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LOOT_ENTRY_TYPE_EXPERIENCE = 1LOOT_ENTRY_TYPE_CURRENCY = 2LOOT_ENTRY_TYPE_ITEM = 3LOOT_ENTRY_TYPE_COLLECTIBLE = 4LOOT_ENTRY_TYPE_MEDAL = 5LOOT_ENTRY_TYPE_SCORE = 6LOOT_ENTRY_TYPE_SKILL_EXPERIENCE = 7LOOT_ENTRY_TYPE_CROWN_CRATE = 8LOOT_ENTRY_TYPE_KEEP_REWARD = 9LOOT_ENTRY_TYPE_ANTIQUITY_LEAD = 10LOOT_ENTRY_TYPE_COMPANION_EXPERIENCE = 11LOOT_ENTRY_TYPE_COMPANION_RAPPORT = 12LOOT_ENTRY_TYPE_TRIBUTE_CARD_UPGRADE = 13LOOT_ENTRY_TYPE_ADVENTURE_ZONE_FACTION_REPUTATION = 14LOOT_EXPERIENCE_ICON = "EsoUI/Art/Icons/Icon_Experience.dds"LOOT_LEADERBOARD_SCORE_ICON = "EsoUI/Art/Icons/Battleground_Score.dds"LOOT_TRIBUTE_CARD_UPGRADE_ICON = "EsoUI/Art/HUD/lootHistory_icon_tributeUpgrade.dds"LOOT_RAPPORT_INCREASE_ICON_FORMATTER = "EsoUI/Art/HUD/lootHistory_icon_rapportIncrease_%d.dds"LOOT_RAPPORT_DECREASE_ICON_FORMATTER = "EsoUI/Art/HUD/lootHistory_icon_rapportDecrease_%d.dds"internalassert(RAPPORT_ADJUSTMENT_AMOUNT_ITERATION_END == 7, "New RAPPORT_ADJUSTMENT_AMOUNT added, new rapport increase and decrease icons will need to be created.")ZO_LOOT_HISTORY_DISPLAY_TYPE_CRAFT_BAG = "craftBag"ZO_LOOT_HISTORY_DISPLAY_TYPE_STOLEN = "stolen"ZO_LOOT_HISTORY_DISPLAY_TYPE_LOCKED_SET_PIECE = "lockedSetPiece"ZO_LOOT_HISTORY_DISPLAY_TYPE_CAN_LEARN = "canLearn"ZO_LOOT_HISTORY_DISPLAY_TYPE_COLLECTIONS = "collections"ZO_LOOT_HISTORY_DISPLAY_TYPE_ANTIQUITIES = "antiquities"ZO_LOOT_HISTORY_DISPLAY_TYPE_CROWN_CRATE = "crownCrate"local USE_LOWERCASE_NUMBER_SUFFIXES = false----[[ ZO_LootHistory_Shared ]]---- return historyendenddo end end end else end else end else end else end end -- entry1 and entry2 are tables of one item local data1 = entry1[1] local data2 = entry2[1] local data1EntryType = data1.entryType local data2EntryType = data2.entryType if data1EntryType ~= data2EntryType then return false end -- Currently, the only use for this function is to confirm whether we can merge existing loot stream entries (in ZO_FadingStationaryControlBuffer:TryConcatWithExistingEntry) -- If ever this changes and this equality function is used elsewhere, please re-evaluate whether this early out is appropriate. return false end if data1EntryType == LOOT_ENTRY_TYPE_CURRENCY then return data1.currencyType == data2.currencyType elseif data1EntryType == LOOT_ENTRY_TYPE_ITEM then -- dataX.quality is deprecated, included here for addon backwards compatibility return data1.itemId == data2.itemId and data1.displayQuality == data2.displayQuality and data1.isStolen == data2.isStolen and data1.quality == data2.quality elseif data1EntryType == LOOT_ENTRY_TYPE_COLLECTIBLE then return data1.collectibleId == data2.collectibleId elseif data1EntryType == LOOT_ENTRY_TYPE_MEDAL then return false -- Medals are always on their own line elseif data1EntryType == LOOT_ENTRY_TYPE_SCORE then return false -- scores are always on their own line (also expecting to only be showing one of these at a time) elseif data1EntryType == LOOT_ENTRY_TYPE_SKILL_EXPERIENCE then return data1.skillLineData == data2.skillLineData elseif data1EntryType == LOOT_ENTRY_TYPE_CROWN_CRATE then return data1.lootCrateId == data2.lootCrateId elseif data1EntryType == LOOT_ENTRY_TYPE_KEEP_REWARD then return false -- special info, cannot be merged elseif data1EntryType == LOOT_ENTRY_TYPE_ANTIQUITY_LEAD then return false -- leads don't stack elseif data1EntryType == LOOT_ENTRY_TYPE_COMPANION_EXPERIENCE then return data1.companionId == data2.companionId elseif data1EntryType == LOOT_ENTRY_TYPE_COMPANION_RAPPORT then return false --Rapport updates are always on their own line elseif data1EntryType == LOOT_ENTRY_TYPE_TRIBUTE_CARD_UPGRADE then return false -- Tribute card upgrades don't stack else return true end end --setup for a control when another control has been found to be equal to it local currentEntryData = currentEntry.lines[1] local newEntryData = newEntry.lines[1] if currentEntryData.entryType == LOOT_ENTRY_TYPE_COMPANION_EXPERIENCE then currentEntryData.gainedXp = currentEntryData.gainedXp + newEntryData.gainedXp local formattedXpAdded = ZO_AbbreviateAndLocalizeNumber(currentEntryData.gainedXp, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES) currentEntryData.text = zo_strformat(SI_LOOT_HISTORY_COMPANION_EXPERIENCE_GAIN_FORMATTER, formattedXpAdded, currentEntryData.companionName) end elseif currentEntryData.entryType == LOOT_ENTRY_TYPE_ADVENTURE_ZONE_FACTION_REPUTATION then currentEntryData.gainedRep = currentEntryData.gainedRep + newEntryData.gainedRep currentEntryData.stackCount = currentEntryData.gainedRep end elseif currentEntryData.entryType ~= LOOT_ENTRY_TYPE_MEDAL and currentEntryData.entryType ~= LOOT_ENTRY_TYPE_SCORE then currentEntryData.stackCount = currentEntryData.stackCount + newEntryData.stackCount end end end function ZO_LootHistory_Shared:CreateFadingStationaryControlBuffer(control, fadeLabelAnimationName, fadeIconAnimationName, fadeContainerAnimation, anchor, maxEntries, containerShowTime, containerType) local lootStream = ZO_FadingStationaryControlBuffer:New(control, maxEntries, fadeLabelAnimationName, fadeIconAnimationName, fadeContainerAnimation, anchor, containerType) lootStream:AddTemplate(self.entryTemplate, {setup = LootSetupFunction, equalityCheck = AreEntriesEqual, equalitySetup = EqualitySetup }) return lootStream endend-- loot stream and queue functions local lootEntry = { lines = { lootData, } } return lootEntryend if lootEntry.isPersistent then else endendend else endend end endend endenddo local CONTAINER_SHOW_TIME_MS = 3600 local PERSISTENT_CONTAINER_SHOW_TIME_MS = 7000 return CONTAINER_SHOW_TIME_MS end return PERSISTENT_CONTAINER_SHOW_TIME_MS endend-- event handlersdo local FORMAT_EXTRA_OPTIONS = { showCap = true, } local IS_UPPER = false local icon = IsInGamepadPreferredMode() and GetCurrencyLootGamepadIcon(currencyType) or GetCurrencyLootKeyboardIcon(currencyType) local currencyAdded = lootData.stackCount local formattedCurrencyString = GetCurrencyName(currencyType, IsCountSingularForm(currencyAdded), IS_UPPER) FORMAT_EXTRA_OPTIONS.currencyLocation = currencyLocation formattedCurrencyString = string.format("%s %s", formattedCurrencyString, ZO_Currency_FormatPlatform(currencyType, currencyAmount, ZO_CURRENCY_FORMAT_PARENTHETICAL_AMOUNT, FORMAT_EXTRA_OPTIONS)) end end local lootData = { stackCount = currencyAdded, color = currencyType == CURT_TRADE_BARS and ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, ITEM_DISPLAY_QUALITY_LEGENDARY)) or ZO_SELECTED_TEXT, currencyType = currencyType, entryType = LOOT_ENTRY_TYPE_CURRENCY, } lootEntry.isPersistent = true endend local lootData = { stackCount = xpAdded, entryType = LOOT_ENTRY_TYPE_EXPERIENCE, } lootEntry.isPersistent = trueend local lootData = { entryType = LOOT_ENTRY_TYPE_MEDAL, }end local lootData = { entryType = LOOT_ENTRY_TYPE_SCORE, showIconOverlayText = true } lootEntry.isPersistent = trueend local lootData = { skillLineData = skillLineData, stackCount = skillXpAdded, entryType = LOOT_ENTRY_TYPE_SKILL_EXPERIENCE, } lootEntry.isPersistent = trueend local lootData = { stackCount = numCrates, lootCrateId = lootCrateId, entryType = LOOT_ENTRY_TYPE_CROWN_CRATE, } endend local textId = reason == CURRENCY_CHANGE_REASON_DEFENSIVE_KEEP_REWARD and SI_LOOT_HISTORY_KEEP_REWARD_DEFENSE_TITLE or SI_LOOT_HISTORY_KEEP_REWARD_OFFENSE_TITLE local lootData = { entryType = LOOT_ENTRY_TYPE_KEEP_REWARD, showIconOverlayText = false } endend local lootData = { entryType = LOOT_ENTRY_TYPE_ANTIQUITY_LEAD, showIconOverlayText = false } endenddo local COMPANION_NAME_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_UNIT_REACTION_COLOR, UNIT_REACTION_COLOR_COMPANION)) local formattedXpAdded = ZO_AbbreviateAndLocalizeNumber(xpAdded, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES) local lootData = { text = zo_strformat(SI_LOOT_HISTORY_COMPANION_EXPERIENCE_GAIN_FORMATTER, formattedXpAdded, colorizedCompanionName), stackCount = 1, companionId = companionId, companionName = colorizedCompanionName, gainedXp = xpAdded, entryType = LOOT_ENTRY_TYPE_COMPANION_EXPERIENCE, } lootEntry.isPersistent = true end function ZO_LootHistory_Shared:AddCompanionRapportEntry(companionId, isIncrease, adjustmentAmountType) local rapportFormatter = isIncrease and SI_LOOT_HISTORY_COMPANION_RAPPORT_GAIN_FORMATTER or SI_LOOT_HISTORY_COMPANION_RAPPORT_LOSS_FORMATTER local iconFormatter = isIncrease and LOOT_RAPPORT_INCREASE_ICON_FORMATTER or LOOT_RAPPORT_DECREASE_ICON_FORMATTER local lootData = { backgroundColor = isIncrease and RAPPORT_INCREASE_BACKGROUND_COLOR or RAPPORT_DECREASE_BACKGROUND_COLOR, companionId = companionId, companionName = colorizedCompanionName, entryType = LOOT_ENTRY_TYPE_COMPANION_RAPPORT, showIconOverlayText = false, } lootEntry.isPersistent = true endend local lootData = { entryType = LOOT_ENTRY_TYPE_TRIBUTE_CARD_UPGRADE, showIconOverlayText = false, } endend local lootData = { stackCount = reputationAdded, gainedRep = reputationAdded, entryType = LOOT_ENTRY_TYPE_ADVENTURE_ZONE_FACTION_REPUTATION, } lootEntry.isPersistent = true endfunction ZO_LootHistory_Shared:OnNewItemReceived(itemLinkOrName, stackCount, itemSound, lootType, questItemIcon, itemId, isVirtual, isStolen, bonusDropSource, isLockedSetPiece, canBeUsedToLearn) local itemName local displayQuality -- we already handle collectibles as collectibles, -- but if we get them as something like a quest reward, they need to be funneled properly if lootType == LOOT_TYPE_COLLECTIBLE then return end if lootType == LOOT_TYPE_QUEST_ITEM then itemName = itemLinkOrName --quest items don't support item linking, this just returns their name. color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_TOOLTIP, ITEM_TOOLTIP_COLOR_QUEST_ITEM_NAME)) else end local statusIconColor = nil if isVirtual then elseif isStolen then elseif isLockedSetPiece then statusIconColor = ZO_SUCCEEDED_TEXT elseif canBeUsedToLearn then statusIconColor = ZO_SUCCEEDED_TEXT end end if isVirtual then elseif isStolen then elseif isLockedSetPiece then elseif canBeUsedToLearn then end local lootData = { stackCount = stackCount, itemId = itemId, displayQuality = displayQuality, -- quality is deprecated, included here for addon backwards compatibility quality = displayQuality, isCraftBagItem = isVirtual, isStolen = isStolen, statusIconColor = statusIconColor, entryType = LOOT_ENTRY_TYPE_ITEM, } endend local lootData = { stackCount = 1, color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, ITEM_DISPLAY_QUALITY_NORMAL)), collectibleId = collectibleId, entryType = LOOT_ENTRY_TYPE_COLLECTIBLE, } endendfunction ZO_LootHistory_Shared:OnCurrencyUpdate(currencyType, currencyLocation, newAmount, oldAmount, reason) if (currencyLocation == CURRENCY_LOCATION_CHARACTER or currencyLocation == CURRENCY_LOCATION_ACCOUNT) and reason ~= CURRENCY_CHANGE_REASON_PLAYER_INIT and newAmount > oldAmount then end endendfunction ZO_LootHistory_Shared:OnExperienceGainUpdate(reason, level, previousExperience, currentExperience) local difference = currentExperience - previousExperienceendendendenddo local ALLOWED_SKILL_TYPES = { [SKILL_TYPE_GUILD] = true } function ZO_LootHistory_Shared:OnSkillExperienceUpdated(skillType, skillLineIndex, reason, rank, previousXP, currentXP) local differenceXP = currentXP - previousXP if differenceXP > 0 and ALLOWED_SKILL_TYPES[skillType] then end endend local delta = newCount - oldCount if delta > 0 then endendendfunction ZO_LootHistory_Shared:OnCompanionExperienceGainUpdate(companionId, level, previousXP, currentXP) local gainedXP = currentXP - previousXP if gainedXP > 0 then endendfunction ZO_LootHistory_Shared:OnCompanionRapportUpdate(companionId, previousRapport, currentRapport, adjustmentAmountType) if currentRapport ~= previousRapport then endendfunction ZO_LootHistory_Shared:OnTributeProgressionUpgradeStatusChanged(patronId, changedProgressions, refreshReason) if refreshReason == ZO_TRIBUTE_PATRON_PROGRESSION_REFRESH_REASON.DATA_CHANGED then end end endendfunction ZO_LootHistory_Shared:OnAdventureZoneFactionReputationChanged(newReputation, deltaReputation) if deltaReputation ~= 0 then endenddo return ZO_AbbreviateAndLocalizeNumber(data.stackCount, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES) end return ZO_AbbreviateAndLocalizeNumber(data.value, NUMBER_ABBREVIATION_PRECISION_TENTHS, USE_LOWERCASE_NUMBER_SUFFIXES) endend else endendendend endend endend-- functions to be overridden return false -- default valueend-- legacy functionsendendendendendendendend-- global functionsend |