|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 |
end -- Detect any instances of ZO_MUST_IMPLEMENT that are not implemented. local NO_STACK_TRACE = 0 end end if currentClass.__parentClasses then end end endendif SHOULD_VERIFY_CLASSES then local g_concreteClassSet = {} end g_concreteClassSet[concreteClass] = nil end g_concreteClassSet[concreteClass] = nil end end end)else -- Do nothing instead of tracking and automatically verifying classes end end endendZO_Object = {} return newObjectend----- Call ZO_Object:Subclass() to create a new class that inherits from this one.-- newClass.__isAbstractClass = false local PARENT_STACK = 2 end return newClassend----- Call ZO_Object:MultiSubclass() to create a new class that-- inherits from multiple parent classes. In situations where the same method is-- defined on multiple classes, the leftmost class in the argument list takes-- priority. It is recommended that you override to avoid this!-- end end end }) newClass.__parentClasses = parentClasses newClass.__isAbstractClass = false if parentClass.__isAbstractClass then local PARENT_STACK = 2 break end end return newClassend----- Use MUST_IMPLEMENT to create a field that must be implemented by subclasses.-- If a concrete class does not implement a field that contains a MUST_IMPLEMENT,-- it will cause an error after the entire addon has been loaded.-- Example A: ZO_MyAbstractClass.MyAbstractFunction = ZO_MyAbstractClass:MUST_IMPLEMENT()-- Example B: ZO_MyAbstractClass:MUST_IMPLEMENT("MyAbstractFunction") if fieldName then endend----- Use IGNORE_UNIMPLEMENTED_FUNCTIONS to mark a class as abstract. Typically used to denote an abstract derived class that-- does not have any of its own MUST_IMPLEMENT fields, but inherits from another abstract class that does.-- Example: ZO_MyAbstractDerivedClass:IGNORE_UNIMPLEMENTED()end----- Use STUB to create a field that doesn't have to be implemented by subclasses, but will error if called.-- Example A: ZO_MyParentClass.MyStubbedFunction = ZO_MyAbstractClass:STUB()-- Example B: ZO_MyParentClass:STUB("MyStubbedFunction")end if fieldName then endenddo -- Indicates whether the class 'currentClass', or any of its parent classes, -- is the class 'checkClass'. if currentClass == checkClass then return true end if currentClass.__parentClasses then return true end end end return false end -- Indicates whether this object is an instance of the class -- 'checkClass' or any class that derives from 'checkClass'. endend--[[Here is a simple multiple inheritance example:local A = ZO_Object:Subclass()function A:InitializeA() self.name = "A"endlocal B = ZO_Object:Subclass()function B:InitializeB() self.text = "B"endC = ZO_Object.MultiSubclass(A, B)function C:New() local obj = ZO_Object.New(self) obj:Initialize() return objendfunction C:Initialize() self:InitializeA() self:InitializeB()end]]-- return function(tbl, key) if dataSource then end end endendZO_DataSourceObject = {} return newObjectendendend newTemplate.instanceMetaTable = { __index = ZO_GenerateDataSourceMetaTableIndexFunction(newTemplate) } newTemplate.__isAbstractClass = false return newTemplateend----- ZO_InitializingObject is a new Object definition that more directly encodes-- the practices most current ZO_Objects are actually using. In most cases, you-- can directly replace a ZO_Object with a ZO_InitializingObject, and delete the-- redundant :New() definition that most ZO_Object classes defined.--ZO_InitializingObject = {}----- The external constructor for each object.-- Sample usage:-- myObject = MyClass:New([arguments])-- return newObjectend----- Override this initialization function to define how your object should be constructed.-- Sample usage:-- function MyClass:Initialize(argument1, argument2)-- self.myField = argument1-- end-- You can still create an InitializingObject that does not define an Initialize method;-- new instances will simply call this empty, default Initialize method instead. -- To be overriddenend---- ZO_DeferredInitializingObject is a ZO_InitializingObject wrapper that standardizes the-- logic around deferring some of the initialization until later.-- To use this abstract class:-- (1) Pass in a ZO_Scene, ZO_SceneFragment or ZO_SceneGroup object.-- (2) Define a custom OnDeferredInitialize method.-- ZO_DeferredInitializingObject will call your OnDeferredInitialize method the first-- time the ZO_Scene/ZO_SceneFragment/ZO_SceneGroup is shown.-- Note that this is handled automatically and will happen prior to calling the-- OnShowing method.ZO_DeferredInitializingObject = {}----- If you must override the Initialize method, be sure to create a ZO_Scene, ZO_SceneFragment or-- ZO_SceneGroup object to the pass to the base ZO_DeferredInitializingObject.Initialize method.-- Sample usage:-- function MyClass:Initialize(control, argument1, argument2)-- ZO_DeferredInitializingObject.Initialize(self, ZO_FadeSceneFragment:New(control))-- self.myField = argument1-- end endend endend if newState == ZO_STATE.SHOWING then elseif newState == ZO_STATE.SHOWN then elseif newState == ZO_STATE.HIDING then elseif newState == ZO_STATE.HIDDEN then endend -- To be overriddenend -- To be overriddenend -- To be overriddenend -- To be overriddenendendendendend |