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--[[ Public API ]] --
end
-- for best results numVisibleEntries should be odd
function ZO_HorizontalScrollList_Gamepad : Initialize ( control , templateName , numVisibleEntries , setupFunction , equalityFunction , onCommitWithItemsFunction , onClearedFunction )
ZO_HorizontalScrollList . Initialize ( self , control , templateName , numVisibleEntries , setupFunction , equalityFunction , onCommitWithItemsFunction , onClearedFunction )
--Only narrate directional input if there is more than one possible value
if disableArrows then
--Don't include directional input if both arrows are disabled
return { }
--Only include enabled state if we are not allowed to wrap
local DEFAULT_LEFT_TEXT = nil
local DEFAULT_RIGHT_TEXT = nil
local leftArrowEnabled = selectedIndex ~= 0
return ZO_GetHorizontalDirectionalInputNarrationData ( DEFAULT_LEFT_TEXT , DEFAULT_RIGHT_TEXT , leftArrowEnabled , rightArrowEnabled )
else
end
else
return { }
end
end
end
end
end
else
end
end
end
end
end
if not hideArrows then
if disableArrows then
if selectedIndex == 0 then
end
end
end
end
end
end
return
end
if result == MOVEMENT_CONTROLLER_MOVE_NEXT then
elseif result == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
end
end
-- Will fire a callback with the directional input result
-- Optionally you can return true to consume the result before the list processes it
end
end |