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endend return self:GetInitialValueAndMarkMostRecent(ATTRIBUTE_VISUAL_UNWAVERING_POWER, stat, attribute, powerType)endfunction ZO_UnitVisualizer_UnwaveringModule:CreateInfoTable(control, oldBarInfo, stat, attribute, power) local oldInfo = oldBarInfo and oldBarInfo[attribute] if oldInfo then return oldInfo end end return nilendfunction ZO_UnitVisualizer_UnwaveringModule:OnAdded(healthBarControl, magickaBarControl, staminaBarControl) { [ATTRIBUTE_HEALTH] = healthBarControl, } end EVENT_MANAGER:RegisterForEvent("ZO_UnitVisualizer_UnwaveringModule" .. self:GetModuleId(), EVENT_PLAYER_ACTIVATED, function() self:InitializeBarValues() end)end { [ATTRIBUTE_HEALTH] = self:CreateInfoTable(healthBarControl, oldBarInfo, STAT_MITIGATION, ATTRIBUTE_HEALTH, COMBAT_MECHANIC_FLAGS_HEALTH), } endendendfunction ZO_UnitVisualizer_UnwaveringModule:IsUnitVisualRelevant(visualType, stat, attribute, powerType) if visualType == ATTRIBUTE_VISUAL_UNWAVERING_POWER then end return falseendfunction ZO_UnitVisualizer_UnwaveringModule:OnUnitAttributeVisualAdded(visualType, stat, attribute, powerType, value)endfunction ZO_UnitVisualizer_UnwaveringModule:OnUnitAttributeVisualUpdated(visualType, stat, attribute, powerType, oldValue, newValue)endfunction ZO_UnitVisualizer_UnwaveringModule:OnUnitAttributeVisualRemoved(visualType, stat, attribute, powerType, value)endend if not info.animation then local control = CreateControlFromVirtual("$(parent)UnwaveringOverlayContainer", bar, self.layoutData.overlayContainerTemplate) local currentOffsets = IsInGamepadPreferredMode() and overlayOffsets.gamepad or overlayOffsets.keyboard if not currentOffsets then currentOffsets = overlayOffsets.shared end if bar.warner then end end) if bar.warner then end end) end if bar.warnerContainer then end info.animation = animation end info.animation.instant = instant if instant then else endend local lastValue = info.lastValue info.animation.instant = instant endend end end endend |