Back to Home

ESO Lua File v101036

internalingame/market/gamepad/marketproductlistscene_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
ZO_GAMEPAD_MARKET_CONTENT_LIST_SCENE_NAME = "gamepad_market_content_list"
--
--[[ Gamepad Market Product List Scene ]]--
--
local GamepadMarketProductListScene = ZO_Gamepad_ParametricList_Screen:Subclass()
function GamepadMarketProductListScene:New(...)
    return ZO_Gamepad_ParametricList_Screen.New(self, ...)
end
function GamepadMarketProductListScene:Initialize(control)
    ZO_GAMEPAD_MARKET_LIST_SCENE = ZO_RemoteScene:New(ZO_GAMEPAD_MARKET_CONTENT_LIST_SCENE_NAME, SCENE_MANAGER)
    local ACTIVATE_ON_SHOW = true
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, ACTIVATE_ON_SHOW, ZO_GAMEPAD_MARKET_LIST_SCENE)
    self.list = self:GetMainList()
    self.previewProductIds = {}
end
function GamepadMarketProductListScene:OnDeferredInitialize()
end
function GamepadMarketProductListScene:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- "Preview" Keybind
        {
            name = GetString(SI_MARKET_PREVIEW_KEYBIND_TEXT),
            keybind = "UI_SHORTCUT_PRIMARY",
            visible =   function()
                            local targetData = self.list:GetTargetData()
                            if targetData then
                                return true
                            end
                            return false
                        end,
            enabled =   function()
                            local targetData = self.list:GetTargetData()
                            if targetData then
                                return targetData.hasPreview and IsCharacterPreviewingAvailable()
                            end
                            return false
                        end,
            callback =  function()
                            self:BeginPreview()
                        end,
        },
        -- Back
        KEYBIND_STRIP:GetDefaultGamepadBackButtonDescriptor(),
    }
end
function GamepadMarketProductListScene:InitializeHeader()
    self.headerData = {
        titleText = "",
    }
end
function GamepadMarketProductListScene:OnShowing()
    ZO_Gamepad_ParametricList_Screen.OnShowing(self)
    if self.queuedMarketProductId ~= nil then
        self:ShowMarketProduct(self.queuedMarketProductId, self.queuedPreviewType)
        self.queuedMarketProductId = nil
        self.queuedPreviewType = nil
    else
    end
end
function GamepadMarketProductListScene:OnHiding()
    GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
    self.queuedMarketProductId = nil
    self.queuedPreviewType = nil
end
function GamepadMarketProductListScene:SetMarketProduct(marketProductId, previewType)
    if SCENE_MANAGER:IsShowing(self.scene.name) then
        self:ShowMarketProduct(marketProductId, previewType)
    else
        self.queuedMarketProductId = marketProductId
        self.queuedPreviewType = previewType
    end
end
function GamepadMarketProductListScene:ShowMarketProduct(marketProductId, previewType)
    if previewType == ZO_MARKET_PREVIEW_TYPE_CROWN_CRATE then
        self:ShowCrownCrateContents(marketProductId)
    elseif previewType == ZO_MARKET_PREVIEW_TYPE_BUNDLE or previewType == ZO_MARKET_PREVIEW_TYPE_BUNDLE_HIDES_CHILDREN then
        self:ShowMarketProductBundleContents(marketProductId)
    end
end
function GamepadMarketProductListScene:ShowCrownCrateContents(marketProductId)
    self.headerData.titleText = zo_strformat(SI_MARKET_PRODUCT_NAME_FORMATTER, GetMarketProductDisplayName(marketProductId))
    self.headerData.messageText = GetString(SI_MARKET_CRATE_LIST_HEADER)
    local marketProducts = ZO_Market_Shared.GetCrownCrateContentsProductInfo(marketProductId)
    table.sort(marketProducts, function(...)
                                    return ZO_Market_Shared.CompareCrateMarketProducts(...)
                                end)
    self:ShowMarketProducts(marketProducts)
end
function GamepadMarketProductListScene:ShowMarketProductBundleContents(marketProductId)
    self.headerData.titleText = zo_strformat(SI_MARKET_PRODUCT_NAME_FORMATTER, GetMarketProductDisplayName(marketProductId))
    self.headerData.messageText = nil
    local marketProducts = ZO_Market_Shared.GetMarketProductBundleChildProductInfo(marketProductId)
    table.sort(marketProducts, function(...)
                return ZO_Market_Shared.CompareBundleMarketProducts(...)
            end)
    self:ShowMarketProducts(marketProducts)
end
-- marketProducts is a table of Market Product info
function GamepadMarketProductListScene:ShowMarketProducts(marketProducts)
    self.list:Clear()
    ZO_ClearNumericallyIndexedTable(self.previewProductIds)
    local lastHeaderName = nil
    for i = 1, #marketProducts do
        local productInfo = marketProducts[i]
        local productId = productInfo.productId
        local name, description, icon, isNew, isFeatured = GetMarketProductInfo(productId)
        local entryData = ZO_GamepadEntryData:New(zo_strformat(SI_MARKET_PRODUCT_NAME_FORMATTER, name), icon)
        entryData.marketProductId = productId
        entryData.listIndex = i
        entryData:SetStackCount(productInfo.stackCount)
        entryData.displayQuality = productInfo.displayQuality or ITEM_DISPLAY_QUALITY_NORMAL
        entryData:SetNameColors(entryData:GetColorsBasedOnQuality(entryData.displayQuality))
        -- check if we should add a header
        local productHeader = productInfo.headerName
        if productHeader and lastHeaderName ~= productHeader then
            local headerString = productHeader
            if productInfo.headerColor then
                headerString = productInfo.headerColor:Colorize(headerString)
            end
            entryData:SetHeader(headerString)
            self.list:AddEntryWithHeader("ZO_GamepadMenuEntryTemplate", entryData)
            lastHeaderName = productHeader
        else
            self.list:AddEntry("ZO_GamepadMenuEntryTemplate", entryData)
        end
        local hasPreview = CanPreviewMarketProduct(productId)
        entryData.hasPreview = hasPreview
        if hasPreview then
            table.insert(self.previewProductIds, productId)
            entryData.previewIndex = #self.previewProductIds
        end
    end
    self.list:Commit()
end
function GamepadMarketProductListScene:OnTargetChanged(list, targetData, oldTargetData)
    GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
    if targetData then
        local productId = targetData.marketProductId
        GAMEPAD_TOOLTIPS:LayoutMarketProduct(GAMEPAD_LEFT_TOOLTIP, productId)
    end
end
function GamepadMarketProductListScene:OnPreviewChanged(previewData)
    self.lastPreviewedMarketProductId = previewData
end
function GamepadMarketProductListScene:BeginPreview()
    local targetData = self.list:GetTargetData()
    if targetData then
        local previewIndex = targetData.previewIndex
        ZO_MARKET_PREVIEW_GAMEPAD:BeginPreview(self.previewProductIds, previewIndex, function(...) self:OnPreviewChanged(...) end)
    end
end
function GamepadMarketProductListScene:TrySelectLastPreviewedProduct()
    local marketProductId = self.lastPreviewedMarketProductId
    if marketProductId then
        local index = self.list:FindFirstIndexByEval(function(data) return data.marketProductId == marketProductId end)
        if index then
            self.list:SetSelectedIndexWithoutAnimation(index)
        end
    end
end
function GamepadMarketProductListScene:PerformUpdate()
    -- This function is required but unused
    self.dirty = false
end
    ZO_GAMEPAD_MARKET_PRODUCT_LIST = GamepadMarketProductListScene:New(control)
end