Back to Home

ESO Lua File v101050

ingame/veterancy/veterancy_manager.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
-------------------------------
-- Veterancy Manager
-------------------------------
ZO_Veterancy_Manager = ZO_InitializingCallbackObject:Subclass()
function ZO_Veterancy_Manager:Initialize()
    self.rankData = {}
    self.isDataInitialized = false
    local function OnRewardClaimed(event, trackType, trackId, rankIndex, rewardComponent, rewardIndex, isFallback, numRepeatableRewardsClaimed)
        if trackType == self:GetVeterancyTrackType() then
            self:RefreshRankData()
            local wasAnyClaimed = false
            local numRanks = self:GetNumRanks()
            local maxRankToUpdate = zo_min(rankIndex, numRanks)
            for i = 1, maxRankToUpdate do
                local wasClaimed = self.rankData[i]:UpdateClaimedState()
                if wasClaimed then
                    self:FireCallbacks("OnVeterancyRankClaimed", i)
                    wasAnyClaimed = true
                end
            end
            if self.repeatableRankData and numRepeatableRewardsClaimed > 0 then
                self.repeatableRankData:UpdateClaimedState()
                self:FireCallbacks("OnVeterancyRepeatableRankClaimed", numRepeatableRewardsClaimed)
            end
            if wasAnyClaimed then
                CALLBACK_MANAGER:FireCallbacks("OnVeterancyNotificationsRefreshed")
            end
        end
    end
    local function OnRewardsClaimed(event, trackType, trackId, highestRewardTrackTierClaimed, numRepeatableRewardsClaimed)
        if trackType == self:GetVeterancyTrackType() then
            self:RefreshRankData()
            local wasAnyClaimed = false
            local numRanks = self:GetNumRanks()
            local maxRankToUpdate = zo_min(highestRewardTrackTierClaimed, numRanks)
            for i = 1, maxRankToUpdate do
                local wasClaimed = self.rankData[i]:UpdateClaimedState()
                if wasClaimed then
                    local SUPPRESS_SOUNDS = true
                    self:FireCallbacks("OnVeterancyRankClaimed", i, SUPPRESS_SOUNDS)
                    wasAnyClaimed = true
                end
            end
            if self.repeatableRankData and numRepeatableRewardsClaimed > 0 then
                self.repeatableRankData:UpdateClaimedState()
                self:FireCallbacks("OnVeterancyRepeatableRankClaimed", numRepeatableRewardsClaimed)
            end
            if wasAnyClaimed then
                CALLBACK_MANAGER:FireCallbacks("OnVeterancyNotificationsRefreshed")
                PlaySound(SOUNDS.VETERANCY_RANK_REWARD_CLAIM_ALL)
            end
        end
    end
    local function OnProgressGained(event, trackType, trackId, previousRankIndex, rankIndex, newProgress)
        if trackType == self:GetVeterancyTrackType() then
            self:RefreshRankData()
            if rankIndex <= self:GetNumRanks() or previousRankIndex <= self:GetNumRanks() then
                local nonRepeatableRankIndex = rankIndex
                if nonRepeatableRankIndex > self:GetNumRanks() then
                    nonRepeatableRankIndex = self:GetNumRanks()
                end
                for i = 1, nonRepeatableRankIndex do
                    self.rankData[i]:UpdateClaimedState()
                end
                if previousRankIndex < rankIndex then
                    self:FireCallbacks("OnVeterancyRankUp", nonRepeatableRankIndex)
                end
            end
            if self.repeatableRankData and rankIndex > self:GetNumRanks() then
                local oldCanClaim = self.repeatableRankData:CanClaimRank()
                self.repeatableRankData:UpdateClaimedState()
                if self.repeatableRankData:CanClaimRank() ~= oldCanClaim then
                    PlaySound(SOUNDS.VETERANCY_RANK_UP_REPEATABLE)
                end
            end
            self:FireCallbacks("OnVeterancyRankProgressed", rankIndex, newProgress)
        end
    end
    local function OnAddOnLoaded(_, name)
        if name == "ZO_Ingame" then
            EVENT_MANAGER:UnregisterForEvent("Veterancy", EVENT_ADD_ON_LOADED)
            self.isDataInitialized = false
            self:RefreshRankData()
        end
    end
    local function UpdateVeterancyAvailability()
        self.isDataInitialized = false
        self:RefreshRankData()
    end
    local function OnRewardTrackStarted(_, rewardTrackType, rewardTrackId)
        if rewardTrackType == REWARD_TRACK_TYPE_REWARD_TRACK_TYPE_AVA_VETERANCY then
            self.isDataInitialized = false
            self:RefreshRankData()
        end
    end
    EVENT_MANAGER:RegisterForEvent("Veterancy", EVENT_REWARD_TRACK_REWARD_CLAIMED, OnRewardClaimed)
    EVENT_MANAGER:RegisterForEvent("Veterancy", EVENT_REWARD_TRACK_REWARDS_CLAIMED, OnRewardsClaimed)
    EVENT_MANAGER:RegisterForEvent("Veterancy", EVENT_REWARD_TRACK_PROGRESS_GAINED, OnProgressGained)
    EVENT_MANAGER:RegisterForEvent("Veterancy", EVENT_ADD_ON_LOADED, OnAddOnLoaded)
    EVENT_MANAGER:RegisterForEvent("Veterancy", EVENT_HOLIDAYS_CHANGED, UpdateVeterancyAvailability)
    EVENT_MANAGER:RegisterForEvent("Veterancy", EVENT_REWARD_TRACK_UPDATE_RECEIVED, UpdateVeterancyAvailability)
    EVENT_MANAGER:RegisterForEvent("Veterancy", EVENT_REWARD_TRACK_SETTINGS_UPDATE_RECEIVED, UpdateVeterancyAvailability)
    EVENT_MANAGER:RegisterForEvent("Veterancy", EVENT_REWARD_TRACK_STARTED, OnRewardTrackStarted)
end
function ZO_Veterancy_Manager:GetVeterancyTrackType()
    return REWARD_TRACK_TYPE_AVA_VETERANCY
end
function ZO_Veterancy_Manager:GetVeterancyComponent()
    return REWARD_TRACK_COMPONENT_PRIMARY
end
function ZO_Veterancy_Manager:GetVeterancyDefaultRewardIndex()
    local DEFAULT_REWARD_INDEX = 1
    return DEFAULT_REWARD_INDEX
end
function ZO_Veterancy_Manager:RefreshRankData()
    if IsVeterancySeasonActive() and not self.isDataInitialized then
        -- There should never be more than 1 active Vengeance Track
        self.trackType = self:GetVeterancyTrackType()
        self.veterancyTrackId = GetActiveReferenceTrackIdsForRewardTrackType(self.trackType)
        self.rewardTrackId = GetRewardTrackIdFromReferenceTrackId(REWARD_TRACK_TYPE_AVA_VETERANCY, self.veterancyTrackId)
        self.veterancyTrackIndex = GetReferenceTrackIndex(self.trackType, self.veterancyTrackId)
        local numRanks = GetNumBaseTiersForRewardTrack(self.rewardTrackId)
        ZO_ClearTable(self.rankData)
        for i = 1, numRanks do
            local rankData = ZO_VeterancyRankData:New(i)
            table.insert(self.rankData, rankData)
        end
        if self:HasRepeatableRankReward() then
            local repeatableRankIndex = GetInfinitelyRepeatableTierForRewardTrack(self.rewardTrackId)
            self.repeatableRankData = ZO_VeterancyRankData:New(repeatableRankIndex)
        end
        self.isDataInitialized = true
        self:FireCallbacks("OnVeterancyRankDataUpdated")
    end
end
function ZO_Veterancy_Manager:GetNumRanks()
    return #self.rankData
end
function ZO_Veterancy_Manager:GetRankDataByIndex(index)
    return self.rankData[index]
end
function ZO_Veterancy_Manager:GetCurrentRank()
    local _, currentRank = GetInfoForRewardTrack(self.trackType, self.veterancyTrackIndex)
    return currentRank
end
function ZO_Veterancy_Manager:GetCurrentRankData()
    local currentRank = self:GetCurrentRank()
    if currentRank <= self:GetNumRanks() then
        return self:GetRankDataByIndex(currentRank)
    else
        return self.repeatableRankData
    end
end
function ZO_Veterancy_Manager:GetRepeatableRankData()
    return self.repeatableRankData
end
function ZO_Veterancy_Manager:GetHighestUnlockedRankWithClaimableRewards()
    local currentRank = self:GetCurrentRank()
    local numRanks = self:GetNumRanks()
    if currentRank > numRanks then
        currentRank = numRanks
    end
    for i = currentRank, 1, -1 do
        local rankData = self:GetRankDataByIndex(i)
        if rankData:GetNumClaimableRewards() > 0 then
            return i
        end
    end
end
function ZO_Veterancy_Manager:GetCurrentRankName()
    local rankData = self:GetCurrentRankData()
    if rankData then
        return rankData:GetName()
    end
    return ""
end
function ZO_Veterancy_Manager:GetCurrentTierProgress()
    local rankData = self:GetCurrentRankData()
    return rankData:GetRankTierProgressValue()
end
function ZO_Veterancy_Manager:GetCurrentTierTotal()
    local rankData = self:GetCurrentRankData()
    return rankData:GetRankTierTotalValue()
end
function ZO_Veterancy_Manager:IsOnMaxRank()
    return self:GetCurrentRank() >= self:GetNumRanks()
end
function ZO_Veterancy_Manager:HasRepeatableRankReward()
    return HasInfinitelyRepeatableTierForRewardTrack(self.rewardTrackId)
end
function ZO_Veterancy_Manager:HasUnclaimedRankRewards()
    return HasUnclaimedRewardTrackRewards(self.trackType, self.veterancyTrackIndex)
end
function ZO_Veterancy_Manager:TryClaimAllRewards()
    ClaimAllRewardTrackRewards(self.trackType, self.veterancyTrackIndex)
end
ZO_VETERANCY_MANAGER = ZO_Veterancy_Manager:New()