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ANIMATION_INSTANT = true if instant then else endend if instant then else endend if instant then else endend--Allow playing an animation type forward or backward on an unlimited number of controls using an animation pool without having to do manual tracking.--The animation is released when it is played back to the start. return objectend end end) end)end if not animationTimeline then local poolKey end if instant then else end end --We release the timeline when we finish playing backwards, so if there is none active we're already done if animationTimeline then if instant then else end endend |