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--Global voice chat related functions and data local guildId if channelType == VOICE_CHANNEL_GUILD then guildId = primaryId end local channelData = { channelType = channelType, guildId = guildId, --this value is invalid when retrieved for a guild channel that is no longer available guildRoomNumber = guildRoomNumber } return channelDataendendVOICE_CHAT_ICON_MUTED_PLAYER = "EsoUI/Art/VOIP/Gamepad/gp_VOIP_muted.dds"VOICE_CHAT_ICON_LISTENING_CHANNEL = "EsoUI/Art/VOIP/Gamepad/gp_VOIP_listening.dds"---------------------------------------------------------------------------------- VoiceChat History Data-- Helper class for saving and sorting the speaker history of each channel.--------------------------------------------------------------------------------local HISTORY_ENTRY_LIMIT = 15end local newEntry = { isMuted = false, } end --Maintain max size endend endend break end endend---------------------------------------------------------------------------------- VoiceChat Participants Data-- Helper class for saving and sorting the participants of each channel.--------------------------------------------------------------------------------local SORT_KEYS ={}local SORT_BY_OCCURRENCE = truelocal DONT_SORT_BY_OCCURRENCE = falseendend return end local newEntry = { speakStatus = speakStatus, isMuted = isMuted, } endend if foundIndex then endendend return i end end return nilend if index then if speakStatus then speakerData.speakStatus = speakStatus if speakStatus == VOICE_CHAT_SPEAK_STATE_SPEAKING then end end --Only update the mute status if an argument was provided if isMuted ~= nil then speakerData.isMuted = isMuted end if speakStatus == VOICE_CHAT_SPEAK_STATE_SPEAKING then --Move the user to the end of the list end end endend endendend---------------------------------------------------------------------------------- Voice Chat Manager-------------------------------------------------------------------------------- { [VOICE_CHANNEL_AREA] = { channelType = VOICE_CHANNEL_AREA, guildId = 0, guildRoomNumber = 0, }, [VOICE_CHANNEL_GROUP] = { channelType = VOICE_CHANNEL_GROUP, guildId = 0, guildRoomNumber = 0, }, [VOICE_CHANNEL_GUILD] = {}, --populates during channel retrieval [VOICE_CHANNEL_BATTLEGROUP] = { channelType = VOICE_CHANNEL_BATTLEGROUP, guildId = 0, guildRoomNumber = 0, }, } --The guild ids are dirtied and will need to be refreshed for all guild channels whenever a guild is joined or left. --The guild ids we can retrieve from engine are invalid for channels that just became unavailable. We'll need to keep --a local cache so we can id guilds for certain channel events. { [VOICE_CHANNEL_GUILD] = {}, --populates during channel retrieval } CHAT_ROUTER:SetTranscriptForwardingEnabled(GetSetting_Bool(SETTING_TYPE_ACCESSIBILITY, ACCESSIBILITY_SETTING_SEND_TRANSCRIPT_TO_TEXT_CHAT))end if channel.channelName ~= nil then if channel.channelName ~= "" then end end end end end --Event Handlers --We wait to request the list of channels until after we've loaded settings end end end --Voice Channel Event Handlers return end channel.isJoined = true if transmitChannelType ~= VOICE_CHANNEL_NONE then if channelData.channelType == transmitChannelType then end end end --The guild id in the channel data is invalid for this event, so use the cache if channelData.channelType == VOICE_CHANNEL_GUILD then if not channelData.guildId then return end end channel.isJoined = false channel.isTransmitting = false end local channelType = channelData.channelType --Ignore invalid channels. Probably not necessary anymore, but it was a quick fix to an --early problem where the engine could send us invalid availability events. if channelType == VOICE_CHANNEL_NONE then return elseif channelType == VOICE_CHANNEL_BATTLEGROUP then if currentGroupChannel.isAvailable then end elseif channelType == VOICE_CHANNEL_GUILD then end channel.channelName = channelName channel.isAvailable = true channel.isJoined = isJoined channel.isTransmitting = isTransmitting if isJoined then if isTransmitting then end end end --The guild id in the channel data is invalid for this event, so use the cache if channelData.channelType == VOICE_CHANNEL_GUILD then if not channelData.guildId then return end end channel.isAvailable = false channel.isJoined = false channel.isTransmitting = false if channel.channelType == VOICE_CHANNEL_GUILD then end end return end channel.isTransmitting = true end --Voice Participant Event Handlers return end local speakStatus = isSpeaking and VOICE_CHAT_SPEAK_STATE_SPEAKING or VOICE_CHAT_SPEAK_STATE_IDLE end --The guild id in the channel data is invalid for this event, so use the cache if channelData.channelType == VOICE_CHANNEL_GUILD then if not channelData.guildId then return end end return end end --Speak events can occur before the channels are mapped return end local speakStatus = speaking and VOICE_CHAT_SPEAK_STATE_SPEAKING or VOICE_CHAT_SPEAK_STATE_IDLE --Update history end end end EVENT_MANAGER:RegisterForEvent("ZO_VoiceChat_Manager", EVENT_VOICE_CHANNEL_JOINED, OnVoiceChannelJoined) EVENT_MANAGER:RegisterForEvent("ZO_VoiceChat_Manager", EVENT_VOICE_CHANNEL_LEFT, OnVoiceChannelLeft) EVENT_MANAGER:RegisterForEvent("ZO_VoiceChat_Manager", EVENT_VOICE_CHANNEL_AVAILABLE, OnVoiceChannelAvailable) EVENT_MANAGER:RegisterForEvent("ZO_VoiceChat_Manager", EVENT_VOICE_CHANNEL_UNAVAILABLE, OnVoiceChannelUnavailable) EVENT_MANAGER:RegisterForEvent("ZO_VoiceChat_Manager", EVENT_VOICE_TRANSMIT_CHANNEL_CHANGED, OnVoiceTransmitChannelChanged) EVENT_MANAGER:RegisterForEvent("ZO_VoiceChat_Manager", EVENT_VOICE_USER_JOINED_CHANNEL, OnVoiceUserJoinedChannel) EVENT_MANAGER:RegisterForEvent("ZO_VoiceChat_Manager", EVENT_VOICE_USER_LEFT_CHANNEL, OnVoiceUserLeftChannel) EVENT_MANAGER:RegisterForEvent("ZO_VoiceChat_Manager", EVENT_VOICE_USER_SPEAKING, OnVoiceUserSpeaking) EVENT_MANAGER:RegisterForEvent("ZO_VoiceChat_Manager", EVENT_VOICE_MUTE_LIST_UPDATED, OnVoiceMuteListUpdated) return end local userFacingName --We have a character name and a display name, so follow the setting else --We either have two display names, or we weren't given a guaranteed display name, so just use the default fromName userFacingName = fromName end local formattedText = string.format(GetString(SI_CHAT_MESSAGE_VOICE_TRANSCRIPT), channel.name, fromLink, text) self:FireCallbacks("VoiceChatTranscript", formattedText, fromDisplayName, text, channel.channelType) end EVENT_MANAGER:RegisterForEvent("ZO_VoiceChat_Manager", EVENT_VOICE_CHAT_TRANSCRIPT, OnVoiceChatTranscript)endend if channel ~= nil and channel.channelType == transmitChannelType then if channel.channelType ~= VOICE_CHANNEL_GUILD then -- if the channel to transmit to is the same channel type as the channel currently transmitting -- and it's not a guild channel, then it must be the active channel since the other channel types -- only have one channel associated with them return end endend local NULL_CHANNEL_NAME = "N00000000#00000000"endendendend local mutedUsers = {} for i = 1, numMutedUsers do end --Update participant data if channelType == VOICE_CHANNEL_GUILD then end end else end end --Update history data if channelType == VOICE_CHANNEL_GUILD then end end else end endend endend local guildId = channelData.guildId local guildRoomNumber = channelData.guildRoomNumber if not guildChannels[guildId] then guildChannels[guildId] = { rooms = {}, } end --Check for duplicates return end if guildRoomNumber == VOICE_CHAT_OFFICERS_ROOM_NUMBER then else end guildChannels[guildId].rooms[guildRoomNumber] = { channelType = VOICE_CHANNEL_GUILD, channelName = channelName, guildId = guildId, guildRoomNumber = guildRoomNumber, guildName = guildName, } self.participantsData[VOICE_CHANNEL_GUILD][guildId][guildRoomNumber] = ParticipantsData:New(DONT_SORT_BY_OCCURRENCE)end local guildData = guildChannels[guildId] if guildData then --Destroy the room guildData.rooms[guildRoomNumber] = nil --Destroy the guild entry guildChannels[guildId] = nil end endend local remappedGuildChannels = {} local newGuildId if not newGuildId then newGuildId = channelData.guildId end roomData.guildId = newGuildId end remappedGuildChannels[newGuildId] = guildChannels[oldGuildId] if oldGuildId ~= newGuildId then guildParticipants[newGuildId] = guildParticipants[oldGuildId] guildParticipants[oldGuildId] = nil end endend local channelType = channelData.channelType if channelType == VOICE_CHANNEL_GUILD then local guildId = channelData.guildId local guildRoomNumber = channelData.guildRoomNumber return guildData[guildId] ~= nil and guildData[guildId].rooms[guildRoomNumber] ~= nil endend if roomChannel.guildName == guildName and roomChannel.guildRoomNumber == guildRoomNumber then return roomChannel end end end return nilendend--Intended Public Functions local channelType = channelData.channelType if channelType == VOICE_CHANNEL_GUILD then local guildId = channelData.guildId local guildRoomNumber = channelData.guildRoomNumber else endend local channelType = channel.channelType local guildId = channel.guildId local guildRoomNumber = channel.guildRoomNumber if channelType == VOICE_CHANNEL_GUILD then else endendend local areaData local groupData if areaChannel.isAvailable then areaData = areaChannel end if bgChannel.isAvailable then groupData = bgChannel else if groupChannel.isAvailable then groupData = groupChannel end end return areaData, groupData, guildDataendend end return nilend--Globals |