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enddo local CHARACTER_NAME_ICON = "EsoUI/Art/Miscellaneous/Gamepad/gp_charNameIcon.dds" local CHARACTER_NAME_ICON_SIZE = "70%" return zo_iconTextFormat(CHARACTER_NAME_ICON, CHARACTER_NAME_ICON_SIZE, CHARACTER_NAME_ICON_SIZE, name) else end else return "" end endend return IsDecoratedDisplayName(characterOrDisplayName) and ZO_FormatUserFacingDisplayName(characterOrDisplayName) or ZO_FormatUserFacingCharacterName(characterOrDisplayName)endendinternalassert(UI_PLATFORM_MAX_VALUE == ACCOUNT_LABEL_MAX_VALUE, "There should be a platform account label for every platform")endinternalassert(PLATFORM_STORE_LABEL_MAX_VALUE == PLATFORM_SERVICE_TYPE_MAX_VALUE, "There should be a platform store label for every platform service")end local userFacingName -- Prioritize the userID if using the gamepad UI, but fallback to character name on PC for cases where -- we have the character name but not the userID userFacingName = displayName ~= "" and ZO_FormatUserFacingDisplayName(displayName) or ZO_FormatUserFacingCharacterName(characterName) else -- Prioritize the character name in the keyboard UI unless user setting specifies otherwise. userFacingName = characterName ~= "" and ZO_FormatUserFacingCharacterName(characterName) or ZO_FormatUserFacingDisplayName(displayName) end return userFacingNameend endend local instructions else end return instructionsend else if not idRequestType or idRequestType == ZO_ID_REQUEST_TYPE_DISPLAY_NAME then else end end endend ZO_Dialogs_ShowPlatformDialog("CONFIRM_OPEN_URL_BY_TYPE", { urlType = approvedUrlType }, { mainTextParams = { linkText, externalApplicationText } })enddo end end return platform == UI_PLATFORM_PS4 or platform == UI_PLATFORM_PS5 end end end end return false endendendendend return ZO_IsPlaystationPlatform() and SI_PLAYER_TO_PLAYER_VIEW_PSN_PROFILE or SI_PLAYER_TO_PLAYER_VIEW_GAMER_CARDend |