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local TUTORIAL_SEEN = true
local TUTORIAL_NOT_SEEN = false
--Allow extra space for icons and keybind backgrounds that can extend above and below the top and bottom lines.
ZO_TUTORIAL_DIALOG_DESCRIPTION_EDGE_PADDING_Y = 6
ZO_TUTORIAL_DIALOG_DESCRIPTION_TOTAL_PADDING_Y = ZO_TUTORIAL_DIALOG_DESCRIPTION_EDGE_PADDING_Y * 2
ZO_TUTORIAL_DIALOG_SOFT_MAX_HEIGHT = 350
ZO_TUTORIAL_DIALOG_HARD_MAX_HEIGHT = 360
local dialogControl = ZO_TutorialDialog
{
canQueue = true ,
title = { } ,
end ,
buttons =
{
{
end ,
} ,
} ,
}
{
canQueue = true ,
end ,
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . CENTERED ,
} ,
title =
{
end ,
} ,
{
end ,
} ,
buttons =
{
{
-- Even though this is an ethereal keybind, the name will still be shown as the centered dialogs interact keybind and read during screen narration
end ,
}
} ,
end
end ,
end
end ,
}
)
end
end
-- Suppression is disabled in ZO_UiInfoBoxTutorial
end
return TUTORIAL_TYPE_UI_INFO_BOX
end
--Additional spacing to account for the backdrop behind a key label if there's one in the last line or the first line
ZO_Dialogs_ShowGamepadDialog ( "UI_TUTORIAL_GAMEPAD" , { tutorialIndex = tutorialIndex , owner = self } )
else
local descriptionHeight = self . dialogDescription : GetTextHeight ( ) + ZO_TUTORIAL_DIALOG_DESCRIPTION_TOTAL_PADDING_Y
--To prevent having this pane scroll over a tiny amount of space we only force it to scroll if it hits the hard max height. This guarentees that it will scroll at least (hard - soft UI units).
local paneHeight = descriptionHeight
if paneHeight > ZO_TUTORIAL_DIALOG_HARD_MAX_HEIGHT then
paneHeight = ZO_TUTORIAL_DIALOG_SOFT_MAX_HEIGHT
end
end
end
end
end
end
end
end
if seen then
end
else
end
end
end |