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--These are piles we want to sort so the user does not know the order of the cards
local PILES_WITH_SECRET_ORDER =
{
[ TRIBUTE_BOARD_LOCATION_PLAYER_DECK ] = true ,
[ TRIBUTE_BOARD_LOCATION_OPPONENT_DECK ] = true ,
[ TRIBUTE_BOARD_LOCATION_OPPONENT_HAND ] = true ,
[ TRIBUTE_BOARD_LOCATION_DOCKS_DECK ] = true ,
}
-- Compare patrons
if left . patronId == right . patronId then
-- If the patron ids are the same, compare the name
-- If the names are the same, compare the card id
if left . cardId == right . cardId then
--If the card ids are the same, compare the card instance ids
return left . cardInstanceId < right . cardInstanceId
else
return left . cardId < right . cardId
end
else
end
else
if leftIsNeutral == rightIsNeutral then
-- Just group the patrons
return left . patronId < right . patronId
else
-- Neutral cards first
return leftIsNeutral
end
end
end
-- Tribute Pile Data --
end
end
end
end
end
end
for index = 1 , numCards do
{
index = index ,
cardId = cardId ,
patronId = patronId ,
cardInstanceId = instanceId ,
}
end
end
end
end
if optionalSortFunction then
return sortedCardDataList
else
end
end
local numPatronIdCards = { }
local patronId = cardData . patronId
local numCards = numPatronIdCards [ patronId ] or 0
numPatronIdCards [ patronId ] = numCards + 1
end
return numPatronIdCards
end
local patronCardCountList = { }
local patronCardCountData =
{
patronData = patronData ,
numCards = numCards ,
}
end
return patronCardCountList
end
end
return
end
local hasContractAgent = false
local hasTaunt = false
local hasContract = false
local hasAgent = false
local hasChoice = false
local hasTrigger = false
local hasConfine = false
local hasDonate = false
local hasSetback = false
-- Loop through the cards in this pile and determine which tutorials we should try to trigger
local cardDefId = cardData . cardId
-- If the card is a contract or an agent
if isContract or isAgent then
hasContract = hasContract or isContract
hasAgent = hasAgent or isAgent
-- If the card is a contract agent
if isAgent and isContract then
hasContractAgent = true
end
end
-- If the card has taunt
hasTaunt = true
end
-- If the card is a choice card
hasChoice = true
end
-- If the card has a trigger mechanic
hasTrigger = true
end
-- If the card has a setback mechanic
hasSetback = true
end
-- The confine mechanic is only on agents so we can skip the check if this card isn't an agent
if not hasConfine and isAgent and DoesTributeCardHaveMechanicType ( cardDefId , TRIBUTE_MECHANIC_CONFINE_CARDS ) then
hasConfine = true
end
-- If the card has a donate mechanic
hasDonate = true
end
end
-- Trigger the tutorials in the order of the priority we want them to show in
if hasContractAgent then
end
if hasTaunt then
end
if hasContract then
end
if hasAgent then
end
if hasChoice then
end
if hasTrigger then
end
if hasConfine then
end
if hasDonate then
end
if hasSetback then
end
end
return
end
local hasCurse = false
-- Loop through the cards in this pile and determine which tutorials we should try to trigger
local cardDefId = cardData . cardId
-- If the card is a curse card
hasCurse = true
-- This is only doable because hasCurse is the only thing we are checking for right now.
-- We should remove this line if we add more tutorial triggers to this function in the future
break
end
end
-- Trigger the tutorials in the order of the priority we want them to show in
if hasCurse then
end
end
-- Combine the contents of multiple piles into one object
end
end
end
end
do
if not ( left . isSecretOrder and right . isSecretOrder ) then
-- One has a non-secret order
if left . locationSortIndex == right . locationSortIndex then
-- If the board locations are the same, maintain the index sort
return left . index < right . index
else
-- If the locations are not the same, sort by locationSortIndex
return left . locationSortIndex < right . locationSortIndex
end
end
-- Both have secret order
end
local anyLocationHasSecretOrder = false
local isSecretOrder = PILES_WITH_SECRET_ORDER [ boardLocation ]
for index = 1 , numCards do
{
locationSortIndex = locationSortIndex ,
index = index ,
cardId = cardId ,
patronId = patronId ,
cardInstanceId = instanceId ,
isSecretOrder = isSecretOrder ,
}
end
if numCards > 0 and isSecretOrder then
anyLocationHasSecretOrder = true
end
end
if anyLocationHasSecretOrder then
end
end
end |