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--Pointer Box
-------------------
ZO_POINTER_BOX_ARROW_SIZE = 64
ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE = 15
ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE = 2
ZO_POINTER_BOX_TRANSLATE_DISTANCE = 60
ZO_POINTER_BOX_ANIMATION_DURATION_MS = 350
ZO_POINTER_BOX_DEFAULT_PADDING = 20
return object
end
self . showAnimationTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_PointerBox_KeyboardShow" , self . control )
end
end
end
end )
end
end )
end
end
end
-- Hiding can release the object (resetting it), so we should never rely on Reset to hide the object
end
end
end
end
end
if newState == SCENE_FRAGMENT_HIDING then
end
end
end
end
--Anchored from the arrow tip
end
end
end
end
end
end
end
end
end
end
else
end
end
end
local anchorPoint , anchorOffsetX , anchorOffsetY
--The arrow is anchored to the box, but we anchor the contents control. This is the difference between the Y centers of the two to compensate for that
local offsetY = contentsCenterY - boxCenterY
--Assumes that relative point is one of the right side anchors
anchorPoint = LEFT
anchorOffsetX = self . offsetX + ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE + ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE + self . padding
else
--Assumes that relative point is one of the left side anchors
anchorPoint = RIGHT
anchorOffsetX = self . offsetX - ( ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE + ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE + self . padding )
end
--The arrow is anchored to the box, but we anchor the contents control. This is the difference between the X centers of the two to compensate for that
local offsetX = contentsCenterX - boxCenterX
--Assumes that relative point is one of the bottom side anchors
anchorPoint = TOP
anchorOffsetY = self . offsetY + ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE + ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE + self . padding
else
--Assumes that relative point is one of the top side anchors
anchorPoint = BOTTOM
anchorOffsetY = self . offsetY - ( ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE + ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE + self . padding )
end
end
-- Anchoring to a relative control in non-interface space.
-- Assumes self.contentsControl and self.relativeTo positions are static.
if internalassert ( self . contentsControl : GetSpace ( ) == SPACE_INTERFACE , "Non-interface space PointerBox contents controls are not supported." ) then
local anchorToX , anchorToY = anchorToControl : ProjectRectToScreenAndComputeAABBPoint ( self . relativePoint )
self . contentsControl : SetAnchor ( anchorPoint , GuiRoot , TOPLEFT , anchorToX + anchorOffsetX , anchorToY + anchorOffsetY )
end
else
-- Anchoring for interface space controls.
self . contentsControl : SetAnchor ( anchorPoint , self . relativeTo , self . relativePoint , anchorOffsetX , anchorOffsetY )
end
end
end
--Reset the anchor to the starting position on show
local offsetX = 0
local offsetY = 0
offsetX = - ZO_POINTER_BOX_TRANSLATE_DISTANCE
offsetX = ZO_POINTER_BOX_TRANSLATE_DISTANCE
offsetY = - ZO_POINTER_BOX_TRANSLATE_DISTANCE
else
offsetY = ZO_POINTER_BOX_TRANSLATE_DISTANCE
end
end
if skipAnimation then
else
end
end
end
if skipAnimation then
else
end
end
end
end
--Pointer Box Manager
---------------------------
return object
end
local control = ZO_ObjectPool_CreateNamedControl ( "ZO_PointerBox_KeyboardControl" , "ZO_PointerBox_KeyboardControl" , pool , GuiRoot )
end
end
return pointerBox
end
end
end
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