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local ENTRY_PADDING = 2local ENTRY_WIDTH = 16local SELECTED_ENTRY_WIDTH = 24local DEFAULT_STRIDE = 10 -- Might make this adjustable later. -- Just use GuiRoot as parent, since all of these controls will be reparented to the correct swatch pickerendend picker.m_paletteEntries = {} return pickerend local stride = DEFAULT_STRIDE local halfSize = size / 2 local offsetWithPad = size + pad nudge = nudge or 0 local offsetX = (col * offsetWithPad) + halfSize + nudge local offsetY = (row * offsetWithPad) + halfSize + nudge return offsetX, offsetYendend entryControl.m_key = entryKey entryControl.m_paletteIndex = paletteIndexend endendend endend -- Unpress current entry end -- Press new entry if(entry) then endendend else -- Do not desaturate the disabled-selected color. end else else end end endendendendendendendend -- TODO: Better updating for locked controls...something like show selected in color, desaturate the rest?end |