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--[[
Tab Buttons and Tab Button Groups:
These are a combination of a "check button" and a "radio group". They are typically hung off one of the edges of a window
and used to indicate which sub-panel within the window is currently active. Usual uses include Chat Channel/Filter management
and Character Pane management (displaying separate panes for skills, gear, pets, etc...)
Usage:
Initialize tab buttons with a type, this determines the textures that will be used as the button switches states (mouseover,
pressed, unpressed...) Do not set the textures manually. Valid types are defined in the TAB_DATA table.
Assign a callback function to the tab button so that when pressed or unpressed, it knows what action to take. Typically the
tab button only needs to take some action when it's pressed, not when it becomes unpressed; this is up to the system using
the tab buttons.
After creating and initializing a number of tab buttons, add them to a group which will manage their state and call the
appropriate callbacks as the user interacts with the window.
--]]
-- NOTE: Right and left edge will generally use icons and not labels.
-- When we need to implement them, they probably will need a very custom structure
-- that doesn't need to take advantage of the horizontal resizing of the tab.
local DL_ABOVE = 2
local DL_BELOW = 1
local PRESSED = 1
local UNPRESSED = 2
local DISABLED = 3
local TAB_DATA =
{
TopEdgeImage =
{
UnpressedImage = "EsoUI/Art/Tabs/tab_top_inactive.dds" ,
PressedImage = "EsoUI/Art/Tabs/tab_chat_active.dds" ,
UnpressedMouseOverImage = "EsoUI/Art/Tabs/tab_top_inactive_mouseOver.dds" ,
LeftCoords = { left = 0 , right = 0.25 , top = 0 , bottom = 1 } , -- NOTE: Assumes that the left and right slices match for pressed/unpressed
RightCoords = { left = 0.75 , right = 1 , top = 0 , bottom = 1 } ,
CenterCoords = { left = 0.25 , right = 0.75 , top = 0 , bottom = 1 } ,
SideSize = 12 ,
Height = 24 ,
MinFixedWidth = 80 ,
TooltipPosition = TOP ,
HasTabMouseOver = true ,
} ,
SimpleIcon =
{
SideSize = 0 ,
TooltipPosition = TOP ,
HasTabMouseOver = true ,
} ,
CroppedSimpleIcon =
{
SideSize = - 16 ,
TooltipPosition = TOP ,
HasTabMouseOver = true ,
} ,
SimpleIconHighlight =
{
SideSize = 0 ,
TooltipPosition = TOP ,
HasTabMouseOver = true ,
HasHighlight = true ,
} ,
QuestJournal =
{
UnpressedImage = "EsoUI/Art/Quest/questJournal_tab_inactive.dds" ,
PressedImage = "EsoUI/Art/Quest/questJournal_tab_active.dds" ,
UnpressedMouseOverImage = "EsoUI/Art/Quest/questJournal_tab_inactiveMouseOver.dds" ,
DisabledImage = "EsoUI/Art/Tabs/tab_disabled.dds" ,
LeftCoords = { left = 0 , right = 0.25 , top = 0.0 , bottom = 1 } , -- NOTE: Assumes that the left and right slices match for pressed/unpressed
RightCoords = { left = 0.734375 , right = 1 , top = 0.0 , bottom = 1 } ,
CenterCoords = { left = 0.25 , right = 0.734375 , top = 0.0 , bottom = 1 } ,
Height = 32 ,
SideSize = 16 ,
HasTabMouseOver = true ,
} ,
FancyBottomEdge =
{
UnpressedImage = "EsoUI/Art/Tabs/bottom_tab_inactive.dds" ,
PressedImage = "EsoUI/Art/Tabs/bottom_tab_active.dds" ,
UnpressedMouseOverImage = "EsoUI/Art/Tabs/bottom_tab_inactive_mouseOver.dds" ,
LeftCoords = { left = 0 , right = 0.203 , top = 0 , bottom = 0.58 } , -- NOTE: Assumes that the left and right slices match for pressed/unpressed
RightCoords = { left = 0.75 , right = 1 , top = 0 , bottom = 0.58 } ,
CenterCoords = { left = 0.203 , right = 0.75 , top = 0 , bottom = 0.58 } ,
SideSize = 13 ,
Height = 37 ,
HasTabMouseOver = true ,
TooltipPosition = BOTTOM ,
} ,
FancyBottomEdgeImage =
{
UnpressedImage = "EsoUI/Art/Tabs/bottom_tab_inactive.dds" ,
PressedImage = "EsoUI/Art/Tabs/bottom_tab_active.dds" ,
UnpressedMouseOverImage = "EsoUI/Art/Tabs/bottom_tab_inactive_mouseOver.dds" ,
LeftCoords = { left = 0 , right = 0.203 , top = 0 , bottom = 0.58 } , -- NOTE: Assumes that the left and right slices match for pressed/unpressed
RightCoords = { left = 0.75 , right = 1 , top = 0 , bottom = 0.58 } ,
CenterCoords = { left = 0.203 , right = 0.75 , top = 0 , bottom = 0.58 } ,
SideSize = 13 ,
HasTabMouseOver = true ,
TooltipPosition = BOTTOM ,
} ,
FancyTopEdgeImage =
{
UnpressedImage = "EsoUI/Art/Tabs/tab_top_inactive.dds" ,
PressedImage = "EsoUI/Art/Tabs/tab_top_active.dds" ,
UnpressedMouseOverImage = "EsoUI/Art/Tabs/tab_top_inactive_mouseOver.dds" ,
DisabledImage = "EsoUI/Art/Tabs/tab_top_inactive_disabled.dds" ,
LeftCoords = { left = 0 , right = 0.2344 , top = 0 , bottom = 1 } , -- NOTE: Assumes that the left and right slices match for pressed/unpressed
RightCoords = { left = 0.75 , right = 1 , top = 0 , bottom = 1 } ,
CenterCoords = { left = 0.2344 , right = 0.75 , top = 0 , bottom = 1 } ,
SideSize = 16 ,
HasTabMouseOver = true ,
TooltipPosition = TOP ,
} ,
SimpleText =
{
SideSize = 10 ,
Height = 24 ,
PressedTextColor = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_SELECTED ) ) ,
UnpressedTextColor = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_CONTRAST ) ) ,
UnpressedMouseOverTextColor = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_HIGHLIGHT ) ) ,
DisabledTextColor = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_DISABLED ) ) ,
TooltipPosition = TOP ,
HasTabMouseOver = true ,
Font = "ZoFontHeader2"
} ,
MainMenuSubcategory =
{
SideSize = 5 ,
Height = 32 ,
MinFixedWidth = 0 ,
MaxFixedWidth = 300 ,
PressedTextColor = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_SELECTED ) ) ,
UnpressedTextColor = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_CONTRAST ) ) ,
UnpressedMouseOverTextColor = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_HIGHLIGHT ) ) ,
TooltipPosition = TOP ,
HasTabMouseOver = true ,
Font = "ZoFontHeader3"
} ,
}
-- Early out.
return
end
else
end
end
end
end
else
end
end
end
if tabData . PressedImage and tabData . UnpressedImage then
local leftCoords = tabData . LeftCoords
local rightCoords = tabData . RightCoords
local centerCoords = tabData . CenterCoords
center : SetTextureCoords ( centerCoords . left , centerCoords . right , centerCoords . top , centerCoords . bottom )
end
end
end
-- Early out.
if not tab . tabType or not TAB_DATA [ tab . tabType ] then
return
end
local tabData = TAB_DATA [ tab . tabType ]
local width = textWidth + tabData . SideSize * 2
if tabData . MaxFixedWidth and width > tabData . MaxFixedWidth then
--Text is too long, resize and continue after the label redraws
else
if tabData . HasHighlight then
end
end
end
end
if tabTexture then
if center then
end
if left then
end
if right then
end
end
if iconTexture then
if hasHighlight then
end
else
end
end
end
end
end
if tabButton . state == DISABLED then
return
end
tabButton . state = PRESSED
end
if tabButton . state == DISABLED then
return
end
tabButton . state = UNPRESSED
end
tabButton . tabType = tabType
tabButton . unpressedCallback = unpressedCallback
-- These nil fields are added here for clarity.
tabButton . state = nil
tabButton . tabGroup = nil
-- Start tab buttons in the unpressed state, it's still not a member of a tab group
end
end
function ZO_TabButton_Text_Initialize ( control , tabType , initialText , pressedCallback , unpressedCallback , tabSizeChangedCallback )
if not tabType or not TAB_DATA [ tabType ] then
return
end
local tabData = TAB_DATA [ tabType ]
local sideSize = tabData . SideSize or 8
local height = tabData . Height or 24
if left then
end
if right then
end
if center then
end
if not tabData . PressedImage or not tabData . UnpressedImage then
if left then
end
if right then
end
if center then
end
end
if tabData . MaxFixedWidth then
end
if tabData . Font then
end
initialText = initialText or ""
end
do
local ICON_SIZE = 32
ICON_SIZE = overrideValue
end
ICON_SIZE = 32
end
-- Utility to create uniform tab icons that have normal padding and size.
function ZO_CreateUniformIconTabData ( sharedDataTable , icon , width , height , pressedIcon , unpressedIcon , mouseoverIcon , disabledIcon )
width = width or 32
height = height or 32
local verticalPadding = ( ICON_SIZE - height ) / 2
sharedDataTable . mouseoverIcon = mouseoverIcon
sharedDataTable . disabledIcon = disabledIcon
sharedDataTable . width = width
sharedDataTable . height = height
sharedDataTable . lowerPadding = verticalPadding
sharedDataTable . upperPadding = verticalPadding
return sharedDataTable
end
end
function ZO_TabButton_Icon_Initialize ( tabButton , tabType , visualData , pressedCallback , unpressedCallback )
tabButton . pressedIcon = visualData . pressedIcon
tabButton . unpressedIcon = visualData . unpressedIcon
tabButton . disabledIcon = visualData . disabledIcon
tabButton . mouseoverIcon = visualData . mouseoverIcon
tabButton . allowLabelColorChanges = true
local lowerPadding = visualData . lowerPadding or 0
local upperPadding = visualData . upperPadding or 0
local width = visualData . width or 32
local height = visualData . height or 32
local sideSize = TAB_DATA [ tabType ] . SideSize or 16
local leftCoord = visualData . textureLeft or 0
local rightCoord = visualData . textureRight or 1
local topCoord = visualData . textureTop or 0
local bottomCoord = visualData . textureBottom or 1
--If center is nil, this will just use icon's parent
end
end
local tabHeight = height + lowerPadding + upperPadding
if center then
end
if left then
end
if right then
end
end
tabButton . tooltipPosition = position
end
end
end
if tabButton . state == DISABLED or not tabButton . tabType then
return
end
local tabData = TAB_DATA [ tabButton . tabType ]
if tabData . HasHighlight then
end
local tooltipPos = tabButton . tooltipPosition or tabData . TooltipPosition
if tooltipPos == TOP then
else
end
end
--Only unpressed tabs get mouse over effects
if tabButton . state == UNPRESSED then
if tabData . HasTabMouseOver then
SetTabTextures ( tabButton , tabData . UnpressedMouseOverImage , tabButton . mouseoverIcon , tabData . HasHighlight )
end
if tabButton . allowLabelColorChanges and tabData . UnpressedMouseOverTextColor then
end
end
end
if tabButton . state == DISABLED or not tabButton . tabType then
return
end
local tabData = TAB_DATA [ tabButton . tabType ]
if tabData . HasHighlight then
end
end
--Only unpressed tabs get mouse over effects
if tabButton . state == UNPRESSED then
if tabData . HasTabMouseOver then
end
if tabButton . allowLabelColorChanges and tabData . UnpressedMouseOverTextColor then
end
end
end
return tabButton . state == DISABLED
end
-- Early out.
if not tabButton . tabType then
return
end
return
end
local tabData = TAB_DATA [ tabButton . tabType ]
if disabled then
-- NOTE: For now it is the caller's responsibility to make sure that any unpressedCallback gets called as a result of setting this to the disabled state.
tabButton . state = DISABLED
if tabData . HasHighlight then
end
end
if tabButton . allowLabelColorChanges and tabData . DisabledTextColor then
end
else
--Always revert back to unpressed
tabButton . state = UNPRESSED
end
if tabButton . allowLabelColorChanges and tabData . UnpressedTextColor then
end
else
end
end
end
end
end
end
end
end
else
end
end
--[[
TabButtonGroup implementation. This is modified from the radio button group because the
base tab button definition uses a label and a custom texturing method. It's probably overkill
to abstract the "group management" concept away from radio button group and have both
tab and radio button groups inherit from that base.
This will probably continue to be reworked.
--]]
--m_Buttons will be keyed by a tabButton control, and the stored value is either a handler function, or the same as the key.
end
-- Left mouse press will select a tab (if it's not pressed)
-- Right mouse press will be given the chance to open a context menu (coming soon...)
if buttonId == 1 then
if tabButton . state == PRESSED or tabButton . state == DISABLED then
--Early out, the button was already pressed
return
end
-- Set all buttons in the group to unpressed, and unlocked.
-- Only unpress the button that was pressed, and call its callback.
-- Do not do anything with buttons that were already unpressed.
if currentTabButton . state == PRESSED then
end
end
-- Select the new tab button
end
end
if tabButton then
-- Remember the original handler so that its call can be forced.
-- NOTE: The TabButton template will generally take action on mouse down, not on a full click.
-- This has to do with the fact that it's currently implemented as a label.
-- This throws away return values from the original function, which is most likely ok in the case of a click handler.
end
end
end
end
end
else
-- Need to clear out our handler in this case, otherwise
-- adding this tab to another group will call two tab group handlers
end
end
end
end
end
end
end
if currentTabButton . state == PRESSED then
return currentTabButton
end
end
return nil
end |