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end end end if EVENT_RUMOR_DATA_CHANGED then EVENT_MANAGER:RegisterForEvent("RumorManager", EVENT_RUMOR_DATA_CHANGED, function() self:RebuildRumors() end) endendend end if filterFunctions then endend return true end return falseend return true end return falseendendend if rumorId and rumorId ~= 0 then if not rumorData then end return rumorData endend if rumorData then -- TODO Rumors: Refresh rumorData else endend -- TODO Rumors: Refresh rumorData endend for rumorIndex = 1, numRumors do endend if not rumorData then return endend |