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ZO_TRIBUTE_TARGET_VIEWER_MANAGER:RegisterCallback("ActivationStateChanged", function(...) self:OnActivationStateChanged(...) end) ZO_TRIBUTE_TARGET_VIEWER_MANAGER:RegisterCallback("CardStateFlagsChanged", function(...) self:OnCardStateFlagsChanged(...) end) ZO_TRIBUTE_TARGET_VIEWER_MANAGER:RegisterCallback("ViewingBoardChanged", function(...) self:OnViewingBoardChanged(...) end)end return left.cardInstanceId == right.cardInstanceId end local HIDE_CALLBACK = nil self.gridList:AddEntryTemplate(cardEntryData.entryTemplate, cardEntryData.width, cardEntryData.height, ZO_DefaultGridTileEntrySetup, HIDE_CALLBACK, ZO_DefaultGridTileEntryReset, cardEntryData.gridPaddingX, cardEntryData.gridPaddingY) self.gridList:SetEntryTemplateEqualityFunction(cardEntryData.entryTemplate, CardEntryEqualityFunction)end { { keybind = "UI_SHORTCUT_SECONDARY", end, if canConfirm then return true else if resultString ~= "" then return false, resultString else return false end end end, end, }, }end end end if reselectData then end endend if hasTargets then local RESET_TO_TOP = true end else --If we get here, that means we no longer want to be showing the target viewer end endend local ALL_ENTRIES = nil if cardObject then --If there is no associated board object for this card, we need to handle playing the sound effects ourselves --Otherwise the board object will handle playing the sound for us if isTargeted then else end end end end endend endendend if isViewingBoard then endend |