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ZO_GAMEPAD_MARKET_CONTENT_LIST_SCENE_NAME = "gamepad_market_content_list"
--
--[[ Gamepad Market Product List Scene ]] --
--
end
ZO_GAMEPAD_MARKET_LIST_SCENE = ZO_RemoteScene : New ( ZO_GAMEPAD_MARKET_CONTENT_LIST_SCENE_NAME , SCENE_MANAGER )
local ACTIVATE_ON_SHOW = true
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ACTIVATE_ON_SHOW , ZO_GAMEPAD_MARKET_LIST_SCENE )
end
end
{
-- "Preview" Keybind
{
if targetData then
return true
end
return false
end ,
if targetData then
end
return false
end ,
end ,
} ,
-- Back
}
end
}
end
else
end
end
end
else
end
end
if previewType == ZO_MARKET_PREVIEW_TYPE_CROWN_CRATE then
elseif previewType == ZO_MARKET_PREVIEW_TYPE_BUNDLE or previewType == ZO_MARKET_PREVIEW_TYPE_BUNDLE_AS_LIST then
end
end
self . headerData . titleText = zo_strformat ( SI_MARKET_PRODUCT_NAME_FORMATTER , GetMarketProductDisplayName ( marketProductId ) )
end )
end
self . headerData . titleText = zo_strformat ( SI_MARKET_PRODUCT_NAME_FORMATTER , GetMarketProductDisplayName ( marketProductId ) )
end )
end
-- objectList is a table of MarketProduct and Reward objects
local numObjects = # objectList
local lastHeaderName = nil
for i = 1 , numObjects do
local objectInfo = objectList [ i ]
local isReward = objectInfo . isRewardEntry
local rewardId = objectInfo . rewardId
local productId = objectInfo . productId
local productName = nil
local iconTextureFile = nil
local stackCount = nil
local displayQuality = nil
if isReward then
else
local _
stackCount = objectInfo . stackCount
displayQuality = objectInfo . displayQuality
end
entryData . marketProductId = productId
entryData . rewardId = rewardId
entryData . listIndex = i
entryData . displayQuality = displayQuality or ITEM_DISPLAY_QUALITY_NORMAL
-- check if we should add a header
local productHeader = objectInfo . headerName
if productHeader and lastHeaderName ~= productHeader then
local headerString = productHeader
if isReward and numObjects > 1 and objectInfo . stackCount and objectInfo . stackCount > 1 then
headerString = zo_strformat ( SI_MARKET_LIST_ENTRY_HEADER_AND_STACK_COUNT_FORMATTER , headerString , objectInfo . stackCount )
else
end
if objectInfo . headerColor then
end
lastHeaderName = productHeader
else
end
local hasPreview = nil
-- Order matters
if isReward then
else
end
entryData . hasPreview = hasPreview
if hasPreview then
local previewType = nil
local previewObjectId = nil
if isReward then
previewType = ZO_ITEM_PREVIEW_REWARD
previewObjectId = rewardId
else
previewType = ZO_ITEM_PREVIEW_MARKET_PRODUCT
previewObjectId = productId
end
local previewEntry =
{
previewType ,
previewObjectId ,
}
end
end
end
if targetData then
if targetData . rewardId and targetData . rewardId ~= 0 then
GAMEPAD_TOOLTIPS : LayoutReward ( GAMEPAD_LEFT_TOOLTIP , targetData . rewardId , targetData . stackCount , REWARD_DISPLAY_FLAGS_FROM_CROWN_STORE_CONTAINER )
else
end
end
end
end
if targetData then
local previewIndex = targetData . previewIndex
ZO_MARKET_PREVIEW_GAMEPAD : BeginPreview ( self . previewInfos , previewIndex , function ( ... ) self : OnPreviewChanged ( ... ) end )
end
end
if marketProductId then
local index = self . list : FindFirstIndexByEval ( function ( data ) return data . marketProductId == marketProductId end )
if index then
end
end
end
-- This function is required but unused
end
--Overridden from base
end
end
end |