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--[[ Animation Pool--]]do end end endend--[[ Control Pool--]]do end end local controlName = overrideName or templateName parent = parent or GuiRoot if parent ~= GuiRoot then end endend-- Begin ZO_ObjectPool Overrides -- endend-- End ZO_ObjectPool Overrides ----[[ Entry Data Pool--]] -- EntryData classes typically take dataSource in their constructors, -- so we can't use ZO_ObjectPool's default factory object behavior, which constructs with the pool and key end endend-- Begin ZO_ObjectPool Overrides -- if entryData and dataSource then end return entryData, keyendend-- End ZO_ObjectPool Overrides ----[[ Meta Pool]]-- pool.sourcePool = sourcePool pool.activeObjects = {} return poolend end return object, keyendendendendendend end endend endendendend |