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--[[
Animation Pool
--]]
do
end
end
end
end
--[[
Control Pool
--]]
do
end
end
local controlName = overrideName or templateName
parent = parent or GuiRoot
if parent ~= GuiRoot then
end
end
end
-- Begin ZO_ObjectPool Overrides --
end
end
-- End ZO_ObjectPool Overrides --
--[[
Entry Data Pool
--]]
-- EntryData classes typically take dataSource in their constructors,
-- so we can't use ZO_ObjectPool's default factory object behavior, which constructs with the pool and key
end
end
end
-- Begin ZO_ObjectPool Overrides --
if entryData and dataSource then
end
return entryData , key
end
end
-- End ZO_ObjectPool Overrides --
--[[
Meta Pool
]] --
pool . sourcePool = sourcePool
pool . activeObjects = { }
return pool
end
end
return object , key
end
end
end
end
end
end
end
end
end
end
end
end
end
--[[
Pooled Object Abstract Class
Helper class for when you want the objects you'll be putting into a pool to be able to release themselves easily
rather than making the owner of the pool release everything all at once or manually track down objects to release
--]]
end
end |