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--[[Tab Buttons and Tab Button Groups:These are a combination of a "check button" and a "radio group". They are typically hung off one of the edges of a windowand used to indicate which sub-panel within the window is currently active. Usual uses include Chat Channel/Filter managementand Character Pane management (displaying separate panes for skills, gear, pets, etc...)Usage:Initialize tab buttons with a type, this determines the textures that will be used as the button switches states (mouseover,pressed, unpressed...) Do not set the textures manually. Valid types are defined in the TAB_DATA table.Assign a callback function to the tab button so that when pressed or unpressed, it knows what action to take. Typically the tab button only needs to take some action when it's pressed, not when it becomes unpressed; this is up to the system usingthe tab buttons.After creating and initializing a number of tab buttons, add them to a group which will manage their state and call the appropriate callbacks as the user interacts with the window.--]]-- NOTE: Right and left edge will generally use icons and not labels.-- When we need to implement them, they probably will need a very custom structure-- that doesn't need to take advantage of the horizontal resizing of the tab.local DL_ABOVE = 2local DL_BELOW = 1local PRESSED = 1local UNPRESSED = 2local DISABLED = 3local TAB_DATA ={ TopEdgeImage = { UnpressedImage = "EsoUI/Art/Tabs/tab_top_inactive.dds", PressedImage = "EsoUI/Art/Tabs/tab_chat_active.dds", UnpressedMouseOverImage = "EsoUI/Art/Tabs/tab_top_inactive_mouseOver.dds", LeftCoords = { left = 0, right = 0.25, top = 0, bottom = 1 }, -- NOTE: Assumes that the left and right slices match for pressed/unpressed RightCoords = { left = 0.75, right = 1, top = 0, bottom = 1 }, CenterCoords = { left = 0.25, right = 0.75, top = 0, bottom = 1 }, SideSize = 12, Height = 24, MinFixedWidth = 80, TooltipPosition = TOP, HasTabMouseOver = true, }, SimpleIcon = { SideSize = 0, TooltipPosition = TOP, HasTabMouseOver = true, }, CroppedSimpleIcon = { SideSize = -16, TooltipPosition = TOP, HasTabMouseOver = true, }, SimpleIconHighlight = { SideSize = 0, TooltipPosition = TOP, HasTabMouseOver = true, HasHighlight = true, }, QuestJournal = { UnpressedImage = "EsoUI/Art/Quest/questJournal_tab_inactive.dds", PressedImage = "EsoUI/Art/Quest/questJournal_tab_active.dds", UnpressedMouseOverImage = "EsoUI/Art/Quest/questJournal_tab_inactiveMouseOver.dds", DisabledImage = "EsoUI/Art/Tabs/tab_disabled.dds", LeftCoords = { left = 0, right = 0.25, top = 0.0, bottom = 1 }, -- NOTE: Assumes that the left and right slices match for pressed/unpressed RightCoords = { left = 0.734375, right = 1, top = 0.0, bottom = 1 }, CenterCoords = { left = 0.25, right = 0.734375, top = 0.0, bottom = 1 }, Height = 32, SideSize = 16, HasTabMouseOver = true, }, FancyBottomEdge = { UnpressedImage = "EsoUI/Art/Tabs/bottom_tab_inactive.dds", PressedImage = "EsoUI/Art/Tabs/bottom_tab_active.dds", UnpressedMouseOverImage = "EsoUI/Art/Tabs/bottom_tab_inactive_mouseOver.dds", LeftCoords = { left = 0, right = 0.203, top = 0, bottom = 0.58 }, -- NOTE: Assumes that the left and right slices match for pressed/unpressed RightCoords = { left = 0.75, right = 1, top = 0, bottom = 0.58 }, CenterCoords = { left = 0.203, right = 0.75, top = 0, bottom = 0.58 }, SideSize = 13, Height = 37, HasTabMouseOver = true, TooltipPosition = BOTTOM, }, FancyBottomEdgeImage = { UnpressedImage = "EsoUI/Art/Tabs/bottom_tab_inactive.dds", PressedImage = "EsoUI/Art/Tabs/bottom_tab_active.dds", UnpressedMouseOverImage = "EsoUI/Art/Tabs/bottom_tab_inactive_mouseOver.dds", LeftCoords = { left = 0, right = 0.203, top = 0, bottom = 0.58 }, -- NOTE: Assumes that the left and right slices match for pressed/unpressed RightCoords = { left = 0.75, right = 1, top = 0, bottom = 0.58 }, CenterCoords = { left = 0.203, right = 0.75, top = 0, bottom = 0.58 }, SideSize = 13, HasTabMouseOver = true, TooltipPosition = BOTTOM, }, FancyTopEdgeImage = { UnpressedImage = "EsoUI/Art/Tabs/tab_top_inactive.dds", PressedImage = "EsoUI/Art/Tabs/tab_top_active.dds", UnpressedMouseOverImage = "EsoUI/Art/Tabs/tab_top_inactive_mouseOver.dds", DisabledImage = "EsoUI/Art/Tabs/tab_top_inactive_disabled.dds", LeftCoords = { left = 0, right = 0.2344, top = 0, bottom = 1 }, -- NOTE: Assumes that the left and right slices match for pressed/unpressed RightCoords = { left = 0.75, right = 1, top = 0, bottom = 1 }, CenterCoords = { left = 0.2344, right = 0.75, top = 0, bottom = 1 }, SideSize = 16, HasTabMouseOver = true, TooltipPosition = TOP, }, SimpleText = { SideSize = 10, Height = 24, PressedTextColor = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SELECTED)), UnpressedTextColor = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_CONTRAST)), UnpressedMouseOverTextColor = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_HIGHLIGHT)), DisabledTextColor = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_DISABLED)), TooltipPosition = TOP, HasTabMouseOver = true, Font = "ZoFontHeader2" }, MainMenuSubcategory = { SideSize = 5, Height = 32, MinFixedWidth = 0, MaxFixedWidth = 300, PressedTextColor = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SELECTED)), UnpressedTextColor = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_CONTRAST)), UnpressedMouseOverTextColor = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_HIGHLIGHT)), TooltipPosition = TOP, HasTabMouseOver = true, Font = "ZoFontHeader3" },} -- Early out. return end else end end end end else end end end if tabData.PressedImage and tabData.UnpressedImage then local leftCoords = tabData.LeftCoords local rightCoords = tabData.RightCoords local centerCoords = tabData.CenterCoords center:SetTextureCoords(centerCoords.left, centerCoords.right, centerCoords.top, centerCoords.bottom) end endend -- Early out. if not tab.tabType or not TAB_DATA[tab.tabType] then return end local tabData = TAB_DATA[tab.tabType] local width = textWidth + tabData.SideSize * 2 if tabData.MaxFixedWidth and width > tabData.MaxFixedWidth then --Text is too long, resize and continue after the label redraws else if tabData.HasHighlight then end end endend if tabTexture then if center then end if left then end if right then end end if hasHighlight then end else end end end endend if tabButton.state == DISABLED then return end tabButton.state = PRESSEDend if tabButton.state == DISABLED then return end tabButton.state = UNPRESSEDend tabButton.tabType = tabType tabButton.unpressedCallback = unpressedCallback -- These nil fields are added here for clarity. tabButton.state = nil tabButton.tabGroup = nil -- Start tab buttons in the unpressed state, it's still not a member of a tab groupendendfunction ZO_TabButton_Text_Initialize(control, tabType, initialText, pressedCallback, unpressedCallback, tabSizeChangedCallback) if not tabType or not TAB_DATA[tabType] then return end local tabData = TAB_DATA[tabType] local sideSize = tabData.SideSize or 8 local height = tabData.Height or 24 if left then end if right then end if center then end if not tabData.PressedImage or not tabData.UnpressedImage then if left then end if right then end if center then end end if tabData.MaxFixedWidth then end if tabData.Font then end initialText = initialText or ""enddo local ICON_SIZE = 32 ICON_SIZE = overrideValue end ICON_SIZE = 32 end -- Utility to create uniform tab icons that have normal padding and size. function ZO_CreateUniformIconTabData(sharedDataTable, icon, width, height, pressedIcon, unpressedIcon, mouseoverIcon, disabledIcon) width = width or 32 height = height or 32 local verticalPadding = (ICON_SIZE - height) / 2 sharedDataTable.disabledIcon = disabledIcon sharedDataTable.width = width sharedDataTable.height = height sharedDataTable.lowerPadding = verticalPadding sharedDataTable.upperPadding = verticalPadding return sharedDataTable endendfunction ZO_TabButton_Icon_Initialize(tabButton, tabType, visualData, pressedCallback, unpressedCallback) tabButton.unpressedIcon = visualData.unpressedIcon tabButton.disabledIcon = visualData.disabledIcon tabButton.allowLabelColorChanges = true local lowerPadding = visualData.lowerPadding or 0 local upperPadding = visualData.upperPadding or 0 local width = visualData.width or 32 local height = visualData.height or 32 local sideSize = TAB_DATA[tabType].SideSize or 16 local leftCoord = visualData.textureLeft or 0 local rightCoord = visualData.textureRight or 1 local topCoord = visualData.textureTop or 0 local bottomCoord = visualData.textureBottom or 1 --If center is nil, this will just use icon's parent end end local tabHeight = height + lowerPadding + upperPadding if center then end if left then end if right then endend tabButton.tooltipPosition = positionendendend if tabButton.state == DISABLED or not tabButton.tabType then return end local tabData = TAB_DATA[tabButton.tabType] if tabData.HasHighlight then end local tooltipPos = tabButton.tooltipPosition or tabData.TooltipPosition if tooltipPos == TOP then else end end --Only unpressed tabs get mouse over effects if tabButton.state == UNPRESSED then if tabData.HasTabMouseOver then SetTabTextures(tabButton, tabData.UnpressedMouseOverImage, tabButton.mouseoverIcon, tabData.HasHighlight) end if tabButton.allowLabelColorChanges and tabData.UnpressedMouseOverTextColor then end endend if tabButton.state == DISABLED or not tabButton.tabType then return end local tabData = TAB_DATA[tabButton.tabType] if tabData.HasHighlight then end end --Only unpressed tabs get mouse over effects if tabButton.state == UNPRESSED then if tabData.HasTabMouseOver then end if tabButton.allowLabelColorChanges and tabData.UnpressedMouseOverTextColor then end endend return tabButton.state == DISABLEDend -- Early out. if not tabButton.tabType then return end return end local tabData = TAB_DATA[tabButton.tabType] if disabled then -- NOTE: For now it is the caller's responsibility to make sure that any unpressedCallback gets called as a result of setting this to the disabled state. tabButton.state = DISABLED if tabData.HasHighlight then end end if tabButton.allowLabelColorChanges and tabData.DisabledTextColor then end else --Always revert back to unpressed tabButton.state = UNPRESSED end if tabButton.allowLabelColorChanges and tabData.UnpressedTextColor then end else end endendendend endendend else endend--[[ TabButtonGroup implementation. This is modified from the radio button group because the base tab button definition uses a label and a custom texturing method. It's probably overkill to abstract the "group management" concept away from radio button group and have both tab and radio button groups inherit from that base. This will probably continue to be reworked.--]] --m_Buttons will be keyed by a tabButton control, and the stored value is either a handler function, or the same as the key.end -- Left mouse press will select a tab (if it's not pressed) -- Right mouse press will be given the chance to open a context menu (coming soon...) if buttonId == 1 then if tabButton.state == PRESSED or tabButton.state == DISABLED then --Early out, the button was already pressed return end -- Set all buttons in the group to unpressed, and unlocked. -- Only unpress the button that was pressed, and call its callback. -- Do not do anything with buttons that were already unpressed. if currentTabButton.state == PRESSED then end end -- Select the new tab button endend if tabButton then -- Remember the original handler so that its call can be forced. -- NOTE: The TabButton template will generally take action on mouse down, not on a full click. -- This has to do with the fact that it's currently implemented as a label. -- This throws away return values from the original function, which is most likely ok in the case of a click handler. end end end endend else -- Need to clear out our handler in this case, otherwise -- adding this tab to another group will call two tab group handlers end endend endend endend if currentTabButton.state == PRESSED then return currentTabButton end end return nilend |