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GAMEPAD_INCLUDE_DEADZONE = trueGAMEPAD_EXCLUDE_DEADZONE = falseendendendendend local leftTrigger = { --Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized. end if listControl then end end, keybind = "UI_SHORTCUT_LEFT_TRIGGER", end if list:IsActive() and not list:IsEmpty() and not list:SetPreviousSelectedDataByEval(optionalHeaderComparator or DefaultIsDataHeader, ZO_PARAMETRIC_MOVEMENT_TYPES.JUMP_PREVIOUS) then end end, } local rightTrigger = { --Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized. end if listControl then end end, keybind = "UI_SHORTCUT_RIGHT_TRIGGER", end if list:IsActive() and not list:IsEmpty() and not list:SetNextSelectedDataByEval(optionalHeaderComparator or DefaultIsDataHeader, ZO_PARAMETRIC_MOVEMENT_TYPES.JUMP_NEXT) then end end, } return leftTrigger, rightTriggerend local leftTrigger, rightTrigger = ZO_Gamepad_CreateListTriggerKeybindDescriptors(list, optionalHeaderComparator)endGAME_NAVIGATION_TYPE_STICK = 1GAME_NAVIGATION_TYPE_BUTTON = 2GAME_NAVIGATION_TYPE_BOTH = 3function ZO_Gamepad_AddForwardNavigationKeybindDescriptors(descriptor, navigationType, callback, name, visible, enabled, sound) if navigationType == GAME_NAVIGATION_TYPE_STICK or navigationType == GAME_NAVIGATION_TYPE_BOTH then descriptor[#descriptor + 1] = { --Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized. keybind = "UI_SHORTCUT_INPUT_RIGHT", } end if navigationType == GAME_NAVIGATION_TYPE_BUTTON or navigationType == GAME_NAVIGATION_TYPE_BOTH then descriptor[#descriptor + 1] = { keybind = "UI_SHORTCUT_PRIMARY", } endendfunction ZO_Gamepad_AddForwardNavigationKeybindDescriptorsWithSound(descriptor, navigationType, callback, name, visible, enabled) ZO_Gamepad_AddForwardNavigationKeybindDescriptors(descriptor, navigationType, callback, name, visible, enabled, SOUNDS.GAMEPAD_MENU_FORWARD)endendfunction ZO_Gamepad_AddBackNavigationKeybindDescriptors(descriptor, navigationType, callback, name, sound) if navigationType == GAME_NAVIGATION_TYPE_STICK or navigationType == GAME_NAVIGATION_TYPE_BOTH then descriptor[#descriptor + 1] = { --Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized. keybind = "UI_SHORTCUT_INPUT_LEFT", } end if navigationType == GAME_NAVIGATION_TYPE_BUTTON or navigationType == GAME_NAVIGATION_TYPE_BOTH then descriptor[#descriptor + 1] = { keybind = "UI_SHORTCUT_NEGATIVE", } endendfunction ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound(descriptor, navigationType, callback, name) ZO_Gamepad_AddBackNavigationKeybindDescriptors(descriptor, navigationType, callback, name, SOUNDS.GAMEPAD_MENU_BACK)endlocal ALPHABET_TABLE = { "a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z" } local result = prefix .. "-" local prevChar = nil end end return resultend |