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ESO Lua File v101044

internalingame/marketannouncement/gamepad/marketannouncementmarketproducttile_gamepad.lua

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----
-- ZO_MarketAnnouncementMarketProductTile_Gamepad
----
-- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality
ZO_MarketAnnouncementMarketProductTile_Gamepad = ZO_Object.MultiSubclass(ZO_ActionTile_Gamepad, ZO_MarketAnnouncementMarketProductTile)
function ZO_MarketAnnouncementMarketProductTile_Gamepad:New(...)
    return ZO_MarketAnnouncementMarketProductTile.New(self, ...)
end
function ZO_MarketAnnouncementMarketProductTile_Gamepad:InitializePlatform()
    ZO_ActionTile_Gamepad.InitializePlatform(self)
end
function ZO_MarketAnnouncementMarketProductTile_Gamepad:Layout(data)
    ZO_MarketAnnouncementMarketProductTile.Layout(self, data)
end
function ZO_MarketAnnouncementMarketProductTile_Gamepad:LayoutPlatform(data)
    -- The Tile_Gamepad version of this function calls SetSelected. The overridden SetSelected in this class expects
    -- the marketProduct to be updated, but that update doesn't happen until after this function is called.
    -- So if SetSelected is called from this function it will set the wrong marketProduct to have focus.
    -- We are overriding this function to avoid that.
end
function ZO_MarketAnnouncementMarketProductTile_Gamepad:SetSelected(isSelected)
    ZO_ActionTile_Gamepad.SetSelected(self, isSelected)
    if self.marketProduct then
        self.marketProduct:SetIsFocused(isSelected)
    end
    if isSelected then
        ZO_GAMEPAD_MARKET_ANNOUNCEMENT:NarrateSelection()
    end
end
-----
-- Global XML Functions
-----
    ZO_MarketAnnouncementMarketProductTile_Gamepad:New(control)
end