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-- ColorDef implementation
local otherColorDef = r
else
end
end
end
end
end
end
end
end
-- Returns the RGB linearly interpolated from this color to the specified color.
end
-- Returns the RGBA linearly interpolated from this color to the specified color.
end
-- Sets the RGB for this color to the linear interpolation between the two specified colors.
end
-- Sets the RGBA for this color to the linear interpolation between the two specified colors.
end
-- Returns a new color that is the linear interpolation between this color and the specified color.
)
end
end
end
end
end
end
end
end
do
local REDUCE_AMOUNT = 0.25
r , g , b = zo_saturate ( r - REDUCE_AMOUNT ) , zo_saturate ( g - REDUCE_AMOUNT ) , zo_saturate ( b - REDUCE_AMOUNT )
end
end
end
do
local INCREASE_AMOUNT = 0.15
r , g , b = zo_saturate ( r + INCREASE_AMOUNT ) , zo_saturate ( g + INCREASE_AMOUNT ) , zo_saturate ( b + INCREASE_AMOUNT )
end
end
end
-- Utility functions for ColorDef...
-- Some of these functions are not fast, they were copied from an internal dev utility.
-- RGBA values are values from 0 - 255
-- Float values are values from 0 - 1
-- Hex values are either 6 (RRGGBB) or 8 (AARRGGBB) character hexideciaml strings (e.g.: 0fc355, bb0fc355)
local g_colorDef = ZO_ColorDef
return r / 255 , g / 255 , b / 255 , a / 255
end
end
return string . format ( "%d" , r ) , string . format ( "%d" , g ) , string . format ( "%d" , b ) , string . format ( "%d" , a )
end
return string . format ( "%.3f" , r ) , string . format ( "%.3f" , g ) , string . format ( "%.3f" , b ) , string . format ( "%.3f" , a )
end
if a == 255 then
else
end
end
end
do
end
local hexColorLen = # hexColor
if hexColorLen >= 6 then
local r , g , b , a
if hexColorLen >= 8 then
else
a = 255
end
return r , g , b , a
end
end
end
if r then
end
end
end
-- Returns the linearly interpolated RGB between the two specified colors.
return r , g , b
end
-- Returns the linearly interpolated RGBA between the two specified colors.
return r , g , b , a
end |