSEPERMISSIONDEFAULTACCESSSETTING",  defaultAccess), self:GetStyle("defaultAccessTitle"))
    defaultVisitorAccessBodySection:AddLine(GetString("SI_HOUSEPERMISSIONDEFAULTACCESSSETTING_DESCRIPTION", defaultAccess))
    self:AddSection(defaultVisitorAccessTitleSection)
    self:AddSection(defaultVisitorAccessBodySection)
end
function ZO_Tooltip:LayoutHousingLink(link, actionName)
    local headerSection = self:AcquireSection(self:GetStyle("topSection"))
    local linkText, _, _, houseId, ownerDisplayName = ZO_LinkHandler_ParseLink(link)
    if linkText == "" then
        -- zo_parseUnsignedInteger will parse out the integer house id from some malformed links
        -- as opposed to tonumber which would fail and return nil.
        houseId = zo_parseUnsignedInteger(houseId)
        if houseId then
            linkText = GetHousingLink(houseId, ownerDisplayName)
        end
    end
    headerSection:AddLine(linkText, self:GetStyle("title"))
    self:AddSection(headerSection)
    local footerSection = self:AcquireSection(self:GetStyle("bodySection"))
    footerSection:AddKeybindLine(actionName or "UI_SHORTCUT_SECONDARY", SI_GAMEPAD_HOUSING_LINK_TOOLTIP_DESCRIPTION, self:GetStyle("flavorText"))
    self:AddSection(footerSection)
end